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Skip Navigation LinksMillennialMen>Extra Content>Cool Stuff>Character Creation
MillennialMen

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Media Coverage Character Creation Activity Log
The Mill-Men beckon!
Play in a fairly standard Champions Universe campaign set mainly in Millennium City. This is an ongoing campaign with going on three years of sporadic activity.
Character Design
Characters are built on 250 Base Points with up to 125 Disadvantage Points. The Campaign has been in progress for some time, so new characters may start with 75 additional Experience Points to catch them up.
Any Origin is nominally allowed, but try to avoid Alien and "Cosmic Entity" type Origins.
No Active Point Caps are in effect, but certain Power constructs deemed to be abusive will be denied out of hand. Try to avoid plot-destroying powers like full Precognition, EDM, and similar effects.
Tight concept/SFX driven character construction required. No grab-bag Frameworks, please.
It would be best if your character is either PRIMUS Sanctioned, or keeps a few points back to become PRIMUS Sanctioned soon after entering play. The SANCTION PACKAGE DEAL is on page 43 of the Champions Universe supplement. The Contacts are not necessary if you don't want to be able to call on them at will.
I run a lower SPD campaign. As a general rule of thumb, I prefer physically normal folks to remain between 3 and 4 SPD, trained fighters, super agents, and "normal" MA's to remain between 4 and 5, genetically engineered, chi enabled, mutant reflex scrappy types, Speedster-Bricks, etc to be between 5 and 7, and SPD 8 and above reserved for dedicated Speedsters or other characters with a strong justification for excessively high SPD.
Setting is a separate Dimension
For reference purposes, the Champions Universe setting as described in the 5th edition era as used by me can be referred to as CU5-KS1 and by the book Champions Universe can be referred to as CU5. The official Champions Universes of today (5th edition) and yesteryear (1st thru 4th edition) can be thought of as alternate dimensions in classic Comic Book style.
A few key deviations between CU5 and the CU5-KS1 dimension:
  1. Magic is not the seed of all superpowers.
  2. The Champions went missing a year ago. No one seems to know where they went. This isn't necessarily a campaign plot point, I just wanted them out of the way so that the PC's can have the stage. Their base and other accoutrements are in the care of Dr. Silverback in the meantime.
  3. The smart chips used in MC are not generally known about by anyone, even most cops.
  4. Turakian Age, Valdorian Age, Terran Empire, Galactic Champions, and other published settings are not in the same timeline as CU5-KS1.
  5. Campaign morality is a little darker than CU proper. Not Iron Age dark, but a little grittier. People do get killed, and Killing attacks are used from time to time. Killing people as a hero will result in legal action and/or issues with other non-lethal heroes.
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