Green Power Ring by Hyper-Man 
CHARACTERISTICS
Val Char Base Points Total Roll Notes
18 DEX 10 24 18 13- OCV 6 DCV 6
25 INT 10 15 25 14- PER Roll 14-
4 SPD 2.8 12 4 Phases: 3, 6, 9, 12
POSE
MOVEMENT
Type Total
EXPERIENCE POINTS
Total earned: 0
Spent: 0
Unspent: 0
Base Points: 500
Disad Points: 0
Total Points: 500
APPEARANCE
Hair Color:  Brown
Eye Color:  Brown
Height:  6' 7"
Weight:  220 lbs
Description:

 Green Power Ring  
DEFENSES
Type Amount Notes
Mental Defense 0 Current STUN:
Power Defense 0 ()
STUNTS & FIGHTING STYLE
COMBAT INFORMATION
OCV: 6 DCV: 6
Combat Skill Levels:
COMBAT MANEUVERS
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
COMBAT MODIFIERS
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Green Power Ring  
SUPERPOWERS!
Cost  Power END
17 Ring Wearer Communication:  Mind Link , Human and Additional Class of Minds classes of minds, Any Willing Target (25 Active Points); No Range (-1/2) 0
8 Bestow use of Oan Green Energy to wearer of ring:  Usable By Other (12 Active Points); Conditional Power A single power's maximum Active Points = 5x EGO of Wearer. Usable Real Point total stilll = Base [150] (Use is Subject to Programing* set by Oans. ; -1/4), Visible (All use of powers by the ring wearer have a Green Glow sfx.; -1/4) 0
Oan Green Energy Variable Power Pool
300 Variable Power Pool (Cosmic), 150 base + 150 control cost, Cosmic (+2) (375 Active Points); 1 Continuing Charge lasting 1 Day (Recovers Under Limited Circumstances; Can only be recharged with Oan Power Battery (Lantern); -1/4); all slots Limited Power Affected by Adjustment powers as an EC (-1/4)
Notes: Ring's Computer can only use 50 active points in any single power via programs.
325 Total Powers Cost

 Green Power Ring  
SKILLS, PERKS, TALENTS
SKILLS
Cost  Name
3 Concealment 14-
3 Cryptography 14-
3 Deduction 14-
3 Instructor 14-
3 Navigation 14-
3 Research 14-
3 Systems Operation 14-
3 Security Systems 14-
3 Tracking 14-
30 KS: 10 Various: 1:1 for Programs 14-
57 Total Skills Cost
PERKS
Cost  Name
3 Oan Database: Computer Link
1 A Green Lantern Ring!: Reputation (A large group) 8-, +1/+1d6
4 Total Perks Cost
TALENTS
Cost  Name
3 Absolute Range Sense
3 Absolute Time Sense
3 Bump Of Direction
5 Eidetic Memory
5 Eidetic Memory
3 Lightning Calculator
3 Lightsleep
8 Speed Reading (x1,000)
20 Universal Translator 14-
Oan Programing
Notes: The ring can use Skills, Talents and the VPP (suggested 50 active single powers) to complete programs.
1
1) Find Replacement: Program: If assigned welder is killed the ring will use VPP to seek out a suitable (Pure of heart) replacement Green Lantern.
1
2) Failsafe Protections: Program: The ring will use VPP only to protect the wielder from mortal harm. Wearer can bypass to extend 24 hour charge.
1
3) Auto-Safety: Program: The ring will prevent the wielder from using VPP to kill sentient beings.
7
4) Other various basic routines: Program(s) (Custom Adder)
Notes: Green Lantern's inability to use the ring to directly affect against anything colored Yellow could be an Oan failsafe program of sorts.
63 Total Talents Cost
Character created with Hero Designer (version 2007121308)