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Skip Navigation LinksMetaCyber>Characters>Cool Stuff>BodyTech>PharmiTech>Medicine
 
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Body Tech

Pharmitech Mechanics Costs Brands Medicine
 
 
 
PHARMITECH MEDICINE
PharmiTech can also be used to overcome Psychological Limitations and some forms of Enraged based upon SFX, with the points of effect from the Aid being allocated to buy down the severity of the Disadvantage. Medication must be bought specifically for a particular type of Psychological Limitation, and there may not be drugs available for more unusual kinds of Psychological Limitations at the GM's discretion.
For the purposes of Long Term Side Effects a character counts PharmiTech of this nature, which can be referred to as Medication, as a single dose as it is more of a treatment over time than repeated single hits. Thus even if a character takes a dose of particular Medication every day it counts as one dose for purposes of Long Term Side Effects. However each different Medication a character takes counts as a seperate dose.
 
MEDICATIONS:
 
Tranq Medz: Aid to Enraged 5d6, Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4) (112 Active Points); Major Side Effects, Side Effect occurs automatically whenever Power is used (Drain INT, EGO, PRE, DEX simultaneously 2d6, Delayed Return Rate (points return at the rate of 5 per 20 Minutes), INT, EGO, PRE, DEX simultaneously;-1 1/4); ~7,168 credits
 
Daily Medz: Aid to Specific Psychological Limitation 5d6, Delayed Return Rate (points return at the rate of 5 per 6 Hours; +1 1/4) (112 Active Points); Gradual Effect (1 Hour); -1 1/4); ~7,168 credits
 
Long Term Medz: Aid to Specific Psychological Limitation 5d6, Delayed Return Rate (points return at the rate of 5 per Month; +2) (150 Active Points); Gradual Effect (1 Week); -2); ~76,800 credits