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Skip Navigation LinksMetaCyber>Characters>Archetypes>Hacker
 
MetaCyber
 
 

Characters

Archetypes Shooter Boomer Scrapper Hacker
Driver Breaker Patcher Facilitator Case Studies
 
 
 
HACKER
Hackers are the best Archetype to be because they are the masters of the brave new computerized world.
They have the ability to rise above the meat world and do things on the global plane of information and control found in the NET. That's real power, man.
ROLE
In the computerized world of MetaCyber almost all Runs need a Hacker of some sort.
Those that rely on pure skill and technical know-how to interface with computers at a low level identify themselves as true Hackers, while those that don't have the nitty-gritty tech lore but are instead skilled at using and abusing the virtual reality of the NET call themselves Deckers.
Which one is better depends on the Run, but the very best Hackers are good at both, thus ensuring they are always in demand.
FOCUS
Hackers have to be good at hacking, plain and simple.
ITO
CHARACTER SHEET
True Hackers need to have their Computer Programming skill as high and with as many categories as possible.
An intimate knowledge of Security Systems is also an important skill to have.
 
 
HACKER LINKS
 
 
The following are links to information pertinent to Hacking in the MetaCyber setting:
  • Computer Programming Skill
  • Computer Hacking
 
Deckers need to have their decks tricked out as much as they can afford. The best Deckers have the hardware installed directly into their brain so that they don't even need a deck anymore.
 
W1SP3R
CHARACTER SHEET
Intelligence is an important characteristic for true Hackers, while Ego and Speed are important to Deckers. Everything else is elective.
Deckers should definitely start play with their own deck.
Both Deckers and true Hackers often have cybernetic Brainjacks, but there is no downside to using VR Goggles, which accomplish the same purpose.
Hackers that go on Runs should have some armor and perhaps a weapon of some sort. Hackers with Brainjacks favor smart guns.
 
NOTE: There are missions where a Hacker can sit in a room somewhere doing their thing while the rest of the team has to physically put themselves into the line of fire, but unlike some other cyberpunk games there is a definite impetus to make it necessary for Hackers to directly participate in at least some Runs.
CRYPTOS
Cryptos are masters of encryption and code breaking.
Though most Cryptos only work with data provided to them by others, to make a Hacker that is also able to be a Crypto take the Cryptology Skill.
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