Magnitude NPC 
Val Char Base Points Total Roll Notes
90 STR 10 80 90 27- HTH Damage 18d6 END [0]
30 DEX 10 60 30 15- OCV 10 DCV 10
30 CON 10 40 30 15-
30 BODY 10 40 30 15-
15 INT 10 5 15 12- PER Roll 12-
20 EGO 10 20 20 13- ECV: 7
30 PRE 10 20 30 15- PRE Attack: 6d6
16 COM 10 3 16 12-
30 PD 18 12 30 30 PD (30 rPD)
20 ED 6 14 20 20 ED (20 rED)
5 SPD 4.0 10 5 Phases: 3, 5, 8, 10, 12
30 REC 24 12 30
0 END 60 -30 0
90 STUN 90 0 90
12" Running 6 12 12"
6" Swimming 2 4 6"
20"/10"" Leaping 18 2 20" 304 Total Characteristics Points
Type Total
Run (6) 12" [24" NC]
Swim (2) 6" [12" NC]
H. Leap (18") 20"
V. Leap (9") 10"
Total earned: 125
Spent: 125
Unspent: 0
Base Points: 250
Disad Points: 125
Total Points: 500
Hair Color:  Black
Eye Color:  Blue
Height:  6' 4"
Weight:  240 lbs
Magnitude is a very solidly built, athletic man with wild medium length hair. Ruggedly handsome. As Louis he dress in ratty jeans, work boots, faded metal shirts and flannel. As Magnitude he wears a garish black and yellow costume. He may not have good fashion sense, but at least he's not shy about it.

 Magnitude NPC 
Type Amount Notes
Physical Defense 30 Current BODY:
Res. Phys. Defense 30 (30)
Energy Defense 20 Current END:
Res. Energy Defense 20 (0)
Mental Defense 5 Current STUN:
Power Defense 0 (90)
Dedicated Brick
Maintain DCV as a very important part of your defense.
Hit things, draw enemy attention from teammates
OCV: 10 DCV: 10
Combat Skill Levels:
+2 with HTH Combat
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Magnitude NPC 
Cost  Power END
3   1)   Reduced Endurance (0 END; +1/2) (3 Active Points) applied to Swimming
17   2)   Reduced Endurance (0 END; +1/2) (17 Active Points) applied to Leaping
45   3)   Reduced Endurance (0 END; +1/2) (45 Active Points) applied to STR
12   4)   Reduced Endurance (0 END; +1/2) (12 Active Points) applied to Running
1 Disciplined Mental Defense (5 points total) 0
14 Not Going Anywhere Knockback Resistance -9" (18 Active Points); Nonpersistent (-1/4) 0
7 Quick Recovery Healing 1 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (20 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
40 Tough Damage Resistance (30 PD/20 ED/5 Mental Def.), Hardened (+1/4), Inherent (+1/4) (40 Active Points) 0
4 Tough Lack Of Weakness (-5) for Normal Defense (5 Active Points); Requires A CON Roll (-1/4) 0
4 Tough Lack Of Weakness (-5) for Resistant Defenses (5 Active Points); Requires A CON Roll (-1/4) 0
147 Total Powers Cost

 Magnitude NPC 
Cost  Name
10 +2 with HTH Combat
3 Acrobatics 15-
3 Breakfall 15-
3 Combat Driving 15-
3 Deduction 12-
10 Defense Maneuver I-IV
3 Hoist 12-
5 KS: VIPER (INT-based) 14-
3 Streetwise 15-
43 Total Skills Cost
Cost  Name
6 Reputation: VIPER-bane (A medium-sized group) 14-, +3/+3d6
6 Total Perks Cost
Cost  Disadvantage
5 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Simple Tests; Not Distinctive In Some Cultures)
15 Enraged: In Combat (Uncommon), go 8-, recover 8-
25 Hunted: VIPER 11- (Mo Pow, NCI, Harshly Punish)
5 Money: Poor
15 Physical Limitation: Hard Of Hearing (All the Time, Slightly Impairing)
15 Psychological Limitation: Destroy VIPER (Common, Strong)
20 Psychological Limitation: Overconfident (Very Common, Strong)
15 Reputation: VIPER Killer, 14- (Extreme; VIPER)
5 Rivalry: Professional (Other Melee Fighters; Rival is As Powerful; Rival is a Group; Seek to Outdo Rival; Rival Unaware of Rivalry)
5 Unluck: 1d6
125 Total Disadvantages Cost

 Magnitude NPC 
Height: 6' 4" Hair: Black
Weight: 240 lbs Eyes: Blue
Magnitude is a very solidly built, athletic man with wild medium length hair. Ruggedly handsome. As Louis he dress in ratty jeans, work boots, faded metal shirts and flannel. As Magnitude he wears a garish black and yellow costume. He may not have good fashion sense, but at least he's not shy about it.
Oppose VIPER wherever they might be found.

Louis is a somewhat angry young man, prone to violent outbursts in combat.

On a more personal note, he is a big fan of heavy metal, thrash, deathcore, and other forms of heavy, angry music. Music is the one personal outlet he allows himself, and he occassionally treats himself to a concert, but only if he feels like he deserves it. Smashing a VIPER Cell is worthy of a concert for example. Listening to too much music too loud has left Magnitude with some serious hearing loss. As a side effect of this he tends to talk somewhat loudly so that he can hear himself; he doesnt realize he is doing it however.

Many people assume Louis isnt too bright, due to a combination of his large size, his wild appearance, and the fact that he only has a sophomore highschool education. However, Louis is actually pretty bright and has a good amount of street smarts as well. He's smart enough to realize the value of other people underestimating him at least, and he makes no effort to disillusion those who assume he's just a mindless thug.
"Call me back when you've actually got something difficult for me to do."
Magnitude has a superhuman physique granting vast strength, durability, and general athletic prowess. He is virtually tireless, never growing fatigued. He is able to withstand high calibre weapons without worry, can dead lift up to 6.4 kilotons, and can press 3.2 kilotons without strain.

In combat Magnitude tends to manuever using his prodigious strength-enabled jumps and his natural athletic talent (Acrobatics & Breakfall), setting up for a mighty strike delivered where it will do the most good. His agility and gracefulness is often quite suprising as he looks lumbering and slow.

However, while Magnitude is significantly stronger than even most other strong superhumans, he isn't as able to resist damage as well as other such strong supers. Sure, he's bullet proof and just about immune to damage from mundane sources, but in a punchout with other superhumans he relies heavily on staying alert and skating out of the way of danger (maintain DCV).

Magnitude's combat style is simple but effective, and he is very capable of striking even most dodgy opponents, though highly skilled martial artists and speedsters often give him problems. Usually one punch is all it takes for Magnitude to flatten someone.

 Magnitude NPC 
Louis' family was wiped out by a VIPER Nest's attack on a public shopping center when Louis was 15. Louis himself would have been killed as well if his latent mutant powers had not manifested when part of the roof of the mall collapsed on top of him, his mother, father, and two younger brothers.

After waking up in the hospital the next day, Louis was placed into a state run orphanage. However he escaped within days, using his newfound agility and strength to scale the orphanage's outer wall.

Louis found the streets uninviting, but his superhuman resilience and strength insured his survival. Getting a job as a dishwasher under the table at a downtown cafe, he was able to put himself up at a hostel and slowly started what would become a lifelong pursuit of bringing vengeance to the Snakes. Working nights he had plenty of time during the days to track the elusive group down locally. It took over a year of searching but he finally sussed out the local cell and did the unexpected.

Making friends with some of the goons in their off hours he played dumb, and when they eventually moved to recruit him he seemingly reluctantly went along for the ride. Once they took him into their base however, he got rowdy and busted the place up from within. It was a modest nest, so he managed to get away with it, but was still forced to retreat with the job only half done.

Three weeks later a VIPER Team burned down the restraunt Louis worked at, with several customers and most of the staff inside. Louis easily recovered from the effects of the fire after getting out the back by busting through a wall, and the tragedy of the innocents slain only motivated him to smash VIPER even more.

The VIPER nest commander and his cronies figured Louis was dead for sure, and were suitably suprised when he busted into the Nest later that night and got most of them in their sleep. After wiping out the local nest Louis moved on to another city, and so on for several years, fighting VIPER in a variety of ways both by himself and teamed up with local heroes. However many heroes have issues with Magnitude's frequently terminal solutions to "the VIPER problem", and he has learned to quickly figure out what he can get away with around the various heroes he meets. He's a pretty shrewd judge of whether a particular hero will look the other way when he kills VIPER minions or interfere.

Eventually his efforts came to the attention of VIPER higherups and retributive attacks escalated to ever more serious affairs; crack units toting serious weaponry soon put Magnitude on the defensive and forced him to ground, and he only narrowly avoided being done in from an ambush by members of the Dragon Branch with the help of a fellow VIPER hunter known as Agent X.

After that he and Agent X teamed up for a good stretch, and also worked with other allies of Agent X's known as Gunman and Chrysalis. All four VIPER haters working together became quite a thorn in VIPER's side, particularly when they further joined forces with the famous former Silver Avenger John Wrath and his Millennial Men teammate Turbofist for a short time.

When last seen Magnitude was still fighting VIPER in close alliance with Agent X.
Character created with Hero Designer (version 2006053109)