Alex Abraxas  
Val Char Base Points Total Roll Notes
10 STR 10 0 10 11- HTH Damage 2d6 END [1]
17 DEX 10 21 17 12- OCV 6 DCV 6
18 CON 10 16 18 13-
15 BODY 10 10 15 12-
30 INT 10 20 30 15- PER Roll 15-
30 EGO 10 40 30 15- ECV: 10
30 PRE 10 20 30 15- PRE Attack: 6d6
16 COM 10 3 16 12-
5 PD 2 3 5/35 5/35 PD (0/30 rPD)
5 ED 4 1 5/35 5/35 ED (0/30 rED)
5 SPD 2.7 23 5 Phases: 3, 5, 8, 10, 12
10 REC 6 8 10
36 END 36 0 36
30 STUN 29 1 30
8" Running 6 4 8"
2" Swimming 2 0 2"
4"/2"" Leaping 2 2 4" 172 Total Characteristics Points
Type Total
Run (6) 8" [16" NC]
Swim (2) 2" [4" NC]
H. Leap (2") 4"
V. Leap (1") 2"
Total earned: 450
Spent: 450
Unspent: 0
Base Points: 200
Disad Points: 150
Total Points: 800
Hair Color:  None
Eye Color:  Black
Height:  5' 11"
Weight:  240 lbs
In his 40's Alex is a moderately attractive Greek man. His hair started thinning in his 30's, and rather than suffer the embarrasment of a receding hairline he had his remaining head hair removed via electrolosis. He has black eyes so deep that they have been compared to pits of swirling darkness. He is always dressed in the very best suits money can buy.

 Alex Abraxas  
Type Amount Notes
Physical Defense 5/35 Current BODY:
Res. Phys. Defense 0/30 (15)
Energy Defense 5/35 Current END:
Res. Energy Defense 0/30 (36)
Mental Defense 30 Current STUN:
Power Defense 0 (30)
Hidden Nemesis.
OCV: 6 DCV: 6
Combat Skill Levels:
+3 Overall
Maneuver Phase OCV DCV Effect
Block 1/2 +0 +0 Block, abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 -- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4 DC attack damage
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged Attacks only
Strike 1/2 +0 +0 STR or weapon
Range 0-4 5-8 9-16 17-32 33-64 65-128
RMOD 0 -2 -4 -6 -8 -10

 Alex Abraxas  
Cost  Power END
60 Luck Favors The Prepared Combat Luck (30 PD/30 ED)
56 Magical Damper Armor (30 PD/30 ED), Hardened (+1/4) (112 Active Points); Only Works Against Magic and Magic Users (-1) 0
60 Magical Drain Magic Damage Reduction, Resistant, 75% 0
45 Magically Aware Detect Magic 20- (no Sense Group), Discriminatory, Analyze, Range, Rapid (x10): x10, Sense, Targeting, Tracking 0
24 Unstoppable Will Mental Defense (30 points total) 0
Plot Adaptation Variable Power Pool
167 Variable Power Pool (Jobber Pool), 90 base + 77 control cost, Powers Can Be Changed As A Zero-Phase Action (+1), No Skill Roll Required (+1) (225 Active Points); Powers Change Only To Conform To Events (-1/2), All Powers Must Be Subtle and Coincidental (-1/4)
412 Total Powers Cost

 Alex Abraxas  
Cost  Name
30 +3 Overall
3 Acting 15-
3 Analyze: Combat 15-
3 Analyze: Magic 15-
3 Conversation 15-
10 Defense Maneuver I-IV
3 High Society 15-
3 Interrogation 15-
18 KS: A Little Bit About Everything (INT-based) 30-
3 Paramedics 15-
3 Persuasion 15-
3 Sleight Of Hand 12-
3 Stealth 12-
3 Streetwise 15-
3 Tactics 15-
3 Teamwork 12-
97 Total Skills Cost
Cost  Name
1 GM Tool: Whatever Followers Or Bases Necessary To The Plot (0 Active Points)
39 Contact: Various Powerful Businessmen And Politicians (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact), Organization Contact (x3) (39 Active Points) 15-
9 Favor
15 Money: Filthy Rich
10 Reputation: Mastermind (A large group) 11-, +5/+5d6
74 Total Perks Cost
Cost  Name
3 Absolute Range Sense
3 Absolute Time Sense
3 Bump Of Direction
5 Eidetic Memory
3 Lightning Calculator
14 Lightning Reflexes: +9 DEX to act first with All Actions
5 Rapid Healing
5 Resistance (5 points)
4 Speed Reading (x10)
45 Total Talents Cost
Cost  Disadvantage
5 Distinctive Features: Bald (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Magical Nullzone (Concealable with Difficulty; Extreme Reaction; Detectable Only By Unusual Senses)
15 Enraged: When Thwarted (Uncommon), go 8-, recover 8-
15 Hunted: The New Circle 8- (As Pow, NCI, Harshly Punish)
20 Psychological Limitation: HATES Legend (Common, Total)
25 Psychological Limitation: Megalomaniacal (Very Common, Total)
25 Psychological Limitation: Ruthless (Very Common, Total)
15 Reputation: Dangerous Megalomaniac, 14- (Extreme; Known Only To A Small Group)
10 Susceptibility: Magic Healing 2d6 damage Instant (Uncommon)
10 Unluck: 2d6
150 Total Disadvantages Cost

 Alex Abraxas  
Height: 5' 11" Hair: None
Weight: 240 lbs Eyes: Black
In his 40's Alex is a moderately attractive Greek man. His hair started thinning in his 30's, and rather than suffer the embarrasment of a receding hairline he had his remaining head hair removed via electrolosis. He has black eyes so deep that they have been compared to pits of swirling darkness. He is always dressed in the very best suits money can buy.
Gain power, and enjoy the fruits of it. Accept no superior. Crush or control all threats.
"I look forward to doing business with you..."
Alex has no real powers per se. He is incredibly intelligent, has an indomitable will, can detect Magic innately, and is extremely resistant to Magic. He is also able to anticipate and act very quickly as an extention of his blazing intellect, and keeps himself healthy and fit, so he is suprisingly spry for a man his age.

However, his main ability is that the universe seems to bend to his will; things just seem to work out for him and go his way more often than they should as more than a few would be enemies have discovered. He also weilds broad temporal power as the primary holder, CEO, and President of Abraxus Inc, a vast conglomerate. He has many "friends" in high and low places, and always has some favors to call upon as well.

 Alex Abraxas  
Born 42 years ago into a wealthy Greek family, Alex was troubled as a child with strange dreams and an inexplicable hunger for power.

Given the best education his father's well-padded bankroll could afford and primed to inherit his father's wide business interests as his sole heir, Alex spent most of his youth in prestigious boarding schools, where his urge for domination blossomed as he used his frightening intellect and unswerving force of will to manipulate and control the other boys and even many of the teachers at the instituitions.

After graduating from Yale with full honors at age 22 Alex already had dozens of scions of wealthy houses and promising bright stars under his thumb from years of Machiavellian plotting and favor granting. He had risen to become one of the leaders of the mysterious Order of Skull and Bones his senior year, and had won much support among Bonesmen Allumni impressed with his sharp wit and ruthless cunning. Many of the debts owed him were spawned by events that Alex secretly arranged for himself, of course. Through these years of development Alex discovered that the more he pushed for something, the more events would naturally seem to fall into place for him, and he learned to rely on the idea that things would just work out for him if he wanted them too.

Alex's father next sent him to Europe to broaden his worldliness, with an extended stay in Greece so that the young man would have an understanding of the families roots. While in Europe he came into contact with many old sites with a mystical history, and he sensed the magic acutely. Out of curiousity he turned his powerful intellect towards sussing out the secrets of the magical arts, reading every scrap he could find on the subject and seeking out various supposed mystics for instruction. However, despite his best efforts he could not master even the simplest trick. On the plus side however it was revealed that for some reason, Magic has almost no effect on him whatsoever, save for Magical healing which burns him. One of his instructors, more capable than most, told him that he was like a drain at the bottom of a tub; a mystical sinkhole of sorts. He could detect the flows of Magic, but as he drew them to himself they instantly drained away.

Embittered by his first failure, Alex became somewhat obsessive about the subject, but finally had to accept that it was not to be. Returning to New York he began his apprenticeship with his father, learning everything needed to run the family business at his father's side. Finally, when Alex was 29, his father retired and handed the reins of power over to his son, retiring to a coastal estate in Greece to live out his twilight years.

Alex took control with a firm grip and revitalized the already successful Abraxas Inc. He pushed the company into new technologies, was one of the most successful corporate raiders of the 80's, and absorbed several other large companies in favorable circumstances in the 90's. Business was good, helped in no small part by Alex's many alliances and influence over other notables gained in his formative years and extended further over time. And when legal means were an impediment, Alex was not loathe to walk darker paths to acheive his goals either, although he always used many intermediaries to keep himself clean.

Then the superhero known as The Legend appeared on the scene, helping to solve several mystically oriented crimes and evincing numerous mystical abilities. Alex could literally feel his magic whenever The Legend was within several blocks in the city. Alex knew a fair amount about Magic, and after arranging for an opportunity to observe him directly Alex posited that unlike most workers of Magic, Legend's powers were innate, as natural as breathing. He was like a generator for magical energy; the opposite of Alex.

Some dark twist in Alex's psyche immediate formed an abiding hatred for The Legend, and Alex became obsessed by the urge to either control the Legend or destroy him. Alex sees The Legend as his antithesis, and something deep inside tells him that The Legend will prove to be his undoing if he is not dealt with. He thus sees him as a direct threat and acts accordingly.

However, not directly of course. Alex works through many layers of legitimate business and politics as well as a more criminal arm of his holdings. And he is patient. So for now he spins his webs, confident that one day The Legend will fall into one and become ensnared....
Character created with Hero Designer (version 2007121308)