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Steve Parker GM
Char  Total  Base  Cost  Roll  Notes 
STR 1 10 -10 9-   HTH Damage 0d6 END [0]
DEX 8 10 -4 11-  
CON 8 10 -2 11-  
INT 13 10 3 12-   PER Roll 12-
EGO 13 10 3 12-  
PRE 10 10 0 11-   PRE Attack: 2d6
           
OCV 3 3 0
DCV 3 3 0
OMCV 3 3 0
DMCV 4 3 3
SPD 2 2.0 0 Phases: 6, 12
           
PD 1 1 0 1 PD (0 rPD)
ED 1 1 0 1 ED (0 rED)
REC 4 4 0
END 0 20 -4
BODY 8 10 -2
           
Running 0m 12 -12
Swimming 0m 4 -2
Leaping 0m 4 -2 -29 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
5 Negative Reputation: Restless Spirit, Infrequently
15 Psychological Complication: Restless Spirit - Unable Or Unwilling To Let Go Of Existence And Pass On Due To Love For Wife (Uncommon; Total)
20 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 20 105 230

Steve Parker GM
SKILLS
Cost  Name
4 KS: Business Administration 13-
3 PS: MBA 12-
7 Total Skills Cost

Steve Parker GM
Spirit
34   1)   Floating Manifestation :  Flight 15m, No Turn Mode (+1/4), No Gravity Penalty (+1/2), Reduced Endurance (0 END; +1/2) (34 Active Points) 0
10   2)   Incorporeal :  No Hit Locations 0
15   3)   Incorporeal :  Does Not Bleed 0
60   4)   Incorporeal :  Takes No STUN 0
53   5)   Non-Physical Entity :  Desolidification (affected by Supernatural), Persistent (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2) (80 Active Points); Always On (-1/2) 0
52   6)   Translucent :  Invisibility to Sight and Hearing Groups , No Fringe, Visible to Supernatural Awareness, Reduced Endurance (0 END; +1/2) (52 Active Points) 0
3   7)   Poltergeist :  +1 STR, Reduced Endurance (0 END; +1/2), Affects Physical World (+2) (3 Active Points)
25   8)   Eerie Aura :  Drain EGO and PRE 1d6, Attack Versus Alternate Defense (Mental Defense; +0), Area Of Effect (16m Radius Explosion; +1/4), Alternate Combat Value (uses OMCV against DMCV; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2) (25 Active Points) 0
252 Total Powers Cost

Steve Parker GM
APPEARANCE
Height:   0' 1" Hair:  n/a
Weight:  1 lbs Eyes:  n/a
Invisible to normal senses; to the Supernaturally Aware Spirits are translucent emanations of what the person looked like in life as filtered through that persons self-image.
BACKGROUND
PERSONALITY
Spirits are the restless remnants of once living people who have not moved on to some sort of afterlife or else dissipated into nothingness (depending on what faith or theory the reader adheres to). The reasons individual Spirits remain varies widely; some were wronged in life or betrayed and seek revenge, others loved or were otherwise attached to a person or place, others simply aren't ready to move on.
QUOTE
Spirits are not detectible by mundanes; but can communicate normally with Supernatural Aware people.
TACTICS AND COMBAT NOTES
This represents a baseline, generic Spirit; some Spirits have distinctive abilities.
CAMPAIGN USE
Generic Spirit write up.

Steve Parker GM
SPEED CHART DEX 8 SPD 2 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 1 1 0 0
RESISTANT 0 0    
FATIGUE & HEALTH REC 4   
  BODY STUN END
MAXIMUM 8 0
CURRENT      
MOVEMENT
Type Total
Run (12m) 0m [ NC]
Swim (4m) 0m [ NC]
H. Leap (4m) 0m
V. Leap (2m) 0m
Flight 15m [30m NC]
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 3 3
MENTAL 3 4
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 2d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
0 Total Cost of Fighting Skills

Character created with Hero Designer (version 20130424 )