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Skip Navigation LinksMetaCyber>Characters>Origins
 
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Origins Amper Adept Tuber Meta
 
 
 
ORIGINS
For ease of reference, it is assumed that there are four basic types of Origin for Runners in all MetaCyber campaigns, though some GM's might add additional Origins as they wish.
The four MetaCyber Origins are:
AMPERS: If you want to play a character with extreme Cybernetics, BioWare, or that's juiced up on PharmiTech (or some combination thereof), this is the Origin for you.
ADEPTS: If you want to play a character that relies mostly on a lot of skills and Gear to get the job done, then this is the Origin for you.
TUBERS: If you want to play a genetically enhanced human with various natural advantages, then this is the Origin for you.
METAS: If you want to play a character with strange metahuman abilities then this is the Origin for you.
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History
Organizations
Runners
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OriginsExpand Origins
ArchetypesExpand Archetypes
Cool StuffExpand Cool Stuff
Scroll up
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Amper
Adept
TuberExpand Tuber
Meta
Scroll up
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Tuber Package
Scroll up
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Shooter
Boomer
Scrapper
Hacker
Driver
Breaker
Patcher
Facilitator
Scroll up
Scroll down
MetaPowers
BodyTechExpand BodyTech
GearExpand Gear
Scroll up
Scroll down
CyberneticsExpand Cybernetics
BioWare
PharmiTech
Biofeedback
Scroll up
Scroll down
Limbs & Organs
Device Design
Costs & Maintenance
Cybered Existance
Characteristics
Skills
Talents & Perks
Senses
Powers
Scroll up
Scroll down
Guns
Armor
Vehicles
Misc
Scroll up
Scroll down
ParadigmExpand Paradigm
SupplementsExpand Supplements
TechnologyExpand Technology
PacFed
Sample Adventure
NPCs
Run Templates
Updates
Scroll up
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Key Notes
Assumptions
Starting
Origins
Professions
Scroll up
Scroll down
Dark Champions
The Ultimate Vehicle
HERO System Vehicle Sourcebook
Gadgets & Gear
Scroll up
Scroll down
The NETExpand The NET
Computer Usage Skill
Computer Programming SkillExpand Computer Programming Skill
Scroll up
Scroll down
History
Mechanics
GM Notes
Scroll up
Scroll down
Languages
Skill Subgroups
Skill Modifiers