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Skip Navigation LinksMetaCyber>GM>Paradigm
 
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Paradigm Key Notes Assumptions
Starting Races Professions
 
 
 
Campaign Paradigm
This paradigm represents a campaign setting with a hybrid of "heroic" and "superheroic" elements tailored towards a gritty action adventure mixed with supercompetant characters that have some combination of amazing skill, cybernetic (or other technological) enhancement, and/or low level super powers.
KEY NOTES: This section addresses a number of ideas important to running a MetaCyber campaign.
ASSUMPTIONS: This section details various metagame considerations, indicating what combination of heroic and superheroic options are in effect.
STARTING: This section details what characters start play with and gives relative point level comparisons.
RACES: This section discusses both the default assumption of what Races are available for play, as well as a number of options that individual GM's might want to implement.
PROFESSIONS: This section discusses the default assumptions of Profession and Archetypes within a MetaCyber campaign.
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TuberExpand Tuber
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Senses
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Armor
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Misc
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ParadigmExpand Paradigm
SupplementsExpand Supplements
TechnologyExpand Technology
PacFed
Sample Adventure
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Key Notes
Assumptions
Starting
Origins
Professions
Scroll up
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Dark Champions
The Ultimate Vehicle
HERO System Vehicle Sourcebook
Gadgets & Gear
Scroll up
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The NETExpand The NET
Computer Usage Skill
Computer Programming SkillExpand Computer Programming Skill
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History
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