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*
VR Goggles :
Computer Link (5 Active Points); OAF (-1)
Notes:
Real Cost: 2 points
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Notes:
Real Cost: 29 points
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*
Corelli Barracuda:
Killing Attack - Ranged 2d6+1 (vs. PD), Semi-Armor Piercing (+1/4) (44 Active Points); OAF (-1), STR Min 14 Cannot Add Damage (-1), Beam (-1/4), Real Weapon (-1/4), 11 Charges (-1/4)
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[11] |
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*
Corelli Barracuda Burst Mode:
Naked Modifier: Autofire (3 shots; +1/4) for up to 44 Active Points (11 Active Points); Uses Base Powers Charges (-1/2), 11 Charges (-1/4)
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[11] |
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*
Corelli Barracuda Silencer:
Naked Modifier: Invisible to Hearing Group (+1/4) for up to 44 Active Points, Reduced Endurance (0 END; +1/2) (16 Active Points); OIF (-1/2)
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0 |
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Notes:
Real Cost: 46 points
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*
Matteskin:
+1 with Stealth (2 Active Points)
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*
Matteskin:
+2 with Concealment (4 Active Points)
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*
Armored Suit:
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Hit Locations (6-18) (-1/4)
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0 |
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*
Microsuction Adhesion:
Clinging (normal STR) (10 Active Points)
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0 |
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*
Swingline / Rigger Harness:
Swinging 10", Reduced Endurance (0 END; +1/2) (15 Active Points); no Noncombat movement (-1/4)
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0 |
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*
Strength Augmentation:
+5 STR, Reduced Endurance (0 END; +1/2) (7 Active Points); No Figured Characteristics (-1/2)
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*
Reaction Augmentation:
+5 DEX (15 Active Points); No Figured Characteristics (-1/2)
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Notes:
Real Cost: 41 points
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*
Pulson Blaster:
Energy Blast 8d6 (vs. ED) (40 Active Points); 12 Charges (-1/4)
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[12] |
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*
Helmet:
Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Hit Locations (3-5) (-2)
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0 |
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*
Optic Filters:
Nightvision (5 Active Points)
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0 |
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*
Optic Filters:
Ultraviolet Perception (Sight Group) (5 Active Points)
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0 |
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*
Optic Filters:
Infrared Perception (Sight Group) (5 Active Points)
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0 |
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*
Optic Filters:
Sight Group Flash Defense (5 points) (5 Active Points)
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0 |
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*
Strahlluft - 101B JetCar:
Vehicle
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*
Contact: Fixer / Fence (Contact has useful Skills or resources, Good relationship with Contact) 12-
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