NOTE: this Phenotype is only available to Tuber characters that have Unlocked it during character creation.

Phenotype: Extra Strong

Your genetic advantages include extra-normal strength.

If this Phenotype is Unlocked for your character during character creation, you automatically gain the following stunt at the listed Refresh cost:

Refresh
Stunt

-2

Extra Strong: You gain +2 whenever your great strength is a factor, and you may spend a Fate point to gain an additional +2 on a single action.

Replaces Strong (Refresh Cost is combined total)

You could enter a Worlds Strongest Person contest with reasonable prospects to at least place. You are at or slightly above the peak of human capability.

Stunts

During character creation or later when you advance your character, you may take any or all of the following stunts (including restricted ones) at the listed refresh cost.

Refresh
Stunt

-3

*Extremely Strong: You gain +3 whenever your great strength is a factor, and you may spend a Fate point to gain an additional +3 on a single action.

Replaces Extra Strong (Refresh Cost is combined total)

You are superhumanly strong, and can pull off legendary feats of strength if you really exert yourself

-1

*Gatecrasher: Normal doors, thin walls, and similar inanimate objects do not count as obstructions to your movement. If something does obstruct your movement, you may use Physique instead of Athletics to overcome it; if you would gain a boost you may instead choose to immediately inflict an equal number of shifts of stress to whatever obstructed you.

Requires Extreme Strength

You clear your own path, and only the very brave or the very foolish would try to impede you.

-1

Strong Fighter: You may use Physique instead of Fight when attacking and defending.

Requires Strong

You rely on brute strength instead of technique to fight.

-2

Brutish Fighter: You may use Physique instead of Fight for all actions.

Requires Extra Strong. Replaces Strong Fighter (Refresh Cost is combined total)

Because of your ability to apply your great stregth to brawling, you can pit your brute force against technique any day of the week.

-3

*Hulkish Fighter: You may use Physique instead of Fight for all actions, and when you do if you get a 4dF result of less than 0 you may treat it as 0.

Requires Extremely Strong. Replaces Brutish Fighter (Refresh Cost is combined total)

Because of your superhuman strength and formidable ability to brawl, you never fail to bring the pain and smash those who confront you.

-1

Haymaker: In a physical conflict, after you hit an opponent with a melee attack you may spend a Fate point to add +4 stress to your attack. If your target is taken out you gain a boost.

Requires Extra Strong, Strong Fighter

By taxing your inner reserves you are able to inflict serious harm.

-1

Terrifying Physicality: You may use Physique to intimidate others.

Because of your large size or physicality, you are able to intimidate others with the passive threat of physical violence.

-1

Tough: You have an extra Physical stress box.

You cannot have more than 5 Physical Stress Boxes.

You take a lickin and keep on tickin.

-1

Extra Tough: You have an extra Physical stress box.

Requires Tough or Great (+4) Physique

You excel at rolling with the punches.

You cannot have more than 5 Physical Stress boxes.

-1

Freescaler: You may add +2 when using Athletics to climb something if there are reasonable hand and foot holds.

-1

Athletic Initiative: You may use Athletics instead of Notice for initiative if your motor memory and athleticism is a factor.

Because of your honed reflexes and training, you often act on instinct faster than you can think.

-1

Strong Jumper: You may use Physique instead of Athletics when your ability to jump is a factor, and you gain +1 when you do.

Requires Strong

*: Stunt Is Restricted