|
|
|
|
|
|
|
|
|
|
|
Hackers are the best Archetype to be because
they are the masters of the brave new computerized
world.
|
|
They have the ability to rise above the
meat world and do things on the global plane
of information and control found in the
NET. That's real power, man. |
|
ROLE |
|
In the computerized world of MetaCyber almost
all Runs need a Hacker of some sort.
|
|
Those that rely on pure skill and technical
know-how to interface with computers at
a low level identify themselves as true
Hackers, while those that don't have the
nitty-gritty tech lore but are instead skilled
at using and abusing the virtual reality
of the NET call themselves Deckers.
|
|
Which one is better depends on the Run,
but the very best Hackers are good at both,
thus ensuring they are always in demand. |
|
FOCUS |
|
Hackers have to be good at hacking, plain
and simple.
|
|
ITO |
|
CHARACTER SHEET |
 |
|
|
True Hackers need to have their Computer
Programming skill as high and with as many
categories as possible.
|
|
An intimate knowledge of Security Systems
is also an important skill to have.
|
|
|
|
|
|
|
|
|
|
|
The following are links to information pertinent
to Hacking in the MetaCyber setting:
|
|
|
|
|
|
|
|
Deckers need to have their decks tricked
out as much as they can afford. The best
Deckers have the hardware installed directly
into their brain so that they don't even
need a deck anymore. |
|
|
|
W1SP3R |
|
CHARACTER SHEET |
 |
|
|
Intelligence is an important characteristic
for true Hackers, while Ego and Speed are
important to Deckers. Everything else is
elective. |
|
Deckers should definitely start play with
their own deck. |
|
Both Deckers and true Hackers often have
cybernetic Brainjacks, but there is no downside
to using VR Goggles, which accomplish the
same purpose.
|
|
Hackers that go on Runs should have some
armor and perhaps a weapon of some sort.
Hackers with Brainjacks favor smart guns. |
|
|
|
NOTE: There are missions where a
Hacker can sit in a room somewhere doing
their thing while the rest of the team has
to physically put themselves into the line
of fire, but unlike some other cyberpunk
games there is a definite impetus to make
it necessary for Hackers to directly participate
in at least some Runs.
|
|
CRYPTOS |
|
Cryptos are masters of encryption and code
breaking.
|
|
|
|
Though most Cryptos only work with data
provided to them by others, to make a Hacker
that is also able to be a Crypto take the
Cryptology Skill. |