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Skip Navigation LinksMetaCyber>GM
 
MetaCyber
 
 

MetaCyber

Paradigm Supplements Technology PacFed Setting
Sample Adventure NPCs Run Template Generator Updates
 
 
 
GAME MASTERING METACYBER
This section discusses various things of interest to a GM planning on running a MetaCyber campaign. Some of the information is also of general usage for cyberpunk oriented campaigns.
PARADIGM: This is essentially the Campaign Tone and Power Level document. It is highly recommended that the GM read this, and more involved Players could get something out of it as well. A number of "Keynotes" highlighting elements that are particularly important to a MetaCyber campaign, a general Power Level chart showing the relative status of characters by character points, and an Assumptions chart showing what options are assumed to be in use in a MetaCyber campaign such as Hit Locations, whether points must be paid for Equipment, and so forth.
SUPPLEMENTS: A number of documents discussing how to use published HERO Games supplements in conjunction with a MetaCyber campaign. Currently covered are the all important Dark Champions, The Ultimate Vehicle, The Vehicle Sourcebook, and Gadgets & Gear.
TECHNOLOGY:: A number of documents discussing important elements of Technology in the MetaCyber setting. Still mostly Under Construction, there is currently a document available discussing the NET.
NPC's: This document collects the various MetaCyber art splashes and pairs them up with the character they represent and provides a link to a character sheet for that character when one is available. More NPC write ups are being provided as they are created, so check here often.
RUN TEMPLATE GENERATOR: This document contains a simple plot randomizer with a bunch of genre appropriate story elements. Useful as a kickstarter for GM's.
UNDER CONSTRUCTION
The following sections are not yet available.
PacFed Setting: This section will collect documents describing the default PacFed Setting.
Run Templates: This section will provide some simple templates for common types of Run, providing the GM with a jump start, inspiration, or general ideas.
Sample Adventure: This section will provide a sample adventure to help a GM get started, and to provide an example of how a basic MetaCyber adventure might look.
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History
Organizations
Runners
Fixers
Scroll up
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OriginsExpand Origins
ArchetypesExpand Archetypes
Cool StuffExpand Cool Stuff
Scroll up
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Amper
Adept
TuberExpand Tuber
Meta
Scroll up
Scroll down
Tuber Package
Scroll up
Scroll down
Shooter
Boomer
Scrapper
Hacker
Driver
Breaker
Patcher
Facilitator
Scroll up
Scroll down
MetaPowers
BodyTechExpand BodyTech
GearExpand Gear
Scroll up
Scroll down
CyberneticsExpand Cybernetics
BioWare
PharmiTech
Biofeedback
Scroll up
Scroll down
Limbs & Organs
Device Design
Costs & Maintenance
Cybered Existance
Characteristics
Skills
Talents & Perks
Senses
Powers
Scroll up
Scroll down
Guns
Armor
Vehicles
Misc
Scroll up
Scroll down
ParadigmExpand Paradigm
SupplementsExpand Supplements
TechnologyExpand Technology
PacFed
Sample Adventure
NPCs
Run Templates
Updates
Scroll up
Scroll down
Key Notes
Assumptions
Starting
Origins
Professions
Scroll up
Scroll down
Dark Champions
The Ultimate Vehicle
HERO System Vehicle Sourcebook
Gadgets & Gear
Scroll up
Scroll down
The NETExpand The NET
Computer Usage Skill
Computer Programming SkillExpand Computer Programming Skill
Scroll up
Scroll down
History
Mechanics
GM Notes