| Type |
Amount |
Notes |
| Physical Defense |
5/30 |
Current BODY: |
| Res. Phys. Defense |
0/25 |
(18) |
| Energy Defense |
5/30 |
Current END: |
| Res. Energy Defense |
0/25 |
(60) |
| Mental Defense |
0 |
Current STUN: |
| Power Defense |
0 |
(40) |
|
| Cost |
Maneuver |
|
Vovinam Viet Vo Dao |
| 32 |
1) +8 HTH Damage Class(es) |
| 4 |
2) Avoidance: 1/2 Phase, -- OCV, +5 DCV, Dodge, Affects All Attacks, Abort |
| 4 |
3) Chem (Sword-hand): 1/2 Phase, -2 OCV, +0 DCV, HKA 3d6 |
| 5 |
4) Da (Kicks)/ Goi (Knee Strikes): 1/2 Phase, -2 OCV, +1 DCV, 15d6 Strike |
| 4 |
5) Dam (Fist Strikes)/ Cho (Elbow Strikes): 1/2 Phase, +0 OCV, +2 DCV, 13d6 Strike |
| 4 |
6) Do ( Blocks): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
7) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
| 5 |
8) Flying Kick: 1/2 Phase, +1 OCV, +0 DCV, 11d6 +v/5; FMove |
| 5 |
9) Flying Trip: 1/2 Phase, +1 OCV, +0 DCV, Opponent Falls; FMove |
| 4 |
10) Shiver (Martial Escape): 1/2 Phase, +0 OCV, +0 DCV, 70 STR vs. Grabs |
| 4 |
11) Unavoidable Fist: 1/2 Phase, +2 OCV, +2 DCV, 13d6 Strike, Must Follow Block |
| 76 |
Total Martial Arts Cost |
Make intelligent use of Hyper Vibration and Vibratory Touch Chose a smart moment to move in and sweep with Rapid Attack Support team mates with extra actions, taking targets of opportunity Use all manuevers, not just Flying Kick |
|
| OCV: |
12 |
DCV: |
12 |
| Combat Skill Levels:
|
|
|
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged Attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Avoidance |
1/2 |
-- |
+5 |
Dodge, Affects All Attacks, Abort |
| Chem (Sword-hand) |
1/2 |
-2 |
+0 |
HKA 3d6 |
Da (Kicks)/ Goi (Knee Strikes) |
1/2 |
-2 |
+1 |
15d6 Strike |
Dam (Fist Strikes)/ Cho (Elbow Strikes) |
1/2 |
+0 |
+2 |
13d6 Strike |
| Do ( Blocks) |
1/2 |
+2 |
+2 |
Block, Abort |
| Flying Dodge |
1/2 |
-- |
+4 |
Dodge All Attacks, Abort; FMove |
| Flying Kick |
1/2 |
+1 |
+0 |
11d6 +v/5; FMove |
| Flying Trip |
1/2 |
+1 |
+0 |
Opponent Falls; FMove |
| Shiver (Martial Escape) |
1/2 |
+0 |
+0 |
70 STR vs. Grabs |
| Unavoidable Fist |
1/2 |
+2 |
+2 |
13d6 Strike, Must Follow Block |
|
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|