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1)
Cognitive Cantrip
:
Cramming (Rapid Assimilation)
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2)
Mental Wards
:
Mental Wards: Mental Defense (2 points)
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0
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3)
Personal Wards
:
Power Defense (2 points)
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0
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4)
Personal Wards
:
Sight Group Flash Defense (2 points)
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0
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5)
Working towards Immortality
:
Life Support (Longevity: 400 Years)
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0
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6)
Ring of Arcane Blasts
:
Blast 9d6 (45 Active Points); OIF (Ring; -1/2), Requires A Roll (Hermetic Lore Skill roll, -1 per 20 Active Points modifier; -1/4), Beam (-1/4), No Knockback (-1/4)
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4
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7)
Ring Mastery
:
Variable Advantage (+1/4 Advantages; Limited Group of Advantages; Affects Desolid [Spirit], Autofire x3, IPE: Sight Group, Variable SFX [UV/Fire]; +1/2) for up to 45 Active Points of Blast (22 Active Points); Linked (???; -1/2), OIF (Ring; -1/2), Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2)
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2
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8)
Amulet of Clear Seeing
:
Detect Supernatural 13- (Sight Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Perceive into Astral Plane (20 Active Points); Requires A Roll (Hermetic Lore Skill roll; Must Be Deliberately Turned "On", Requiring A Hermetic Lore Skill roll; -1/2), Perceivable (Those With Supernatural Awareness Can Detect This Ability Being Used If Its "On"; -1/4), IIF (Small Amulet On Chain Around Neck; -1/4)
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0
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9)
Wristbands of Warding
:
Resistant Protection (2 PD/2 ED) (Impermeable) (6 Active Points); IIF (-1/4), Perceivable (Those With Supernatural Awareness Can Detect This Ability Being Used If Its "On"; -1/4)
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0
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:
Variable Power Pool (Magic Pool), 20 base + 40 control cost; Hermetic Lore Skill is used to change Spells, (40 Active Points); Variable Limitations (requires -1 worth of Limitations; Extra Time, Concentration, Ritual, Window Of Opportunity, Incantations, Increased END Cost, Side Effects, Gestures, Requires a Roll; -1/2); -1/2), Hermetic Wizardry Rote Spells Only (-1/2), Requires Access To Spell Books And Time To Change Powers (-1/2)
Notes:
Real Cost: 28 points; Most Typical Combat Spells Listed, But Generally This Pool Is Used For Non-combat Magic
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1)
Arcane Armaments
:
Aid RKA 2d6+1, Delayed Return Rate (points return at the rate of 5 per Hour; +1 3/4) (38 Active Points); Increased Endurance Cost (x2 END; -1/2), Requires A Roll (EGO roll; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Gestures (-1/4), Incantations (-1/4), Side Effects (Side Effect does a predefined amount of damage; 1 EGO Damage on failed EGO roll; -0) Real Cost: 14
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8
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2)
Arcane Tracking
:
Detect A Single Thing: Specific Person 13- (Unusual Group), Discriminatory, Range, Sense, Tracking, MegaScale (1m = 1 km; +1) (40 Active Points); Concentration, Must Concentrate throughout use of Constant Power (0 DCV; -1), Increased Endurance Cost (x3 END; -1), Extra Time (Full Phase, -1/2), Requires A Roll (Hermetic Lore roll; -1/2), Costs Endurance (Only Costs END to Activate; -1/4), Gestures (-1/4), Incantations (-1/4), Physical Manifestation (Light Image Of Target; -1/4) Real Cost: 8
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12
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3)
Hermetic Circle
:
Resistant Protection (6 PD/6 ED/6 Mental Defense), Usable By Other (+1/4), Area Of Effect (4m Radius; +1/4) (40 Active Points); Immobile Once Cast (-1), Gestures (Requires both hands; -1/2), Extra Time (Delayed Phase, Only to Activate, -1/4), Costs Endurance (Only Costs END to Activate; -1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 11
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4
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4)
Masterful Bolts of Bellicose Browbeating
:
Mental Blast 4d6 (Human class of minds) (40 Active Points); Extra Time (Full Phase, -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 20
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4
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5)
Voices Of The Past
:
Retrocognitive Clairsentience (Hearing Group) (40 Active Points); Precognition/Retrocognition Only (-1), Blackout (-1/2), Concentration (0 DCV; -1/2), Extra Time (Full Phase, -1/2), OIF (Item Belonging To Target; -1/2), Only Through The Senses Of Others (Only Hear What Target Heard; -1/2), Requires A Roll (Hermetic Lore roll; -1/2), Gestures (-1/4), Incantations (-1/4), One Sense Only (Hearing; -1/4) Real Cost: 7
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4
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