| Cost |
Power |
END |
| 195 |
1)
Wizard's Aura:
FF (10 PD/10 ED/10 Mental Defense/10 Power Defense/5 Flash Defense: Unusual Group/5 Flash Defense: Sight Group/5 Flash Defense: Hearing Group) (Protect Carried Items), Reduced Endurance (0 END; +1/2), Persistent (+1/2), IPE (Fully Invisible; +1) (195 Active Points)
|
0 |
| 14 |
2)
WIzard's Mind:
Shapeshift (Mental Group, Limited Group of Shapes), Imitation, Costs END Only To Change Shape (+1/4) (31 Active Points); Requires A EGO Roll (-1/2), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4)
Notes:
The Magus bends his mental pathways to appear to be that of someone else. He may imitate someone elses mind or present a completely manufactured mind.
|
2 |
| 20 |
3)
Wizard's Dignity:
Knockback Resistance -10"
|
0 |
| 22 |
4)
Wizard's Veil:
Invisibility to Sight and Hearing Groups , Inherent (+1/4), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (67 Active Points); Limited Power Only vs Recording Devices (-2)
|
0 |
| 37 |
5)
Wizard's Vitality:
LS (Eating: Character only has to eat once per week; Extended Breathing: 1 END per 20 Minutes; Immunity All terrestrial poisons and chemical warfare agents; Immunity: All terrestrial diseases and biowarfare agents; Longevity: 400 Years; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Sleeping: Character only has to sleep 8 hours per week)
|
0 |
| 281 |
1)
Mystic Anonymity:
Major Transform 1d6 (Remove All Memory Of The Magus Maximus, Meeting Lord Arcane Again), Selective (+1/4), Personal Immunity (+1/4), Inherent (+1/4), Partial Transform (+1/2), AOE (One Hex; +1/2), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Affects Desol Any form of Desolidification (+1/2), Continuous (+1), BOECV (Mental Defense applies; +1), IPE, Hide effects of Power (Fully Invisible; +2), MegaScale (The Entire Dimension; +5), Penetrating (x10; +5) (281 Active Points)
Notes:
Without constant exposure to the Magus Maximus, memory of his existance and role in events fades away.
|
0 |
| 247 |
2)
Mystic Anonymity:
Major Transform 1d6 (Remove All Record Of The Magus Maximus, Countermagic), Personal Immunity (+1/4), Inherent (+1/4), Partial Transform (+1/2), AOE (One Hex; +1/2), Uncontrolled (+1/2), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Affects Desol Any form of Desolidification (+1/2), Continuous (+1), IPE, Hide effects of Power (Fully Invisible; +1), MegaScale (The Entire Dimension; +5), Penetrating (x10; +5) (247 Active Points)
Notes:
All physical records of the Magus Maximus existance are erased / altered to conceal his existance and role in events.
|
0 |
| 145 |
3)
Mystic Awareness:
Detect Mysticism 16- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting, Telescopic: +200, Tracking
|
0 |
| 20 |
4)
Mystic Portation:
Teleportation 1", Safe Blind Teleport (+1/4), AP (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4), Difficult To Dispel (x256 Active Points; +2), MegaScale (The Entire Dimension; +5) (20 Active Points)
|
2 |
| 200 |
Variable Power Pool (Magic Pool), 150 base + 50 control cost, No Skill Roll Required (+1) (300 Active Points); Extra Time (1 Minute, -1 1/2), Concentration (0 DCV; -1/2)
Notes:
Given time to prepare a proper ritual or spell, the Magus Maximus can do almost anything.
|
|
| 187 |
Variable Power Pool, 150 base + 37 control cost, (225 Active Points); Limited Class Of Powers Available Slightly Limited (-1/4); all slots Spell Book (-1/2), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4)
Notes:
Spells presented are examples only; Lord Arcane's spell books are compendius.
|
|
| 0 |
1)
Arbelon's Lesser Aegis:
Force Field (20 PD/20 ED), Hardened (+1/4), 2 Continuing Charges lasting 1 Day each (+1/2) (70 Active Points); Gestures, Requires Gestures throughout (Requires both hands; -1), Extra Time (1 Turn (Post-Segment 12), Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -3/4), Incantations (Requires Incantations throughout; -1/2), OIF (Focus: Piece of Chanlink around neck on a silver chain; -1/2), Spell Book (-1/2), Concentration (1/2 DCV; -1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 15
|
[2 cc] |
| 0 |
2)
Azul's Minor Mystic Burst:
Energy Blast 8d6 (vs. ED), Area Of Effect (4" Radius; +1) (80 Active Points); 3 Charges (-1 1/4), Spell Book (-1/2), Incantations (-1/4), Gestures (-1/4), Limited Range (100") (-1/4), Extra Time (Delayed Phase, -1/4), Concentration (1/2 DCV; -1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 19
|
[3] |
| 0 |
3)
Bertrand's Boggling Blinking:
+6 with DCV ([Boggling Blinking Spell]), 1 Continuing Fuel Charge lasting 1 Hour (+0); Extra Time (Full Phase, Delayed Phase, -3/4), Spell Book (-1/2), Incantations (-1/4), Gestures (-1/4), Visible (-1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 9
|
|
| 0 |
4)
Durmaan's Conjured Confiscation:
Teleportation 10", Ranged (+1/2), Usable As Attack (+1) (50 Active Points); Only vs Inanimate Objects 8lbs or less Power loses almost all of its effectiveness (-2), 3 Charges (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), Only to bring item to hand Power loses about a third of its effectiveness (-1/2), Spell Book (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 7
|
[3] |
| 0 |
5)
Fandari's Unforgiving Unweaving:
Dispel Magic 26d6, One At A Time (+1/4) (97 Active Points); Extra Time (1 Turn (Post-Segment 12), -1 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), 4 Charges (-1), Incantations (Requires Incantations throughout; -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), OIF (Focus: Threadripper; -1/2), Spell Book (-1/2), RSR: Transmutation (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests; -1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 14
|
[4] |
| 0 |
6)
Fandor's Glorious Glitterblind:
Sight Group Flash 4d6, Area Of Effect Nonselective Target (5" Cone; +3/4) (35 Active Points); 4 Charges (-1), Extra Time (Full Phase, Delayed Phase, -3/4), No Range (-1/2), Spell Book (-1/2), Gestures (-1/4), Incantations (-1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 8
|
[4] |
| 0 |
7)
Halsey's Cloud of Abyssal Darkness:
Darkness to Sight Group, Normal Touch and Mental Awareness 3" radius, Personal Immunity (+1/4), Conforming (+1/2) (63 Active Points); 3 Continuing Charges lasting 1 Turn each (-3/4), IAF (Focus: Small Bag of Dried Peas soaked in Black Ink; -1/2), Spell Book (-1/2), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 16
|
[3 cc] |
| 0 |
8)
Tuen's Fabulous Flight:
Flight 12", Improved Noncombat Movement (x4), Ranged (+1/2), Persistent (+1/2), Usable Simultaneously (up to 4 people at once; +3/4) (80 Active Points); OIF Fragile (Focus (Bird Feather); -3/4), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, -1/2), Spell Book (-1/2), 1 Continuing Fuel Charge lasting 20 Minutes (-1/4), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 20
|
[1 cc] |
| 0 |
9)
Urgon's Revelation of the Skulker:
Detect A Class Of Things (Invisible Things) 13- (Unusual Group), Discriminatory, Sense, Targeting Sense (22 Active Points); Extra Time (Full Phase, Delayed Phase, -3/4), OIF Fragile (Focus (Monocle); -3/4), 2 Continuing Charges lasting 5 Minutes each (-1/2), Spell Book (-1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), Nonpersistent (-1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 5
|
[2 cc] |
| 0 |
10)
Vargaal's Horrific Bolt:
Killing Attack - Ranged 8d6 (vs. ED) (120 Active Points); 3 Charges (-1 1/4), Extra Time (Full Phase, Delayed Phase, -3/4), OIF Fragile (Focus (Wand); -3/4), Spell Book (-1/2), Incantations (-1/4), Gestures (-1/4), No Knockback (-1/4), Variable Limitations (Incantations, Gestures, Extra Time, Concentration, FOCI) (requires -1/2 worth of Limitations; -1/4) Real Cost: 23
|
[3] |
| 150 |
Variable Power Pool (Gadget Pool), 120 base + 30 control cost, (180 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (-1/2), Limited Class Of Powers Available Slightly Limited (-1/4); all slots Must Be At Least IIF (-1/4)
Notes:
Magic Items presented are examples; the Lord Arcane has access to many such knick knacks and curiosities.
|
|
| 0 |
1)
Clasp of Envisioning:
Clairsentience (Sight And Hearing Groups), x2 Range (450"), Reduced Endurance (0 END; +1/2) (52 Active Points); Blackout (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), IIF (-1/4) Real Cost: 23
|
0 |
| 0 |
2)
Portal of Intori:
Desolidification (affected by Mystic), Reduced Endurance (0 END; +1/2) (60 Active Points); Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), IIF (Ring; -1/4), Extra Time (Full Phase, Only to Activate, -1/4) Real Cost: 30
|
0 |
| 0 |
3)
The Key of Meldrek:
(Total: 79 Active Cost, 34 Real Cost) Dispel Traps / Wards Set On Locked Item 12d6, Reduced Endurance (0 END; +1/2) (54 Active Points); OAF (-1), Linked (Lockpicking; Lesser Power can only be used when character uses greater Power at full value; -1/2) (Real Cost: 22)
plus Lockpicking 20- (25 Active Points); OAF (-1) (Real Cost: 12) Real Cost: 34
|
0 |
| 0 |
4)
Tuen's Amulet:
Flight 10", Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); IIF (-1/4) Real Cost: 32
|
0 |
| 40 |
Multipower, 60-point reserve, (60 Active Points); all slots OIF Unbreakable (-1/2)
|
|
| 4u |
1)
Mystic Attenuation:
Drain Primary Characteristic of Choice 3d6, any Primary Characteristic one at a time (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); OIF Unbreakable (-1/2)
|
0 |
| 4u |
2)
Mystic Blast:
Energy Blast 8d6 (vs. ED), Reduced Endurance (0 END; +1/2) (60 Active Points); OIF Unbreakable (-1/2)
|
0 |
| 4u |
3)
Mystic Bore:
RKA 2d6 (vs. ED), Reduced Endurance (0 END; +1/2), Penetrating (+1/2) (60 Active Points); OIF Unbreakable (-1/2)
|
0 |
| 4u |
4)
Mystic Deflection:
Missile Deflection (Any Ranged Attack), Missile Reflection, Full Range (+1) (60 Active Points); OIF Unbreakable (-1/2)
|
0 |
| 4u |
5)
Mystic Hand:
Telekinesis (20 STR), Fine Manipulation, Reduced Endurance (0 END; +1/2) (60 Active Points); OIF Unbreakable (-1/2)
|
0 |
| 4u |
6)
Mystic Haze:
Sight, Hearing, Mental, Smell/Taste and Additional Sense Groups Flash 5d6, Reduced Endurance (0 END; +1/2) (60 Active Points); OIF Unbreakable (-1/2)
|
0 |
| 4u |
7)
Mystic Jolt:
Energy Blast 4d6 (vs. ED), Reduced Endurance (0 END; +1/2), AVLD (Power Defense; +1 1/2) (60 Active Points); OIF Unbreakable (-1/2)
|
0 |
| 4u |
8)
Mystic Nullification:
Dispel Magic 11 1/2d6, any Magic power one at a time (+1/4), Reduced Endurance (0 END; +1/2) (60 Active Points); OIF Unbreakable (-1/2)
|
0 |
| 2u |
9)
Mystic Staff:
Hand-To-Hand Attack +6d6, Reduced Endurance (0 END; +1/2), Affects Desol Any form of Desolidification (+1/2) (60 Active Points); Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), OIF Unbreakable (-1/2)
|
0 |
| 1592 |
Total Powers Cost |
|