| Cost |
Power |
END |
| 50 |
Multipower, 75-point reserve, (75 Active Points); all slots No Range (-1/2)
|
|
| 4u |
1)
Shocking Blast:
Energy Blast 7d6+1 (vs. ED), Area Of Effect (14" Line; +1) (74 Active Points); No Range (-1/2), No Knockback (-1/4) (uses END Reserve)
|
7 |
| 4u |
2)
Shocking Radius:
Energy Blast 5d6+1 (vs. ED), Penetrating (+1/2), Area Of Effect (4" Radius; +1), Selective (+1/4) (74 Active Points); No Range (-1/2), No Knockback (-1/4) (uses END Reserve)
|
7 |
| 5u |
3)
Shocking Taser:
Energy Blast 7d6+1 (vs. ED), No Normal Defense (Insulated,Grounded; +1) (74 Active Points); No Range (-1/2) (uses END Reserve)
|
7 |
| 4u |
4)
Shocking Tendrils:
Energy Blast 6 1/2d6 (vs. ED), Area Of Effect (6" Any Area; +1 1/4) (74 Active Points); No Range (-1/2), No Knockback (-1/4) (uses END Reserve)
|
7 |
| 4u |
5)
Shocking Touch:
Energy Blast 15d6 (vs. ED) (75 Active Points); No Range (-1/2), No Knockback (-1/4) (uses END Reserve)
|
7 |
| 4u |
6)
Surging Blast:
Killing Attack - Ranged 2d6 (vs. ED), Penetrating (+1/2), Area Of Effect (18" Line; +1) (75 Active Points); No Range (-1/2), No Knockback (-1/4) (uses END Reserve)
|
7 |
| 4u |
7)
Surging Radius:
Killing Attack - Ranged 2d6-1 (vs. ED), Penetrating (+1/2), Area Of Effect (4" Radius; +1), Selective (+1/4) (69 Active Points); No Range (-1/2), No Knockback (-1/4) (uses END Reserve)
|
7 |
| 5u |
8)
Surging Taser:
Killing Attack - Ranged 2d6-1 (vs. ED), No Normal Defense (Insulated, Grounded; +1), Does BODY (+1) (75 Active Points); No Range (-1/2) (uses END Reserve)
|
7 |
| 4u |
9)
Surging Tendrils:
Killing Attack - Ranged 2d6 (vs. ED), Penetrating (+1/2), Area Of Effect (5" Any Area; +1) (75 Active Points); No Range (-1/2), No Knockback (-1/4) (uses END Reserve)
|
7 |
| 4u |
10)
Surging Touch:
Killing Attack - Ranged 5d6 (vs. ED) (75 Active Points); No Range (-1/2), No Knockback (-1/4) (uses END Reserve)
|
7 |
| 28 |
1)
Electrical Dispersion:
Armor (0 PD/30 ED), Hardened (+1/4) (56 Active Points); Only Works Against Very Limited Type of Attack (Electrical; -1)
|
0 |
| 40 |
2)
Electrical Sponge:
Absorption 12d6 (energy, 1/2 BODY, 1/2 END Reserve), Heal Based vs. Aid Based (60 Active Points); Limited Phenomena (Electrical Only; -1/2)
|
0 |
| 28 |
Electrical Reserves:
Endurance Reserve (140 END, 14 REC) (28 Active Points)
|
0 |
| 30 |
Elemental Control, 60-point powers
|
|
| 36 |
1)
Arc Flight:
Flight 24", x4 Noncombat, Costs END Only To Activate (+1/4) (66 Active Points) (uses END Reserve)
|
5 |
| 30 |
2)
Arc Aura:
FF (15 PD/25 ED), Costs END Only To Activate (+1/4), Hardened (+1/4) (60 Active Points) (uses END Reserve)
|
5 |
| 284 |
Total Powers Cost |