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Skip Navigation LinksMordheim>Content>Dramatis Personnae>Ulisi'vus, the Shadow's Breath
Ulisi'vus, The Shadows Breath
Human (Chaos Tainted) 0 gc to Hire +100 Warband Rating
M WS BS S T W I A Ld Save
4" 6 4 4/5 4 3 5 2/3+1s 9 5+U
Leader; Causes Fear
Equipment: Cloak of Midnight Shadows; Throwing Knives; Dagger of Dark Imaginings; Sword of Malal
Ulisi'vus is a chosen of the Shadow Lord. A Possessed warband may call on his services using the Bertha Bestrafaung recruitment chart. However, after the battle one of the bands members must be sacrificed to the Shadowlord and are treated as Dead. Ulisivus Becomes the Leader of any warband he joins.
Step Aside Extra 5+unmodified saving throw against HtH attacks.
Dodge Extra 5+unmodified saving throw against Shooting hits. Take the save *before* rolling to wound.
Combat Master If fighting more than 1 model, the warrior gains +1A. Immune to 'All Alone' tests.
Acrobat The warrior can jump / fall up to 12" with only one I test. He can also re-roll failed Diving Charge rolls.
Leap The warrior can leap D6" every turn. He can jump over enemy models and things less than 1" high without penalty, and over gaps.
Scale Sheer Surfaces The warrior can climb up to twice his normal M with no I tests made.
Sprint Triple move when running or charging.
Shadow Step If the warrior starts his turn out of sight of all enemy models then he may make a special 'Shadow Step' move in lieu of his normal move. The warrior may be placed anywhere on the board that is out of sight from all enemies and outside all enemy detection ranges. This may not be used in conjuction with a charge and takes all of the warriors movement phase to complete. The warrior counts as being hidden upon arrival at his new location. As the warrior must be out of sight of all enemies to conduct this move it also precludes him from using ranged weapons in the shooting phase.
Cloak of Midnight Shadows If you're shooting at this warrior, you have an additional -1 to hit modifier.
Sword of Malal +1 Strength (already figured) and +1 to Wound followers of rival Chaos Gods such as Khorne, Tzeentch, Nurgle, Slaneesh.
Dagger of Dark Imaginings 1 Attack per HtH. If opponent is hit and wounded, they must make a Leadership Check or be put immediately OoA regardless of remaining Wounds. Normal rules for daggers apply (+1 Armor Save vs.)
Throwing Knives 1 Attack, 6" R, S as user, no penalty for long range.
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