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Driver's are the best Archetype because
they are just about the most flexible Runners
around. While the other Archetypes are locked
into specific narrow roles by their skill
sets, a Driver switches roles by just switching
vehicles. You need a chauffeur, a chaser,
or a tanker a Driver with the right motor
pool can fill in as fast as they can arrange
to get out of one Vehicle and behind the
wheel of another.
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ROLE |
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Drivers specialize in vehicles, as the name
implies, both the driving and ownership
of them, but not the repair of them (repair
is a Patcher concern). |
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Anything from fast getaway cars, battle
wagons, attack cycles, gunships, helicoptors,
planes, trains, automobiles, and remote
controlled assault drones are a Driver's
stock in trade. |
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FOCUS |
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SPHREAKER |
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CHARACTER SHEET |
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Drivers need to have worthy vehicles to
be useful to a Run, though exactly what
type of vehicle that might be will differ
by what role the Driver is to serve. |
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If the Driver's job is to get other Runners
to and from a job they'll need a different
vehicle than if their job is to lay down
heavy fire.
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Drivers need to be good behind the wheel
obviously, so Combat Driving and / or Combat
Piloting and enough Transport Familiarities
to cover their bases are key. Dex and Speed
sufficient to match the vehicles they pilot,
drive, or control are also important.
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Since most Drivers tend to stay out of harms
way personal defenses are usually pretty
low, but since their vehicles are often
the target of retaliatory fire their defenses
should be up to par. |
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More than most Archetypes Drivers are extremely
dependent on gear, most obviously Vehicles,
but also almost all Drivers have one or
more ControlLinks, cybernetic devices that
allow them to directly interface with neurally
enabled vehicle control systems. |
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THE DRONER |
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As the name might suggest, this sort of
Driver specializes in controlling Drones.
Depending one what sort of Drone they happen
to be piloting a Droner can fill a lot of
different roles for a team. |
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THE SURVEILER |
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Some Drivers specialize in shadowing targets,
gathering information, and other wise serving
as scouts. Some are more mainstream Drivers
most of the time, but double as effective
lookouts while the action is going down,
keeping their eye on whats going on outside
a target site and their ear on a comm scanner.
Other Drivers are Droners that specialize
in tricked out surveillance Drones.
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Whatever their flavor this sort of Driver
can be very useful to have on the roster.
Knowledge really is power. |
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THE SPEEDFREAK |
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The Speedfreak specializes in going FAAAAAAAAASSSSSSSSTTTTTTTTT,
as much as possible and as often as possible.
Handy when a hot pursuit or getaway breaks
out, they can also be useful in an assault
role if piloting fast and manueverable attack
vehicles. |
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THE BIKER |
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Bikers prefer light and manueverable one
(or at most one and a half) seaters, whether
they be jetbikes or motorcycles or something
more unusual. Bikers are very handy for
a number of mission types involving jobs
done on the move, extractions, as decoys
or picket riders, escorts, chases, etc etc
etc. Many Bikers double up as something
else as well, usually a Shooter or Scrapper,
making them very flexible at pulling contracts. |
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THE TANKER |
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This sort of Driver specializes in driving
or piloting some kind of heavy ordinance
bearing vehicle that can lay down the anarchy
easy as you please. Filling a very similar
role to some Boomers but with some extra
pluses like an armored shell and some degree
of mobility, Tankers don't come cheap.
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NOTE: An important consideration
in the context of a roleplaying game is
that while a getaway driver is oftentimes
a necessary and important element of a Run,
it's no fun for a player character to sit
around in the getaway vehicle outside while
the rest of the player characters participate
in the central action.
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Thus a player that wants to play a Driver
should take care to make sure that their
character has other skills that can allow
them to participate rather than being relegated
to sitting outside in the car. |