Quicksilver Hawk SkyCar  
BENCHMARKS
Val Char Base Points Total Roll Notes
3 SIZE 0 15 3 Length 2", Width 1", Area 2" Mass 800 kg KB -3
25 STR 25 0 25 14- HTH Damage 5d6 END [2]
20 DEX 10 30 20 13- OCV 7 DCV 5
4 SPD 3.0 10 4 Phases: 3, 6, 9, 12
13 DEF 2 33 13
15 BODY 13 2 15 12-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Jumping 0 0 0" 76 Total Characteristics Points
DESIGN
 
RESPONSIVENESS
OCV: 7 DCV: 5
Combat Skill Levels:
DESIGN FLAWS
None
TECH SPECS
Accumulated: 255
Spent: 255
Unspent: 0
Base Points: 125
Disad Points: 0
Total Points: 380
TRACK SPEEDS

Type 

Total
Flight:  0"/25" [0"/325" NC]

 Quicksilver Hawk SkyCar  
FEATURES
Cost  Feature END
5 After Burners: Flight 5" (10 Active Points); 3 Continuing Charges lasting 1 Minute each (-1/2), no Noncombat movement (-1/4), Linked (Anti-Gravitic Generator and Hover-JETS; Greater Power is Constant or in use most or all of the time; -1/4)[3 cc]
82 Anti-Gravitic Generator and Hover-JETS: Flight 20", Improved Noncombat Movement (x16), 1 Continuing Fuel Charge lasting 1 Day (Fuel is Difficult to obtain; +0), Sideways Maneuverability full velocity (+1/2) (82 Active Points)[1 cc]
56 Integrated Weapons Battery: Elemental Control, 112-point powers
25
1) Pop-up Anti-Personnel Mini-missile Pod: Killing Attack - Ranged 3d6-1 (vs. ED), 16 Charges (+0), Explosion (+1/2), Autofire (3 shots; +1 1/4) (110 Active Points); OIF Bulky (-1), Real Weapon (-1/4)
[16]
25
2) Pop-up Armor Piercing Mini-missile Pod: Killing Attack - Ranged 3d6 (vs. PD), 16 Charges (+0), Explosion (+1/2), No Range Modifier (+1/2), Armor Piercing (+1/2) (112 Active Points); OIF Bulky (-1), Real Weapon (-1/4)
[16]
16
3) Twin-linked Side Cannon: Killing Attack - Ranged 4d6-1 (vs. PD), 64 Charges (+1/2), Armor Piercing (+1/2) (110 Active Points); OIF Bulky (-1), Limited Arc Of Fire (One hex row; Only on same horizontal level; -1), Beam (-1/4), Real Weapon (-1/4)
[64]
22
4) Underturret Heavy Machine Guns: Killing Attack - Ranged 3d6 (vs. PD), Autofire (5 shots; +1/2), 16000 Charges (+1) (112 Active Points); OIF Bulky (-1), Beam (-1/4), Real Weapon (-1/4)
[16000]
10 Solid Construction: Hardened (+1/4) (10 Active Points) applied to DEF
5 Spotlight: Sight Group Images x2" Radius (+1/4), Conforming (+1/2) (17 Active Points); Only To Create Light (-1), IIF Bulky Fragile (-1), Limited Arc of Fire (60 Degrees; -1/2)
Notes: The headlights of the car have a 'spotlight' setting. The lamps are on pivots allowing a small amount of lateral and horizontal movement, similar to a rearview mirror.
2
Comm Suite, all slots OIF Bulky (-1), Restrainable by Jamming; Interference (Only by means other than Grabs and Entangles; -1/4)
9
1) Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); OIF Bulky (-1), Restrainable by Jamming; Interference (Only by means other than Grabs and Entangles; -1/4)
0
6
2) Radio Perception/Transmission (Radio Group), Concealed (-9 with Radio Perception/Transmission PER Rolls) (19 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense (Hearing and Radio) [very common Sense] (-1/2), Requires A Systems Operation Skill Roll (-1/2), Restrainable by Jamming; Interference (Only by means other than Grabs and Entangles; -1/4)
0
261 Total Features Cost
 
EXTRAS
Cost  Name
34 Onboard Computers
3 Absolute Range Sense
3 Absolute Time Sense
3 Bump Of Direction
43 Total Extras Cost
Character created with Hero Designer (version 2007121308)