STORY ARC 2
WilyQuixote / Jason Roche was the GM for the duration of this arc.
A few weeks passed in real life as I recall, and players were begging for more supers
gaming. Meanwhile I set out to recruit new players as I was really irritated with
some of the ones I had at the time.
In the end I recruited three new players, and put two others on hiatus. I also decided
to take a turn on the player side of the screen and try to move things along in
that fashion. So Rook's player took over GM'ing for a while and I made a speedster
character named Hype.
Before the other three players were recruited in the new GM ran an encounter for
just Hype and Gravitic to get his feet wet. After that session the new players came
on board over the course of a couple of sessions, playing War-Man, Agent X
and Major Savage.
War-Man, played by Joe, would prove to be one of the greatest of the Mill Men cast
of characters. His friend Dain played Agent X and was a lot of fun too (character
and player both). Both Joe and Dain were experienced Hero gamers that had answered
an ad posted on the HERO Boards and they fit right in from the word go.
Unfortunately Dain was in the process of making life adjustments and moved to MN
soon after joining the group, which was a real shame as we were all sorry to see
Charles played Major Savage. He had posted to the HERO Boards indicating that he
wanted to run Star HERO but was a HERO System noob and needed help understanding
how the game worked. I invited him to come out and play with us to get a first hand
experience of how it works. I helped him design Major Savage, a character loosely
based on a Starship Trooper (book version), which was the sort of game he was thinking
of running in Star HERO.
Charles hung with us for a bit and was a fun player, but suddenly dropped off the
map on us later without so much as an email.
The goal of this arc was to keep it simple and focus on fun.
Charles was the only noob at the table this time around, so the learning curve was
minimal. We did a couple of quickie no-continuity combats for him just so he could
get a feel for how his character worked. Joe and Dain both clicked right in and
we got down to some serious playing.
10th session, about a month in game time later
GRAB took control of the MC Museum of Anthropology, and the Police were stymied.
Rather than their usual in and out tactics they were holding hostages and stayed
on site for a while.
Suddenly, in a streak, Hype was on scene. Roughly simultaneously
Gravitic was flying in as well.
After questioning the officer in charge about what was going down Hype was off like
a shot, entering the building from a side exit. Not to be outdone Gravitic flew
in the front door from another direction.
The two met in the middle for a knockdown-drag out of a fight with Black Diamond
and Blue Jay. Finally fighting their way thru the formidable Black Diamond
(with Gravitic nearly killing her in the process), Hype ran upstairs just in time
to see the other three members of GRAB escape thru Cheshire Cat's gate. CC
showed off an old stick in his hand to the super fast Hype and smiled as the gate
Meanwhile Gravitic took Black Diamond outside to get medical attention for her after
miscalculating how much of one of his Gravity powers she could take.
Gravitic and Hype confered after the altercation and agreed that they worked well
together. Hype gives Gravitic his hotline phone number; 1-888-GET-HYPE and then
This session was a blast. All three of us had a lot of fun with it. Very simple,
but very comic booky. Gravitic's player Dr. Lucky had been really good at cheesing
it up with Gravitic since the beginning of the campaign, and was in rare form during
And I came out of the gate hard with Hype, really defining the character from the
The entire session could have been transcribed directly into a comic book as is.
A few days later a general call for help goes out; the Large Mammal area of the
MC Zoo was in the grip of a supervillain. The super-big Highrise was
picking large animals out of their enclosures and releasing them into the populated
Meanwhile, the mysterious Agent X had been wandering around the zoo
area people-watching before the trouble broke out, and thanks to his finely honed
perception he got the idea that something was up. Using his ability to alter his
face and skin tone Agent X easily got into a good position to observe things and
determine what was going down.
Watching Highrise inexplicably free large animals, Agent X also noticed a strange
feral humanoid that was loitering on the low down nearby.
Hype was first on the scene after the general call for superheroic assistance went
out, his superspeed allowing him to get there in seconds. Taking stock of the situation
he proceeded to clear civilians lest they be trampled by the elephants, rhinos,
and hippos already loose.
The gleaming metal monolith known as War-Man, newly inhabiting Mill
City from Chicago, arrived shortly thereafter and used his pressor beams to
dissuade a pair of angry hippos from mauling a pack of girl scouts. Finally Gravitic
arrived and got Highrise's attention with his gravity powers. Seeing the heroes
arrive Agent X chipped in as well, but maintaining cover, helping to escort some
innocents away from the danger zone.
Then the trap was sprung. A sniper, Hypersonic, started taking shots
at War-Man from a high observation point while the power armored Pounder
flew in out of the cloud cover to do a full move thru on Gravitic. Finally some
kind of a cat-man, the strange person Agent X had noticed earlier, leaped
around the area and seemed to be commanding a pack of apes to attack innocent civilians
War-Man was able to resist the sniper's cowardly attack and returned fire from range,
while Gravitic's gravity rooting easily prevented him from budging and Pounder knocked
himself out on impact, AgentX fought the apes in hand to hand, and Hype ran around
pushing elephants back into their enclosures and maybe punching one or two of them
if they got froggy.
11th session part 2
Despite the initial successes of the battle, Gravitic was subsequently staggered
by Highrise, War-Man lost the shoot-off with the sniper and fell into the Hippo
pool, and the monkeys were making a monkey out of Agent X via the mathematics of
superior numbers and simple attrition.
Hype however proved to be a match for a pack of elephants, and got them all stuffed
back into an enclosure. Realizing that he was the only one still fully operational
and that the persistently hovering Gravitic was about to get pasted by Highrise,
Hype leaped into action.
Running up the back of Highrise and down his arm Hype snatched Gravitic out of the
air and then ran back down to the ground with him. Avoiding a few shots from the
sniper, Hype nikeled and dimed away at Highrise.
Then, having somewhat recovered beneath the water (thanks to not needing to breathe),
War Man flew up out of the water (thanks to having "usable underwater" on his flight)
and pasted Highrise with his most powerful blast, finally knocking the titan over.
The sniper quickly returned War-Man to unconsciousness, but the tide had been turned.
Never one to let propriety get in his way and not willing to take chances with all
the other heroes down for the count, Hype tossed the unconscious Highrise into the
Hippo pool where he began to drown.
Seizing the opportunity, Hype leaped 60+ feet into the air with the still unconscious
and hovering Gravitic (Gravitic has Persistent Flight), where in an acrobatic stunt
he released Gravitic in mid-air and used his hovering body as a springboard to vault
the distance to the sniper's position, piledriving the sniper into the ground (nearly
killing him) in one fell swoop.
Hype ran back down to the main enclosure with the badly battered Hypersonic
and fished Highrise out of the pond before any permanent damage could be caused,
and did his best to wake up the other heroes.
Questioning of the supervillains afterwards revealed that they had all been hired
via a third party to set a trap for Hype and Gravitic. They didn't know who the
principal party was, but it was later discovered that the third party that worked
the deal was a firm called Enforcers Inc.
Agent X slipped away during the confusion.
11th session part 3
It was unknown what had happened to Agent X or the strange cat-man that was controlling
the apes. However a frantic incoming call indicated that Bessy, MC's prized mastodon,
had been missed in the confusion and was half way to the city proper. Hype and Gravitic
rushed off to deal with that while War-Man helped the authorities process the prisoners.
Hype gave War-Man his hotline number before leaving.
What the other heroes didn't realize at this time was that Agent X had pursued the
cat-man, but the cat-man fled. In the process of doing this AgentX noticed some
workmen oddly going about their business loading something up into a van with a
raging super battle going on not 100 feet away. Using his stealth he easily cornered
one of them and donned his outfit after knocking him out, morphing his face to blend
As the other superheroes finished the battle Agent X was riding away with what were
increasingly appearing to be bogus workmen.
Fortunately for him, in the battle previously War -Man had detected a strange tell-tale
given off by the odd fellow fighting the apes with his High Range Radio sense (Agent
X had a embedded radio transmitter Distinctive Feature), and when War-Man went looking
for Agent X after finishing up with the cops he was able to pick up on it and tail
The van drove for about an hour to a rural farm house outside of town. Agent X got
out and started to help move the containers from the van into an old barn. At an
opportune moment he snuck off and started rooting around for secrets.
This was a long session, but very very fun. Joe and Dain were a blast and the entire
thing ran so smoothly you'd never suspect that they had literally just joined the
group. It's the difference between good players and great players.
The real beauty of it is that Dain was so effortless with Agent X that the rest
of us literally didnt know where he went or what was going on with him. He just
smoothly detected and infiltrated the bogus work men while the rest of us were focused
on The Big Fight.
War-Man followed and caught up with the fake work van, following it out of the city
and into a wooded rural area where he lost visual on it.
Unable to see what was going on through the tree cover, War Man descended and tried
to sneak around the farm where the van ended up, but alerted someone inside the
barn with the noise.
Unexpectedly two Haitian-looking fellows came out to investigate and proceeded to
work War-Man over with strange mystical powers; one up close with powerful melee
abilities, and the other from afar with elemental powers. After rendering War-Man
unconscious, they chained him to a tractor.
Meanwhile Agent X had been rooting around in the farmhouse and checking out the
grounds on the low down, and eventually saw War-Man chained to the tractor. Unable
to free War-Man himself, he instead heckeled and irritated him to the point War-Man
got so irritated he was able to break himself loose (helped War-Man justify a push).
Unfortunately the noise alerted the vodouns who came out again and attacked
both of them. Though they fought valiantly and almost made it, the two heroes were
Meanwhile, a space time distortion, a rift to another time and place, was briefly
torn open and a futuristic one man attack craft screamed thru it at terminal velocity.
Unable to correct his course, the pilot jettisoned a large ruggedized gear box from
the rear fuselage and ejected. The craft plummeted into a small lake and the pilot,
encased in a futuristic flight suit, was able to brake his descent.
Major Robert Savage, Terran Marine Corps, had arrived into our timeline all unbeknownst
as to his fate. Quite naturally thinking he was still in his own timeline he first
scanned a number of frequencies, but picked up all manner of strange broadcasts.
However running through the freq's he found a signal similar to a Terran Marine
distress beacon nearby. Homing in on that signal he soon arrived at the farmhouse
and entered the barn.
Simultaneously, War Man and Agent X woke up to discover they were inside the barn,
trapped inside some kind of salt encrusted pentacle that gave off an eerie orange
light. Oh, and the barn was full of Zombies that seemed to only be held in check
but the salt sigil!
The Zombies began to attack Major Savage instead, who though taken aback proceeded
to blast his way to the intrepid heroes and eventually managed to free them from
the eerie paralyzing light by scuffing up the salt pentacle.
Meanwhile War Man called Hype's hotline via his built in HRRT.
All three heroes got back to back and fought off the tight horde of relentless zombies
but despite having all three heroes in the fight the Zombies were starting to have
an effect just by sheer press of numbers.
I was helping my wife buy her first car and only got back for the very end of this
session, so I sat it out. I enjoyed watching the final phases of the zombie fight
however. From what I gathered from the other players, it was a really fun session.
Session Lucky 13
Finally Hype's call service got around to calling him, a pokey 15 seconds later.
Patrolling the city as was his habit, Hype immediately streaked out of the city
and made his way to the farmhouse in seconds. Arriving on the scene he ran through
the wall of the barn and proceeded to plow thru Zombies like a black and red freight
train, sending them flying with enormous kinetic force.
And just in time! War-Man, Savage, and Agent X were on their last legs, exhausted
by the long fight with the tireless, painless, and seemingly endless throng of zombies.
Hype bounced around like a hyperactive wrecking ball on two legs, smashing zombies,
sending body parts flying, and shaping the remaining ones into a pile.
With the tide of battle turning the other three battered heroes retreated outside
of the barn while Hype herded the remaining Zombies, and once they were packed sufficiently
to satisfy him, Hype ran back outside and bulldozed a large propane tank into the
mix. At his urging Major Savage shot the tank, blowing it up and catching the entire
mess of putrid animated flesh on fire.
The thread of the zombies neutralized, the group investigated the farmhouse. Agent
X grimly demonstrated the sick things he had found on his previous reconnaisance.
The heroes were dismayed to find a grisly, bloody mess; the farmer and his family
had been sacrificed in a ghoulish fashion in the basement. Agent X directed their
attention to some plans indicating an plot to attack a gala being held by a wealthy
man in the Grosse Point area at the end of the week!
Hype in particular was in a fury, for he recognized the work of Papa Zombie, a foul
vodoun he had faced several time while heroing in Vibora Bay with the super team
known as NewGen. Papa Zombie always managed to evade capture, and Hype was eager
to break his streak.
Reporting the location to the police, the group also tried to puzzle out the mystery
of Major Savage, who was extremely baffled by this strange old world he had found
himself in and was secretly wondering if he had really crashed on entry and was
in some sort of painkiller induced hallucinatory dream, but to no avail.
Hype was of the opinion that Savage was just a garden variety self-delusional, but
War Man took him seriously. With all the discussion about Savage and Papa Zombie,
no one noticed when AgentX ghosted away before the police arrived.
Hype departed, promising to meet up at the end of the week to stop the Zombie attack
on the gala. War Man helped Major Savage recover his gear box from the forest, and
then got him set up in a hostel back in the city.
This was a good roleplaying and investigatory game. Hype really shined again as
well, literally dismantling the zombies in proper speedster fashion. In the end
not as much concrete accomplishment, but the character building was really good.
I think everyone must have had at least 45 minutes of character defining screen
time each, and the interaction was good -- we were all supporting each others dialogue
and tangents. Good improv type stuff.
Charles did really well here; he did a good job of making Major Savage stand out
and defined his character very well.
THE GROUP FINALLY GETS A NAME
The next day Hype and Gravitic responded to a general call put out by the police
that Riptide and Ogre were causing problems at the docks.
Hype easily handled Ogre, though the brute did get in a single good hit when Hype
underestimated him a tad. In retaliation Hype kicked him 80 some odd feet and through
a CONNEX box, putting him into a coma.
Meanwhile Gravitic dealt with Riptide, eventually trapping her. He couldn't hurt
her directly, but was able to get her into a standoff. After kicking Ogre into oblivion
Hype vented at Riptide a bit, and she ran off in a terror.
After the fight the media were eager to pester...er...question the two heroes with
a variety of questions about the zoo incident the day before, and also asked Gravitic
where his previous companions Rook and Chitin were.
Gravitic pleaded ignorance, but when asked if there was some kind of team or formal
arrangement between the collection of superhumans that had been working with Gravitic,
Hype butted in and said yes, there was, as of now.
When asked what to call this putative group, Hype indicated that they would be called
The Millennial Men in honor of the city they protected. He
further indicated that War-Man and Agent X were invited, as well as the other heroes
that Gravitic had worked with in the past.
And thus the Millennial Men were christened.
I can't recall the circumstances, but the three new players all couldnt play this
weekend. I think it may have been a holiday. Anyway, Hype and Gravitic had a fun
little encounter, and at the end of it I had a chance to finally pull the damn trigger
and name the group. No one else was in a hurry to do it, and I was tired of calling
it "the supers campaign".
A few days later Hype showed up at the appointed place and time to stop the gala
attack. Agent X and War Man didn't make it, but Major Savage showed up in his stead...and
John Wrath was there too, all duded out in new duds, with a new CyberEye and engraved
pistol courtesy of PRIMUS; "retirement gifts" the R & D boys called them. (They
didn't mention that the gun was functional to the management.)
No longer Silver Avenger John Wrath, Agent of PRIMUS -- it was now John Wrath, Solo
Avenger. Chitin showed up a little later as well.
Wrath also claimed to have been working the case from another angle and said he
had talked to War-Man about it.
Wrath and Hype got on like a house on fire from the word go, and by the time the
menagerie creaked up to the gates of the estate the gala was being held at, the
excitable Hype was in a state of high agitation. The meeting with the owner of the
estate didn't go well, due largely to Hype immediately suspecting that something
was fishy about the owners son and fianc. Wrath and the estate owner argued against
it, and finally Hype stormed off after accusing one or both of the son and fianc
of being in on it.
Savage and Wrath rubbed elbows during the event while Chitin loitered, and when
the ensuing Zombie attack came the three of them were narrowly able to fight it
Wrath dealt with the Vodoun's working for Papa Zombie and finally killed Papa Zombie
himself with a single shot to the head (after a couple of Find Weaknesses). Apparently
he forgot that his license to kill had been revoked when he was fired from PRIMUS.
Luckily for him Papa Zombie's body turned into unidentifiable ash.
Wrath also broke the stick stolen from the Museum of Anthropology the previous week,
which turned out to be some kind of priceless African artifact, but he wisely blamed
it on Papa Zombie.
Of course it was revealed that the estate owner's son had been in on it, and the
fianc was the target of Papa Zombies attack, being some kind of ideal subject for
a sacrifice. Egg in yer face, rich guy.
I think I was having a bad day or something for this session. Hype acted on the
suspicion that the son and or daughter were involved which was totally in character,
but it didnt go over well with the GM and it ended up escalating to the point that
I removed myself from play and sat the session out, which was a shame since Hype
was the only character that had been part of the entire arcs continuity.
We went into the game with an argument floating, which exacerbated the situation.
The players I had bumped wanted to come back and prevailed upon the acting GM to
let them back, and meanwhile Dain was moving that weekend and Joe was helping him
so neither could make it. Due to scheduling conflicts revloving around college finals
it just couldnt be jigsawed together neatly so the GM decided to press on.
My opinion was we should just run a couple more one offs in between and hold the
finale for when War Man, Hype, and Major Savage could be there since with Agent
X out of the equation due to moving that was the closest we could get to the group
that had started the scenario.
We did not see eye to eye on it in short and were already kind of irritated with
each other. All very silly in retrospect.
This arc was really a lot of fun, and really set the group up on the right path.
The characters from this time frame were all very memorable. War-Man and Savage
would go on to be crucial members of the line up over several arcs, while Agent
X is really unique in the cast of characters and though we saw him only briefly,
he was a well liked and remembered character.
Hype turned out to be a force of nature, one of the benchmark characters for power
level used for quite a while through out the campaign. His unique and somewhat abrasive
personality was also very memorable. He's one of those characters that catches people's
attention, and long after he was retired he was referenced by other characters.
The GM really suprised me with this arc. Ive gamed with him for approaching a decade
in a variety of games and genres and he's always avoided being the GM, but he did
a really good job here. It was simple, fun, and everybody involved had a great time.