|
|
|
Val
|
Char
|
Base
|
Points
|
Total
|
Roll
|
Notes
|
|
0
|
STR
|
10
|
-10
|
0
|
9-
|
HTH Damage 0d6 END [0]
|
|
8
|
DEX
|
10
|
-4
|
8
|
11-
|
|
|
8
|
CON
|
10
|
-2
|
8
|
11-
|
|
|
8
|
INT
|
10
|
-2
|
8
|
11-
|
PER Roll 11-
|
|
8
|
EGO
|
10
|
-2
|
8
|
11-
|
|
|
8
|
PRE
|
10
|
-2
|
8
|
11-
|
PRE Attack: 1 1/2d6
|
|
|
|
|
|
|
|
|
|
3
|
OCV
|
3
|
0
|
3
|
|
|
|
3
|
DCV
|
3
|
0
|
3
|
|
|
|
3
|
OMCV
|
3
|
0
|
3
|
|
|
|
3
|
DMCV
|
3
|
0
|
3
|
|
|
|
2
|
SPD
|
2.0
|
0
|
2
|
|
Phases: 6, 12
|
|
|
|
|
|
|
|
|
|
2
|
PD
|
2
|
0
|
2
|
|
2 PD (0 rPD)
|
|
2
|
ED
|
2
|
0
|
2
|
|
2 ED (0 rED)
|
|
4
|
REC
|
4
|
0
|
4
|
|
|
|
0
|
END
|
20
|
-4
|
0
|
|
|
|
8
|
BODY
|
10
|
-2
|
8
|
|
|
|
|
|
|
|
|
|
|
|
0
|
Running
|
12
|
-12
|
0m
|
|
|
|
0
|
Swimming
|
4
|
-2
|
0m
|
|
|
|
0m
|
Leaping
|
4
|
-2
|
0m
|
-44
|
Total Characteristics Points
|
|
|
|
|
|
|
Cost
|
Complication
|
|
5
|
Negative Reputation: Restless Spirit, Infrequently
|
|
15
|
Psychological Complication: Restless Spirit - Unable Or Unwilling To Let Go Of Existence And Pass On For Some Reason (Uncommon; Total)
|
|
20
|
Total Complications Cost
|
|
|
|
|
|
|
Cost
|
Name
|
|
25
|
Skills (25)
|
|
25
|
Total Skills Cost
|
|
|
|
|
|
34
|
1)
Floating Manifestation
:
Flight 15m, No Turn Mode (+1/4), No Gravity Penalty (+1/2), Reduced Endurance (0 END; +1/2) (34 Active Points)
|
0
|
|
10
|
2)
Incorporeal
:
No Hit Locations
|
0
|
|
15
|
3)
Incorporeal
:
Does Not Bleed
|
0
|
|
60
|
4)
Incorporeal
:
Takes No STUN
|
0
|
|
53
|
5)
Non-Physical Entity
:
Desolidification (affected by Supernatural), Persistent (+1/4), Inherent (+1/4), Reduced Endurance (0 END; +1/2) (80 Active Points); Always On (-1/2)
|
0
|
|
52
|
6)
Translucent
:
Invisibility to Sight and Hearing Groups , No Fringe, Visible to Supernatural Awareness, Reduced Endurance (0 END; +1/2) (52 Active Points)
|
0
|
|
3
|
1)
Poltergeist
:
+1 STR, Reduced Endurance (0 END; +1/2), Affects Physical World (+2) (3 Active Points)
|
|
|
25
|
2)
Eerie Aura
:
Drain EGO and PRE 1d6, Attack Versus Alternate Defense (Mental Defense; +0), Area Of Effect (16m Radius Explosion; +1/4), Alternate Combat Value (uses OMCV against DMCV; +1/4), Reduced Endurance (0 END; +1/2), Constant (+1/2) (25 Active Points)
|
0
|
|
224
|
Total Powers Cost
|
|
|
|
|
|
|
Invisible to normal senses; to the Supernaturally Aware Spirits are translucent emanations of what the person looked like in life as filtered through that persons self-image.
|
|
Spirits are the restless remnants of once living people who have not moved on to some sort of afterlife or else dissipated into nothingness (depending on what faith or theory the reader adheres to). The reasons individual Spirits remain varies widely; some were wronged in life or betrayed and seek revenge, others loved or were otherwise attached to a person or place, others simply aren't ready to move on.
|
|
Spirits are not detectible by mundanes; but can communicate normally with Supernatural Aware people.
|
|
Generic Spirit write up.
|
|
|
|
|
|
|
|
|
Run (12m)
|
0m
[
NC]
|
|
Swim (4m)
|
0m
[
NC]
|
|
H. Leap (4m)
|
0m
|
|
V. Leap (2m)
|
0m
|
|
Flight
|
15m
[30m
NC]
|
|
|
|
|
|
| 3d6
Roll |
Location |
STUNx |
N STUN |
BODYx |
To Hit |
rDEF |
| 3 |
CROWN |
x5 |
x2 |
x2 |
-8 |
|
| 4 |
TEMPLE |
x5 |
x2 |
x2 |
-8 |
|
| 5 |
FACE |
x5 |
x2 |
x2 |
-8 |
|
| 6 |
HANDS |
x1 |
x1/2 |
x1/2 |
-6 |
|
| 7 |
RIGHT ARM |
x2 |
x1/2 |
x1/2 |
-5 |
|
| 8 |
LEFT ARM |
x2 |
x1/2 |
x1/2 |
-5 |
|
| 9 |
SHOULDERS |
x3 |
x1 |
x1 |
-5 |
|
| 10 |
HI CHEST |
x3 |
x1 |
x1 |
-3 |
|
| 11 |
LO CHEST |
x3 |
x1 |
x1 |
-3 |
|
| 12 |
STOMACH |
x4 |
x1 1/2 |
x1 |
-7 |
|
| 13 |
VITALS |
x4 |
x1 1/2 |
x2 |
-8 |
|
| 14 |
THIGHS |
x2 |
x1 |
x1 |
-4 |
|
| 15 |
HI LEGS |
x2 |
x1/2 |
x1/2 |
-6 |
|
| 16 |
MID LEGS |
x2 |
x1/2 |
x1/2 |
-6 |
|
| 17 |
LO LEGS |
x1 |
x1/2 |
x1/2 |
-8 |
|
| 18 |
FEET |
x1 |
x1/2 |
x1/2 |
-8 |
|
|
|
|
|
|
|
|
|
|
Cost
|
Maneuver
|
Phase
|
OCV
|
DCV
|
Effect
|
|
0
|
Block
|
1/2
|
+0
|
+0
|
Block, abort
|
|
0
|
Brace
|
0
|
+2
|
1/2
|
+2 vs. Range Mod.
|
|
0
|
Called Shot: Head
|
0
|
-4
|
-
|
1d6+3 (Head to Shoulders)
|
|
0
|
Called Shot: High
|
0
|
-2
|
-
|
2d6+1 (Head to Vitals)
|
|
0
|
Called Shot: Body
|
0
|
-1
|
-
|
2d6+4 (Hands to Legs)
|
|
0
|
Called Shot: Low
|
0
|
-2
|
-
|
2d6+6 (Shoulders to Feet)
|
|
0
|
Called Shot: Leg
|
0
|
-4
|
-
|
1d6+12 (Vitals to Feet)
|
|
0
|
Disarm
|
1/2
|
-2
|
+0
|
Can disarm
|
|
0
|
Dodge
|
1/2
|
--
|
+3
|
Abort, vs. all attacks
|
|
0
|
Grab
|
1/2
|
-1
|
-2
|
Grab two limbs
|
|
0
|
Grab By
|
1/2
|
-3
|
-4
|
Move and Grab; +(v/10) to STR
|
|
0
|
Haymaker
|
1/2*
|
+0
|
-5
|
+4 DCs to attack
|
|
0
|
Move By
|
1/2
|
-2
|
-2
|
STR/2 + v/10; you take 1/3
|
|
0
|
Move Through
|
1/2
|
-v/10
|
-3
|
STR + v/6, you take 1/2 or full
|
|
0
|
Multiple Attack
|
1
|
var
|
1/2
|
Attack multiple times
|
|
0
|
Presense Attack
|
0
|
+0
|
+0
|
1 1/2d6
+/- modifiers
|
|
0
|
Set
|
1
|
+1
|
+0
|
Ranged Attacks only
|
|
0
|
Shove
|
1/2
|
-1
|
-1
|
Push 1m per 5 STR
|
|
0
|
Strike
|
1/2
|
+0
|
+0
|
STR or weapon
|
|
0
|
Throw
|
1/2
|
+0
|
+0
|
Throw w/ STR dmg
|
|
0
|
Trip
|
1/2
|
-1
|
-2
|
Target Falls
|
|
0
|
Total Cost of Fighting Skills
|
|
|
|
0-8
|
9-16
|
17-32
|
33-64
|
65-125
|
126-250
|
|
0
|
-2
|
-4
|
-6
|
-8
|
-10
|
|
|
|
|
This represents a baseline, generic Spirit; some Spirits have distinctive abilities.
|
|
|
Character created with