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Cool Stuff

Gear Guns Armor Vehicles Misc
 
 
 
MISC GEAR
There's more to Running than Guns, Armor, and Vehicles. Quite a few other tools of the trade come in very handy.
DRIVERS
So-called "Drivers" are a recognizable archetype of Runner that specialize in having, maintaining, and piloting tricked out Vehicles in  a fashion conducive to the accomplishment of a Run. Whether said Vehicles are a more conventional conveyance such as an Urban Assault Vehicle of some sort, or more unusual machines such as Drones (remotely piloted robotic devices) really doesn't matter; though Runners that only work with Drones are sometimes referred to as "Droners" or "Slavers" to differentiate them.
While any Runner might have a Vehicle, the following document refers to "Drivers" in various place, operating from the assumption that characters making a significant investment in Vehicles and associated technology are Drivers to some extent, even if that isn't their main focus. However, this is purely a matter of semantics; the text is equally applicable to all types of characters.
VEHICLE PRICES
In the MetaCyber campaign Vehicles are acquired via money, not points, but combat capable Vehicles must also be covered by a character's Equipment Pool allotments for Vehicles. All PC's and significant NPC's start with 10 Vehicle / Base points, but this can be bought higher as explained on page 151of the Dark Champions Supplement.
The credit cost of Vehicles is determined by a simple formula as illustrated in the adjoining table.
VEHICLES CREDIT COST
Factor Formula
Base Total Points x 5000
Ground HoverCars x1.5
SkyCar x 2+
JetCar x2.5+
Military/Rare x3+
The Base cost represents the cost of a normal ground Vehicle. Ground HoverCars, SkyCars, and JetCars all cost more, as do Military and certain rare / custom Vehicles.
The costs listed are the costs to purchase a Vehicle, either legitimately in the case of most Vehicles, or on the black market in the case of Military and other similar Vehicles. The cost to build such a Vehicle, assuming the parts and skilled labor were available, would be less as determined by the GM. And of course theft is always an option.
CONTROLLINK
A device similar to but much more advanced than a standard Brainjack can be used to control Vehicles equipped to allow a Neural Interface. To do this a person has to get a cybernetic implant called a ControlLink, which is essentially an upgraded Brainjack with all the functionality thereof plus extra circuitry. Further each Vehicle to be controlled must be fitted with a specially encrypted interface card called a VehicleLink.
The VehicleLink in the Vehicle and the operator's ControlLink must be synched up, which is a process that takes about 10 minutes and requires a physical connection via a wire after which the VehicleLink and the ControlLink are specifically keyed to each other and the operator can issue commands to Vehicle via thought alone and from a respectable range. However, it should be noted that unless the Vehicle has a sense relay system also set up the controller is "flying blind", unaware of the surroundings of the Vehicle unless they happen to have LOS on it.
Basic Control Links can only be keyed to one Vehicle at a time, but better versions can be keyed to two at once and also have a slightly better range. For Drone controllers that don't mind being up close and personal, there is a "Swarm" version that allows up to 8 Vehicles to be keyed at once, but it has a very short range. There are also even better systems that can be keyed to four or more Vehicles at the same time, but they are custom made (i.e. exceed the 30 Active Point cap for cybernetics).
The alternative is having multiple Neural Connectors installed. However even the most jaded of cyberdocs would refuse to put more that three into the same person; more than that is just not safe and very likely to result in death. Further a third ControlLink prevents a character from also using a Combat Assist Computer since the Neural hookups for the two systems are competing for the same real estate in the host's spine so to speak.
 
ControlLink Basic
Brainjack: Computer Link (5 Active Points); Restrainable (by EMP's; -1/4); Real Cost: 4 points, ~20,000 credits
Computer Link (Neural Connector) Mind Link , One Specific Mind (Vehicle), No LOS Needed, Invisible Power Effects (Fully Invisible; +1/2) (22 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), Restrainable (By EMP's and Interference; -1/4); Real Cost: 7 points,  ~230,000 credits
Total Real Cost: 11 points; ~250,000 credits
 
ControlLink Elite
Brainjack: Computer Link (5 Active Points); Restrainable (by EMP's; -1/4); Real Cost: 4 points, ~20,000 credits
Computer Link (Neural Connector) Neural Connector: Mind Link , One Specific Mind (Pilot), No LOS Needed, Number of Minds (x2), Invisible Power Effects (Fully Invisible; +1/2) (30 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), Restrainable (By EMP's; -1/4); Real Cost: 9 points,  ~405,000 credits
Total Real Cost: 13 points; ~425,000 credits
 
ControlLink Swarm
Brainjack: Computer Link (5 Active Points); Restrainable (by EMP's; -1/4); Real Cost: 4 points, ~20,000 credits
Computer Link (Neural Connector) Neural Connector: Mind Link , One Specific Mind (Pilot), Number of Minds (x8), Invisible Power Effects (Fully Invisible; +1/2) (30 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), Restrainable (By EMP's; -1/4); Real Cost: 9 points,  ~405,000 credits
Total Real Cost: 13 points; ~425,000 credits
c
VehicleLink
Link Card (Neural Connector) Mind Link , One Specific Mind (Pilot), No LOS Needed, Invisible Power Effects (Fully Invisible; +1/2) (22 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), Restrainable (By EMP's and Interference; -1/4), ~35,000 credits
Total Real Cost: 9 points; ~45,000 credits
 
LINKFRAGGER
Because VehicleLinks must be keyed to a particular ControlLink, it is possible to determine a match between a captured VehicleLink and a particular ControlLink assuming you have both in the same room and can run a diagnostic test on them. While this is low risk in most situations, some people like to make sure.
A VehicleLink can be fitted with a device that scrambles the key on demand. This can either be done manually or by an Onboard computer with an apropriate Program. LinkFraggers are only good for one use; for added security the unit burns itself out so that its encryption key can't be reverse engineered and undone.
c
LinkFragger: Cosmetic Transform 6d6 (standard effect: 18 points) (VehicleLink Code Key to Scrambled Code Key) (30 Active Points); 1 Charge which Never Recovers (-4); Real Cost: 6 points, ~30,000 credits
 
ONBOARD COMPUTER
Though it is possible to actively control a Vehicle in this fashion, it is seldom practical and thus most such Vehicles also have a Control Computer onboard which can be given commands and handle the basic operation of the Vehicle in accordance with the software it has installed.
In lower tech scenarios the Control Computer will operate any sensors avaialble to it and relay data back to the controller, but more deluxe versions stream video and sometimes even sound. However, this is more a function of the Computer and Sensors than the ControlLink -- out of the box it can handle just about any kind of data feed.
CONTROL COMPUTERS
Control Computers can be a very important item in the MetaCyber setting. Control Computers are bought as normal (non-AI) Computers, and can run a number of Programs simultaneously equal to their (INT / 5) or the rating of the Computer Link they are hooked up to, whichever is lower. Thus a Computer with an INT 30 hooked up via a Computer Link (3) could run 3 Programs simultaneously; though it is capable of running more the I/O busline (Computer Link (3)) lacks sufficient throughput and acts as a bottleneck.
Control Computers vary widely in power and capability, but there are three basic variations used.
INTEGRATED
Integrated Computers are part of whatever Vehicle they belong to, and their cost (both points and monetary) is part of the Vehicle's cost (and thus are much less expensive to an actual character). Because such a Computer is specifically fitted to a particular Vehicle, it usually has very specific Programs and abilities tailored to that Vehicles capabilities and thus tend to be efficiently designed. Integrated Computers are used in the vast majority of Vehicles that have an Onboard Computer. However there are a few downsides to Integrated Computers.
As a further benefit, it is assumed that a person with a ControlLink and an Integrated Control Computer on a Vehicle with a keyed VehicleLink can interface with each other without the Control Computer needing a specific Program or Programs to handle it.
However there are a few downsides to Integrated Computers.
First off, Drivers (and other characters) that have multiple Vehicles might need to have an Integrated Computer in each of them and further a certain lowest common denominator of features and Programs is likely to be the same across all of them; thus