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This section discusses various things of
interest to a GM planning on running a MetaCyber
campaign. Some of the information is also
of general usage for cyberpunk oriented
campaigns. |
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PARADIGM:
This is essentially the Campaign Tone and
Power Level document. It is highly recommended
that the GM read this, and more involved
Players could get something out of it as
well. A number of "Keynotes" highlighting
elements that are particularly important
to a MetaCyber campaign, a general Power
Level chart showing the relative status
of characters by character points, and an
Assumptions chart showing what options are
assumed to be in use in a MetaCyber campaign
such as Hit Locations, whether points must
be paid for Equipment, and so forth. |
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SUPPLEMENTS: A number of
documents discussing how to use published
HERO Games supplements in conjunction with
a MetaCyber campaign. Currently covered
are the all important Dark Champions, The
Ultimate Vehicle, The Vehicle Sourcebook,
and Gadgets & Gear. |
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TECHNOLOGY:: A number of
documents discussing important elements
of Technology in the MetaCyber setting.
Still mostly Under Construction, there is
currently a document available discussing
the NET. |
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NPC's:
This document collects the various MetaCyber
art splashes and pairs them up with the
character they represent and provides a
link to a character sheet for that character
when one is available. More NPC write ups
are being provided as they are created,
so check here often. |
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RUN TEMPLATE GENERATOR:
This document contains a simple plot randomizer
with a bunch of genre appropriate story
elements. Useful as a kickstarter for GM's. |
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UNDER CONSTRUCTION |
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The following sections are not yet available. |
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PacFed Setting: This section
will collect documents describing the default
PacFed Setting. |
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Run Templates: This section
will provide some simple templates for common
types of Run, providing the GM with a jump
start, inspiration, or general ideas. |
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Sample Adventure: This section
will provide a sample adventure to help
a GM get started, and to provide an example
of how a basic MetaCyber adventure might
look. |