MillennialMen

Millennial Men

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Archetype / Origin Charts Rogues Gallery
Archetype / Origin Charts
Following is a Conquerors, Killers, and Crooks (CKC) style character reference chart breaking down the archtypes and origins of the Mill Men.
Archetypes                  Origins                  
N
A
M
E
B
R
I
C
K
B
L
A
S
T
E
R
G
A
D
G
E
T
M
A
R
T
I
A
L
M
E
N
T
A
L
M
E
T
A
M
O
R
P
H
M
Y
S
T
I
C
P
A
T
R
I
O
T
A
R
M
O
R
S
P
E
E
D
S
T
E
R
W
E
A
P
O
N
P
O
I
N
T
S
*
D
A
N
G
E
R

ACTIVE

War-Man x X       x   x x     550 4
650 3
John Wrath   x x X       x       575 3
675 3
Rook X     x           x   550 3
650 2
Alliage x x         X         500 4
625 3
Turbofist       X           X   500 4
600 3

FORMER / INACTIVE

Gravitic   X               X   535 4
625 3
Hype x                 X   550 3
650 2
Chitin x x               x   475 4
575 3
Major Savage X                     575 4
650 3

ALLIES

Green Knight   x x   x       x   x 450 5
Agent X       X   X           475 4
550 4
White Dwarf X         X           500 4
Legend x x     x   X     x   550 3
650 2
Blackjack Blackjack does not fit any standard archetype 525 3
625 2
X = (Yes); Solid fit
x  = (Marginal); Marginal fit or has some elements of

*DANGER = Individuals threat to a standard team of four 350 point PCs
1=Dr. Destroyer, Takofanes, Menton, Holocaust; almost certain Total Party Kill
2=Warlord, Dark Seraph, Firewing, Gravitar; casualties likely
3=Mechassassin, Fiacho, The Monster; survivable but dangerous
4=Utility, Anubis, Black Paladin, Zephyr; challenging
5=Cyclone, Blackstar, Thunderbolt I, Durak, Howler; routine
6=Thunderbolt II, ZigZag, Vibron, Hypnos; easy
7=Ogre, Menagerie, Bulldozer, Stormfront, Riptide; casual