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Skip Navigation LinksMordheim>Content>New Hired Swords>Craftsfolk & Misc>Alchemist
Type Number Cost Upkeep Warband Rating
Alchemist 1 40 20 20
Alchemists craft potions, poultices, salves, balms, powders, and other ephemeral magical items using the Laws of Similarity, Contagion, Symbology, and Relativity. Though they don't wield mighty Magics like a Spellcaster, they can be very dangerous vicariously, thru the lethality of thier creations. Additionally, thier items are often in demand, and an Alchemist kept on retainer offers a warband some profitible commodities in which to trade.
M WS BS S T W I A LD SAVE Race
4 2 4 3 3 1 3 1 8 - HUMAN
Warbands Allowed: All except Sisters of Sigmar, Witch Hunters, and Chaos bands.
Skill Categories: None
Weapons and Armor: Dagger, Crossbow Pistol
Special Ability: Alchemy Abilities. The Alchemist starts with 2 of the following abilities (roll randomly). Should he gain a skill raise, he may choose to randomly generate a new ability from the following list instead.
1. Make Firebomb: The Alchemist may prepare 1d2 Firebombs for this battle, as detailed in Town Cryer 7. Unused Fire bombs may be sold for 25 gc each after the game is over.
2. Make Fire Arrows: The Alchemist prepares enough fire arrows (bolts) for his own use with his Crossbow Pistol as detailed in Town Cryer 7. If he does not use them during the game they may be sold for 15 gold after the game.
3. Make Flash Powder: The Alchemist may prepare d3 uses of Flash Powder for his own use as detailed in Town Cryer 7. Unused Flash Powder uses may be sold for 15 gold each after the game.
4. Make Glue Bombs: The Alchemist prepares d6 Glue Bombs for his own use. Treat Glue Bombs exactly as Nets. Unused Glue Bombs may be sold for 3 gold each after the game.
5. Make Sleep Powder: The Alchemist prepares d3 uses of Sleep Powder. Sleep Powder is used exactly as Blessed Water (Thrown Sx2, no move or range penalty), and may also be used in HtH in which case WS is used to hit. If hit the target must roll under thier Toughness on a d6 or become Stunned. Unused sacks of Sleep Powder may be sold for 15 gold each after the game.
6. Make Potion of Healing: The Alchemist prepares d6 vials of Healing Potion. It is used as Blessed Water (Thrown Sx2, no move or range penalty). If hit the target regains a single Wound and if Stunned becomes Knocked Down. May also be used on self to regain a Wound, or on friendly models in BtB without needing to roll to hit. Unused vials of Healing Potion may be sold for 5 gold each after the game.
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