| Cost |
Power |
END |
| 11 |
Dermal Plating:
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Hit Locations 11-13 (-1 1/2), Visible (-1/4)
|
0 |
| 3 |
Internal Gyroscope:
Knockback Resistance -2" (4 Active Points); Restrainable (by EMP's; -1/4)
|
0 |
| 15 |
Weighted Knuckles:
Hand-To-Hand Attack +3d6, Reduced Endurance (0 END; +1/2) (22 Active Points); Hand-To-Hand Attack (-1/2)
|
0 |
| 20 |
1)
Cyber Eyes:
Blind Offset (25 Active Points); IIF (Cyber-eyes; -1/4)
|
0 |
| 3 |
2)
IR Filter:
Infrared Perception (Sight Group) (5 Active Points); Visible (-1/4), IIF (Cyber-eyes; -1/4)
|
0 |
| 6 |
3)
Optics:
+4 PER with Sight Group (8 Active Points); IIF (Cyber-eyes; -1/4)
|
0 |
| 8 |
4)
Polarizing Filter:
Sight Group Flash Defense (10 points) (10 Active Points); IIF (Cyber-eyes; -1/4)
|
0 |
| 66 |
Total Powers Cost |
|
|
| Cost |
Name |
| 15 |
+3 with DCV |
| 6 |
+2 with Street Fu |
| 3 |
Breakfall 13- |
| 10 |
Defense Maneuver I-IV |
| 3 |
Stealth 13- |
| 3 |
Streetwise 12- |
| 3 |
WF: Blades, Handguns, Off Hand |
| 43 |
Total Skills Cost |
| Cost |
Name |
| 2 |
Reputation: Bad Ass Fighter / Runner (A medium-sized group) 11-, +2/+2d6 |
| 6 |
Increased Contact Resource Pool (+12 Total Points for Contacts) |
| 8 |
Total Perks Cost |
| Cost |
Maneuver |
|
Street Fu |
| 4 |
1) +1 HTH Damage Class(es) |
| 5 |
2) Disarming Throw: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away; Target Falls |
| 4 |
3) Fast Strike: 1/2 Phase, +2 OCV, +0 DCV, 6d6 Strike |
| 5 |
4) Flying Dodge: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
| 4 |
5) Martial Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 4 |
6) Martial Escape: 1/2 Phase, +0 OCV, +0 DCV, 35 STR vs. Grabs |
| 5 |
7) Passing Strike: 1/2 Phase, +1 OCV, +0 DCV, 4d6 +v/5; FMove |
| 1 |
8) Weapon Element: Blades |
| 32 |
Total Fighting Skills Cost |
|