Skip Navigation Links
MetaCyber
Setting
History
Organizations
Runners
Fixers
Characters
OriginsExpand Origins
ArchetypesExpand Archetypes
Cool StuffExpand Cool Stuff
Amper
Adept
TuberExpand Tuber
Meta
Scroll up
Scroll down
Tuber Package
Scroll up
Scroll down
Shooter
Boomer
Scrapper
Hacker
Driver
Breaker
Patcher
Facilitator
Scroll up
Scroll down
MetaPowers
BodyTechExpand BodyTech
GearExpand Gear
Scroll up
Scroll down
CyberneticsExpand Cybernetics
BioWare
PharmiTech
Biofeedback
Scroll up
Scroll down
Limbs & Organs
Device Design
Costs & Maintenance
Cybered Existance
Characteristics
Skills
Talents & Perks
Senses
Powers
Scroll up
Scroll down
Guns
Armor
Vehicles
Misc
Scroll up
Scroll down
GM
ParadigmExpand Paradigm
SupplementsExpand Supplements
TechnologyExpand Technology
PacFed
Sample Adventure
NPCs
Run Templates
Updates
Key Notes
Assumptions
Starting
Origins
Professions
Scroll up
Scroll down
Dark Champions
The Ultimate Vehicle
HERO System Vehicle Sourcebook
Gadgets & Gear
Scroll up
Scroll down
The NETExpand The NET
Computer Usage Skill
Computer Programming SkillExpand Computer Programming Skill
Scroll up
Scroll down
History
Mechanics
GM Notes
Scroll up
Scroll down
Languages
Skill Subgroups
Skill Modifiers
Software Development
Computer Hacking
Scroll up
Scroll down
Contact Webmaster
KillerShrike.com
 
Skip Navigation LinksMetaCyber>Characters>Cool Stuff>BodyTech>Cybernetics>Talents & Perks
 
MetaCyber
 
 

Body Tech

Cybernetics Cybernetic Limbs & Organs Device Design Costs & Maintenance Cybered Existance
Characteristics Skills Talents & Perks Senses Powers
 
 
 
CYBERNETIC TALENTS & PERKS
Cybernetics can be used to grant Talents and Perks to a character in various ways.
TALENTS
In addition to the Talents included in some of the CAC's listed under the Skills section, there is a very common feature that can be installed in just about anyone without undue difficulty called an Onboard Personal Assistant (OPA). Other Talents are only allowed with GM permission; as a general guideline combat oriented Talents should be part of a CAC.
The following is an example of a typical OPA:
 
ONBOARD PERSONAL ASSISTANT:
Absolute Time Sense (3 Active Points); Restrainable (by EMP's; -1/4)
Eidetic Memory (5 Active Points); Data / Facts Only (-1/2), Restrainable (by EMP's; -1/4)
Lightning Calculator (3 Active Points); Restrainable (by EMP's; -1/4)
Bump Of Direction (3 Active Points); Restrainable (by EMP's; -1/4)
Lightsleep (3 Active Points); Restrainable (by EMP's; -1/4)
Brainjack: Computer Link (5 Active Points); Restrainable (by EMP's; -1/4)
Personal CommLine: High Range Radio Perception (Radio Group), +2 to PER Roll, Concealed (-2 with High Range Radio Perception PER Rolls), Discriminatory (21 Active Points); Restrainable (by EMPs; -1/4), Personal CommLine Only (-2)
Total Real Cost: 21 points; ~1,449,000 credits
 
PERKS
Cybernetics can't grant Perks, with a single key exception; Brainjacks (described below). A very important device for many types of characters, Brainjacks are Cybernetic plugs directly into the brain that allow a person to jack directly into the NET and other technologies that piggyback on the connection standard. Brainjacks are by far the most common Cybernetic device in existance; almost all corporate employees above the janitorial staff have them, and a decent subsection of non-corporate people do as well.
To use a Brainjack a person just needs to be adjacent to a device that supports a Brainjack connection. At a public terminal you connect to the NET and navigate as needed; however private domains are usually not available via the public NET without authentication; however a good deal of security can be circumvented by using a terminal inside the physical security of a private domain (providing a good rationale for Hackers to accompany Runners physically).
 
BRAINJACK:
Brainjack: Computer Link (5 Active Points); Restrainable (by EMP's; -1/4); Real Cost: 4 points, ~40,000 credits
 
Skip Navigation Links
MetaCyberExpand MetaCyber
SettingExpand Setting
CharactersExpand Characters
GMExpand GM
Contact Webmaster
KillerShrike.com
Scroll up
Scroll down
History
Organizations
Runners
Fixers
Scroll up
Scroll down
OriginsExpand Origins
ArchetypesExpand Archetypes
Cool StuffExpand Cool Stuff
Scroll up
Scroll down
Amper
Adept
TuberExpand Tuber
Meta
Scroll up
Scroll down
Tuber Package
Scroll up
Scroll down
Shooter
Boomer
Scrapper
Hacker
Driver
Breaker
Patcher
Facilitator
Scroll up
Scroll down
MetaPowers
BodyTechExpand BodyTech
GearExpand Gear
Scroll up
Scroll down
CyberneticsExpand Cybernetics
BioWare
PharmiTech
Biofeedback
Scroll up
Scroll down
Limbs & Organs
Device Design
Costs & Maintenance
Cybered Existance
Characteristics
Skills
Talents & Perks
Senses
Powers
Scroll up
Scroll down
Guns
Armor
Vehicles
Misc
Scroll up
Scroll down
ParadigmExpand Paradigm
SupplementsExpand Supplements
TechnologyExpand Technology
PacFed
Sample Adventure
NPCs
Run Templates
Updates
Scroll up
Scroll down
Key Notes
Assumptions
Starting
Origins
Professions
Scroll up
Scroll down
Dark Champions
The Ultimate Vehicle
HERO System Vehicle Sourcebook
Gadgets & Gear
Scroll up
Scroll down
The NETExpand The NET
Computer Usage Skill