|
|
|
|
|
|
|
|
|
|
|
HISTORY |
|
Biofeedback Training is a method that allows
the temporary learning of Skills in the
course of a few hours. This is achieved
by using NET related technology to insert
a person's awareness into a specially programmed
virtual training environment where they
interact with a curriculum at extreme rates
of assimilation, much faster than possible
at real time. In the course of an hour a
person of reasonable wit can learn the equivalent
of what it would take them a month to learn
in real life. |
|
ADVANCED CRAMMING |
|
Biofeedback is based on the concept of the
Cramming Skill, but extends it with two
new custom Skills which are described below,
Improved Cramming, and Martial Cramming: |
|
|
|
IMPROVED CRAMMING: |
|
Improved Cramming: As Cramming, but
a (CHAR/5) Skill Roll is granted rather
than the usual 8- Familiarity and the character
can use any relevant Skill Levels with the
Crammed Skill. Alternately, up to 3 points
of fluency in a Language can be learned
instead; Cost: 10 Character Points |
|
|
|
MARTIAL CRAMMING: |
|
Martial Cramming: As Cramming, but
instead of the usual Skills available to
Cramming any Combat Skill or Martial Maneuver
with a cost of 5 points or less can be learned.
Further the character can use any relevant
Skill Levels or Damage Classes with the
Crammed Skill or Maneuver as applicable;
Cost: 8 Character Points |
|
|
|
As with Cramming, the Skill learned via
Improved and Martial Cramming fade after
a period of time as determined by the GM
(at least a week of game time is recommended),
but once a character has learned a Skill
via Cramming they can opt to spend Experience
Points to gain the Skill in the normal fashion,
and thus this process can greatly expedite
the acquisition of new Skills. |
|
DOUBLING UP MARTIAL CRAMMING |
|
At the GM's discretion, a character with
two Martial Cramming Skills could pool them
together to learn a 10 point Combat Skill
such as Two Weapon Fighting or Defensive
Manuever IV. |
|
HOW DOES IT WORK? |
|
BFT rigs come in two types; the most common
"normal" type is used for non-Combat
Skills and takes the form of a reclining
couch something like a dentists chair, with
a lowerable NET hood and some synapse leads.
|
|
For Combat Skills the rigs are much more
complex, involving an expensive virtual
reality suit and a suspension system allowing
stimuli to be delivered to the entire body,
and for the person using it to move around
in practically 360 degrees freely. |
|
In both cases a person does not have to
have a brainjack to use a rig; the helmet
is an old-style projected visor, patching
into the brain through the ocular nerves.
|
|
The lounge-style rig is simple enough for
a person to use it themselves with out assistance,
and are commercially available for ~80,000
credits. Many scholars have a personal rig
in their own home. The suspension rig is
much more complicated and takes at least
one technician to operate, and the devices
are not commercially available (but could
be acquired on the black market for ~1,500,000
credits). |
|
WHAT DOES IT COST? |
|
It takes some indoctrination and aptitude
to use BFT effectively, as represented by
the Cramming, Improved Cramming, or Martial
Cramming Skills, and a character must have
at least one of them to use a BFT rig. In
addition to this investment in Character
Points, it costs credits to access the curriculum
and equipment of a BFT facility. |
|
The access cost for most Knowledge Skills,
Languages, and Familiarities content is
wrapped into the cost of the rig time by
hour, but everything else is considered
to be "Premium Curriculum" and
there is an extra cost incurred. Combat
Skills are considered to be "Martial
Curriculum" and time in a suspension
rig costs significantly more. It usually
takes about three hours to cram a Skill,
but the GM can fluctuate this time as they
see fit. Characters that naturally have
Eidetic Memory, or Rapid Sight, or exceptional
Intelligence can reduce this time significantly
(but typically the minimum unit of time
is an hour for billing purposes whether
a person uses the full hour or not). |
|
Rates vary from location to location and
by demand, but the adjoining calculator
gives "rule of thumb" guidelines
as to how much an hour of rig time costs. |
|
|
Simply enter the number of hours of Rig
Time and select the type of Curriculum from
the list and the cost will be calculated
for you automatically. |
|
|
For instance, to use a rig for three hours
to cram Martial Strike would cost ~900 credits,
but to learn Japanese would only cost ~300
credits. |
|
BFT EXISTENCE |
|
The only real downside to using Biofeedback
Training is that it reoccuringly eats time
and money. However, there is no need for
surgery, it can't be detected, and it is
not addictive. Those who are big into it
swear by it, mainstream user and Runners
alike. However, at the end of the day while
cybernetics, bioware, and pharmitech can
grant all sorts of abilities far beyond
human norm, Biofeedback Training is much
more modest in its capabilities. |
|
A person particularly good at using BFT
can be a respectable Hacker one week, a
walking breathing expert on a target company
the next, and have all the schematics and
street plans of a target site memorized
cold the next, but BFT will never grant
them the ability to crush metal with a thought
or jump their reflexes up to blinding quickness.
|
|
Critics of BFT point out that rather than
hiring on a person that is an expert on
something for a week, they can hire someone
else who really is an expert all the time.
Counter-critics point out that a capable
individual with the ability to tweak their
skill set to suit a task bring general competancy
to the table in addition to whatever they've
booted up via BFT that week.
|
|
|
|
BACK TO TOP |
|
An interesting technology that isn't as
popular among Runners due to its lack of
instant gratification, Biofeedback Training
(BFT) offers those willing to devote some
time to it an impressive flexibility. Invented
about 23 years ago by Verital Labs (one
of the several Bell T&T subsidiaries
that survived their parent companies death
during the Corporate Wars of the late 90's),
BFT was originally designed as an educational
aid allowing people to do things like learn
a foreign language overnight and other similar
amazing learning feats.
|
|
After being introduced into society at large
despite the best efforts of many prestigious
collegiate-funded lobbyists, it revolutionized
the state of education the world over. No
longer did a person need to sit through
boring and long hours in a classroom to
maybe learn something; now they could just
jack into a BF rig and pick up enough of
whatever skill they needed to get by on.
|
|
In the ensuing backlash numerous colleges
and universities floundered and failed,
but eventually the survivors adapted and
found ways to maintain their relevance;
the best colleges were now determined by
the quality of their BF content, and their
student body was primarily remote subscribers
tapping into their curriculum. BFT became
an integrated part of corporate and collegiate
training and education methodologies and
is now as accepted as any other facet of
daily life.
|
|
However about 12 years ago a couple of scientists
that also happened to be Hackers on the
side, doing Runs with a team in SanRico
to fund their scientific research, started
experimenting with using BFT to enhance
their ability to do Runs. |
|
From their early experiments they developed
an effective variation on BFT and stopped
Running altogether to found their own company,
Cogito, providing a facility with the equipment
and software necessary to their process.
Cogito was moderately successful with local
Runners, and ultimately was attractive enough
of a concern for Verital to purchase the
company to maintain its hold on the BFT
technology in general. Verital expanded
Cogito's business model to more markets,
and also expanded the technology's capabilities
largely by making certain segments of it
open source which allows independent devs
to script custom training routines (and
also helped Verital maintain its cred as
a geek-friendly company). |
|
|