NorAm Aero L71 Attack Helicopter  
BENCHMARKS
Val Char Base Points Total Roll Notes
8 SIZE 0 40 8 Length 6.35", Width 3.17", Area 20.16" Mass 25.6 ton KB -8
40 STR 50 -10 40 17- HTH Damage 8d6 END [4]
25 DEX 10 45 25 14- OCV 8 DCV 3
5 SPD 3.5 15 5 Phases: 3, 5, 8, 10, 12
12 DEF 2 30 12
20 BODY 18 2 20 13-
0" Ground Movement 6 -12 0"
0" Water Movement 2 -2 0"
0" Jumping 0 0 0" 108 Total Characteristics Points
DESIGN
 
RESPONSIVENESS
OCV: 8 DCV: 3
Combat Skill Levels:
+4 with Flight
+4 with Ranged Combat
DESIGN FLAWS
None
TECH SPECS
Accumulated: 0
Spent: 0
Unspent: 0
Base Points: 450
Disad Points: 0
Total Points: 450
TRACK SPEEDS

Type 

Total
Flight:  30" [240" NC]

 NorAm Aero L71 Attack Helicopter  
FEATURES
Cost  Feature END
Propulsion Systems
105
1) Rotor-Based Flight: Flight 30", x8 Noncombat, 1 Continuing Fuel Charge lasting 1 Day (+0), No Turn Mode (+1/4), Combat Acceleration/Deceleration (+1/4) (105 Active Points)
[1 cc]
Tactical Systems
63
1) Jones & Strat 550 M Heavy Machine Gun: Killing Attack - Ranged 4d6-1 (vs. PD), +1 STUN Multiplier (+1/4), Armor Piercing (+1/2), 1200 Charges (+1), Autofire (10 shots; +1) (206 Active Points); OIF Immobile (-1 1/2), Limited Arc of Fire (180 degrees; Only on the same horizontal level; -1/2), Real Weapon (-1/4)
[1200]
48
2) Jones & Strat Rackloaded Farslayer Missles: Killing Attack - Ranged 4d6 (vs. PD), Armor Piercing (x2; +1), Explosion (-1 DC/3"; +1) (180 Active Points); OIF Immobile (-1 1/2), 8 Charges (-1/2), Limited Arc of Fire (180 degrees; Only on the same horizontal level; -1/2), Real Weapon (-1/4)
[8]
5
3) Jones & Strat Rackloaded Farslayer Missles: Another (5 Active Points)
0
2
4) Armored Crash Seat: +10 PD (10 Active Points); Only To Protect Occupants Against Damge From Crashes (-2), OIF Immobile (-1 1/2)
0
19
5) Infrared Jammer/Suppressor: Change Environment 8" radius, -4 to Infrared Perception PER Rolls, Reduced Endurance (0 END; +1/2) (39 Active Points); No Range (-1/2), Self Only (-1/2)
0
21
6) Radar Jammer: Change Environment 8" radius, -4 to Radio Group PER Rolls, Reduced Endurance (0 END; +1/2) (43 Active Points); No Range (-1/2), Self Only (-1/2)
0
8
7) Chaff Dispenser: Darkness to Sight and Radio Groups 1" radius, Megascale (1" = 1 km; +1/4) (19 Active Points); OIF Bulky (-1), 12 Charges (-1/4), Real Weapon (-1/4)
[12]
Operations Systems
12
1) Shielded Radar: Radar (Radio Group), Discriminatory, Increased Arc of Perception, Telescopic (+10): +10, Difficult To Dispel (x2 Active Points; +1/4) (37 Active Points); OIF Immobile (-1 1/2), Sense Affected As Sight Group As Well As Radio Group [very common Sense] (-1/2)
0
5
2) Infrared Systems: Infrared Perception (Sight Group)
0
4
3) Radar Warning Receiver: Detect Radar 16- (Unusual Group) (10 Active Points); OIF Immobile (-1 1/2)
0
3
4) Communications System: Radio Perception/Transmission (Radio Group) (10 Active Points); OIF Immobile (-1 1/2), Sense Affected As Sight And Hearing Group As Well As Radio Group [very common Sense] (-1/2)
0
Personnel Systems
14
1) Sealed Enviroment: Life Support (Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing)
0
309 Total Features Cost
 
EXTRAS
Cost  Name
8 +4 with Flight
20 +4 with Ranged Combat
5 Improved Cramming (10 Active Points); Only for Area or City Knowledges (-1)
33 Total Extras Cost
Character created with Hero Designer (version 2007121308)