| Cost |
Power |
END |
| 4 |
SHAZAM!:
Minor Transform 2d6 (into and out of Captain Marvel) (20 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Magic Lightning Bolt; -2), Limited Target (Clothes) ([Very Limited]; -1), No Range (-1/2), Incantations (-1/4)
Notes:
The Magic Lightning can't be used as an attack (yet). That would require an actual power build (without OIHID).
|
2 |
| 4 |
1)
+5 INT (5 Active Points); Only In Heroic Identity (-1/4)
|
|
| 4 |
2)
Mental Defense (18 points total) (5 Active Points); Only In Heroic Identity (-1/4)
Notes:
8 total without Force Field multipower slot.
|
0 |
| 30 |
1)
+37 STR (37 Active Points); Only In Heroic Identity (-1/4)
|
4 |
| 9 |
2)
Reduced Endurance (1/2 END; +1/4) for up to 45 Active Points of STR (11 Active Points); Only In Heroic Identity (-1/4)
|
0 |
| 27 |
1)
+17 CON (34 Active Points); Only In Heroic Identity (-1/4)
|
|
| 3 |
2)
+4 ED (4 Active Points); Only In Heroic Identity (-1/4)
|
|
| 17 |
3)
Armor (10 PD/10 ED) (30 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4)
|
0 |
| 6 |
4)
Damage Resistance (10 PD/10 ED) (10 Active Points); Always On (-1/2), Only In Heroic Identity (-1/4)
|
0 |
| 11 |
5)
Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Always On (-1/2), Self Only (-1/2), Only In Heroic Identity (-1/4)
|
0 |
| 36 |
6)
Life Support (Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: Immortal; Safe Environment: Zero Gravity; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (45 Active Points); Only In Heroic Identity (-1/4)
|
0 |
| 8 |
7)
Power Defense (10 points) (10 Active Points); Only In Heroic Identity (-1/4)
|
0 |
| 4 |
1)
+5 PRE (5 Active Points); Only In Heroic Identity (-1/4)
|
|
| 10 |
1)
+6 DEX (18 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4)
|
|
| 4 |
2)
Rapid ( x10) with Sight Group (5 Active Points); Only In Heroic Identity (-1/4)
|
0 |
| 60 |
Multipower, 90-point reserve, (90 Active Points); all slots Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
|
| 3u |
1)
The Strength of Hercules:
Density Increase (6,400 kg mass, +30 STR, +6 PD/ED, -6" KB), Reduced Endurance (0 END; +1/2) (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
Notes:
Bonus STR costs normal 3 END. Total END for 75 STR is 5 (2+3).
|
0 |
| 3u |
2)
The Stamina of Atlas:
Force Field (10 PD/10 ED) (Protect Carried Items), Invisible to Sight Group, SFX Only (+1/4), Costs END Only To Activate (+1/4) (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
4 |
| 2u |
3)
The Power of Zeus:
Hand-To-Hand Attack +6d6, Armor Piercing (+1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
4 |
| 2u |
4)
The Power of Zeus:
Hand-To-Hand Attack +6d6, Area Of Effect Accurate (One Hex; +1/2) (45 Active Points); Hand-To-Hand Attack (-1/2), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
4 |
| 2u |
5)
The Power of Zeus:
Tunneling 3" through 13 DEF material (45 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
4 |
| 3u |
6)
The Courage of Achilles:
Force Field (10 Mental Defense/10 Power Defense) (Protect Carried Items), Invisible to Sight Group, SFX Only (+1/4), Costs END Only To Activate (+1/4) (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
4 |
| 3u |
7)
The Speed of Mercury:
Teleportation 8", No Relative Velocity, x2 Increased Mass, x4 Noncombat, Invisible to Sight Group, SFX Only (+1/4) (45 Active Points); Must Pass Through Intervening Space (-1/4), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
4 |
| 2u |
8)
The Speed of Mercury:
(Total: 45 Active Cost, 25 Real Cost) +3 Overall Skill Levels (30 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) (Real Cost: 17)
plus Missile Deflection (Bullets & Shrapnel) (15 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4) (Real Cost: 8)
|
4 |
| 3u |
9)
The Speed of Mercury:
Flight 10", Reduced Endurance (1/2 END; +1/4), Variable Advantage (+1/2 Advantages; Combat Acceleration/Deceleration, Invisible Power Effects, Megascale, No Gravity Penalty, No Turn Mode, Reduced Endurance, Usable As Running or Swimming; +1) (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
2 |
| 3u |
10)
The Speed of Mercury:
Flight 20", Position Shift (45 Active Points); Only In Heroic Identity (-1/4), Limited Power Affected by Adjustments as an EC (-1/4)
|
4 |
| 263 |
Total Powers Cost |