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Antony Scantanelli Killer Shrike
Char  Total  Base  Cost  Roll  Notes 
STR 15 10 5 12-   HTH Damage 3d6 END [1]
DEX 10 10 0 11-  
CON 15 10 5 12-  
INT 10 10 0 11-   PER Roll 11-
EGO 10 10 0 11-  
PRE 15 10 5 12-   PRE Attack: 3d6
           
OCV 6 3 15
DCV 6 3 15
OMCV 2 3 -3
DMCV 2 3 -3
SPD 3 2.0 10 Phases: 4, 8, 12
           
PD 3/7 2 1 3/7 PD (0/4 rPD)
ED 3/7 2 1 3/7 ED (0/4 rED)
REC 5 4 1
END 20 20 0
BODY 13 10 3
STUN 30 20 5
           
Running 14m 12 2
Swimming 2m 4 -1
Leaping 4m 4 0 61 Total Characteristics Points
Pose
COMPLICATIONS
Cost  Complication
20 Enraged: When Fighting Vampires (Common), go 11-, recover 11-
5 Negative Reputation: Dangerous Loose Cannon, Frequently (Hunters)
20 Psychological Complication: Vengeance Seeker (Very Common; Strong)
5 Section M Watch List; Hunted: FBI: Section M Infrequently (Mo Pow; NCI; Passive; Watching )
0 Social Complication: Heavy New York Accent Infrequently, Minor, Not Limiting In Some Cultures
50 Total Complications Cost
EXPERIENCE POINTS
Base Complications XP Total
125 50 0 125

Antony Scantanelli Killer Shrike
SKILLS
Cost  Name
3 Former Street Cop
2 1) Combat Driving 11- (3 Active Points)
4 2) Fast Draw 12- (5 Active Points)
1 3) PS: Cop (2 Active Points) 11-
2 4) Streetwise 12- (3 Active Points)
1 5) TF: Common Motorized Ground Vehicles, Large Motorized Ground Vehicles, Small Motorized Ground Vehicles (2 Active Points) (2 Active Points)
3 6) WF: Common Melee Weapons, Small Arms (4 Active Points)
16 Total Skills Cost
FIGHTING SKILLS
Cost  Name
Basic Combatives
3 1) Strike: 1/2 Phase, +1 OCV, +0 DCV, 5d6 Strike
3 2) Aggressive Blocking: 1/2 Phase, +1 OCV, +1 DCV, Block, Target Falls
5 3) Tactical Escape: 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove
4 4) Joint Manipulation: 1/2 Phase, +1 OCV, +0 DCV, Grab One Limb; 1d6 NND ; Target Falls
5 5) Tactical Disarm: 1/2 Phase, +0 OCV, +0 DCV, Grab Weapon, 25 STR to take weapon away
20 Total Fighting Skills Cost
PERKS
Cost  Name
0 Professional Pool (25) (plus Character Creation Resource Points)
10 Equipment Pool (50)
3 Vehicles Pool
1 Supernatural Hunter License
14 Total Perks Cost
TALENTS
Cost  Name
3 Vampirism Immunity
3 Fugue Immunity
3 Lightning Reflexes (+3 DEX to act first with All Actions)
5 Heroic Resilience: 5 (A character with this ability is harder to get rid of than appearances might suggest. Each level of Heroic Resilience is equivalent to a level of Physical Damage Mitigation, usable once per day. The character may chose to use levels of Heroic Resilience against an attack after they have been hit and before damage is resolved. The SFX of each usage is left to narrative resoltion as suits the situation.)
14 Total Talents Cost

Antony Scantanelli Killer Shrike
Professional Pool - Superskills (20/25)
1) +1 with All Attacks (10 Active Points); Only vs. Vampires (-2)
Notes: Real Cost: 3
2) Mental Defense (5 points total)
Notes: Real Cost: 5
0
3) Deadly Blow: +1d6 (Vampires)
Notes: Real Cost: 12
Professional Pool - Gear (5/25)
1) Bullet-resistent Trenchcoat : Resistant Protection (4 PD/4 ED) (12 Active Points); OIF (-1/2), Half Mass (-1/2), Real Armor (-1/4), Torso, Arms, Legs (-1/4)
Notes: Real Cost 5
0

Equipment Pool (50/50)
1) Desert Eagle .50 : Killing Attack - Ranged 2d6+1 (35 Active Points); OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), 4 clips of 8 Charges (-0)
Notes: Real Cost: 10 Points
[8]
2) 12 Guage Combat Shotgun : Killing Attack - Ranged 3d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect Accurate (1m Radius; +1/2) (79 Active Points); STR Minimum 15 (STR Min. Cannot Add/Subtract Damage; -1 1/4), OAF (-1), Cannot Use Targeting (-1/2), Required Hands Two-Handed (-1/2), 4 clips of 8 Charges (Increased Reloading Time: 1 Turn; -1/2), Limited Range (16 Meters; -1/4), Real Weapon (-1/4)
Notes: Real Cost: 15
[8]
3) Heavy Fighting Knife With Integrated Brass Knuckles : (Total: 35 Active Cost, 15 Real Cost)
  • Fighting Knife: Killing Attack - Hand-To-Hand 1d6+1 (+1 OCV), Reduced Endurance (1/2 END; +1/4) (27 Active Points); OAF (-1), STR Minimum 8 (-1/4), Real Weapon (-1/4) (Real Cost: 11) plus
  • Brass Knuckles : HA +1 1/2d6; OIF (-1/2), Hand-To-Hand Attack (-1/4), Extra Time (Delayed Phase, Only to Activate, -1/4) (Real Cost: 4)
    Notes: Real Cost: 15
2
4) Weighted Punching Gloves And Steel-shod Boots : HA +1 1/2d6 (8 Active Points); OIF (-1/2), Hand-To-Hand Attack (-1/4)
Notes: Real Cost: 4
1
5) Night Vision Goggles : Nightvision (5 Active Points); OIF (Night Vision Goggles; -1/2)
Notes: Real Cost: 3
0
6) Consecrated Bullets : Killing Attack 1 point (Reduced Negation (5)) (15 Active Points); Only vs Supernatural Creatures (-1/2), 4 clips of 8 Charges (-0)
Notes: Real Cost: 10
[8]
7) Tactical Xenon Flashlight Attachment : (Provides Sufficient Illumination To See A 1 hex Area Within 10m) (2 Active Points); OIF Arrangement (Under-barrel Mount; -3/4)
Notes: Real Cost: 1
8) Hi-Power Pistol Sights : +2 versus Range Modifier for Sight Group (3 Active Points); OAF (Pistol Sights; -1)
Notes: Real Cost: 1 points
0
9) Cell Phone - Reliable :
Notes: Real Cost: 1

Vehicle and Bases Pool (6/6)
1) Small Van
Notes: Real Cost: 6 points

Antony Scantanelli Killer Shrike
APPEARANCE
Height:   5' 11" Hair:  Black
Weight:  190 lbs Eyes:  Black
Antony has slicked back black hair, and favors matte black combat-ready apparel. He maintains a low profile and lives on the low down as off the radar as he can get. He does not like to stand out or draw attention to himself, and projects the image of a lone wolf whom it is best not to fuck with.
BACKGROUND
Log: Dec 24

The leeches are busy tonight. All the idiots drunk on false commercialism and promises of yuletide bliss come morning make them even easier prey than usual. It turns my stomach to see their spoor and do nothing. But we are seeking bigger fish tonight. The word is, Lucas is in town. Lucas! Oh, if only. What I would love to do to that bloodsucking bastard. I paid good money to Jake the Nose and he gave me some solid info in exchange; I was able to use it to pick up the trail of some of Lucas's blood dolls two days ago in Hoboken. Yeah, I was slumming in Jersey. Sue me. I followed em back across the river, and I've been watching and learning. They are obviously just errand boys, running around doing another's bidding. A big shindig planned for tonight, no doubt. A typical vamp blood revel.

Not if I have anything to say about it.

Log: Dec 26

Patience paid off. My stalking horses eventually led me home to papa holed up in a gentrified townhouse. Used to be a warehouse where they kept fish off the boats until teamsters could load it off to grocery stores. I love New York, but when I see idiots spending millions of dollars for converted warehouse space I gotta wonder.

Anyway, I set my traps and wove my webs. I let the festivities begin and get good and started, allowing enough pad for late arrivals to show. I firebombed the building at 11:53 PM. Effect on target was excellent, considering how little time I had to prep. There were civilian casualties, but they were likely corrupted already. Acceptable losses. Some of the more durable fangs managed to survive and attempted to escape. I hosed a couple down, but at least three got away. Unfortunately, Lucas was one of them. That bastard is damn near impossible to kill.

I tried to hound Lucas, and give him no room to breathe, but he slipped the noose somehow. Again. The motherfucker.

Fuck it then; so be it. I'll get him eventually. He is, afterall, on the List. I guess this year I'll have to settle for having given him the gift of napalm wrapped with a bow. Merry Christmas, bloodsucker.
PERSONALITY
Antony does not talk about the tragic event that lead to him becoming a Hunter, most particularly of Vampires, but whatever it was it clearly made an impression. Vengeance is first thing on his mind when he wakes, and the last thing on his mind before he sleeps, and at practically every other moment in between. He's not in it for money; he uses bounty payouts to fuel his personal war. He's not in it for thrills; hunting Vampires is practically suicidal and frequently terrifying. And he's definitely not in it for glory; he could give two shits what anyone else thinks about anything. Revenge. Vendetta. There is no greater complexity to it than that.
QUOTE
"Suck lead, leech!"
TACTICS AND COMBAT NOTES
Antony is basically a killing machine honed to fight Vampires, one of the most dangerous groups of Supernaturals known. He's survived thus far, which is more than most who go after the ticks can say. If he continues to survive, he'll likely just get even more lethal.

Antony was once a NY street cop and might even have done some military time. He's definitely a brutally effective urban assault combatant, and he employs a wide variety of deadly equipment; whatever it takes to get the job done.

Further, he's learned much about his chosen prey, and is able to exploit the weaknesses and natures of Vampires to his own advantage.
CAMPAIGN USE
Antony is primarily a Vampire Slayer, but he can certainly take on lesser foes as well.

Antony Scantanelli Killer Shrike
SPEED CHART DEX 10 SPD 3 PHASES 12 1 2 3 4 5 6 7 8 9 10 11
DEFENSES
  PD ED MD PowD
NONRESISTANT 3/7 3/7 5 0
RESISTANT 0/4 0/4    
FATIGUE & HEALTH REC 5   
  BODY STUN END
MAXIMUM 13 30 20
CURRENT      
MOVEMENT
Type Total
Run (12m) 14m [28m NC]
Swim (4m) 2m [4m NC]
H. Leap (4m) 4m
V. Leap (2m) 2m
COMBAT SKILL LEVELS
+1 with All Attacks (10 Active Points); Only vs. Vampires (-2)
BASE COMBAT VALUES
  OFFENSIVE DEFENSIVE
PHYSICAL 6 6
MENTAL 2 2
HIT LOCATIONS
3d6 Roll Location STUNx N STUN BODYx To Hit rDEF
3 CROWN x5 x2 x2 -8  
4 TEMPLE x5 x2 x2 -8  
5 FACE x5 x2 x2 -8  
6 HANDS x1 x1/2 x1/2 -6  
7 RIGHT ARM x2 x1/2 x1/2 -5  
8 LEFT ARM x2 x1/2 x1/2 -5  
9 SHOULDERS x3 x1 x1 -5  
10 HI CHEST x3 x1 x1 -3  
11 LO CHEST x3 x1 x1 -3  
12 STOMACH x4 x1 1/2 x1 -7  
13 VITALS x4 x1 1/2 x2 -8  
14 THIGHS x2 x1 x1 -4  
15 HI LEGS x2 x1/2 x1/2 -6  
16 MID LEGS x2 x1/2 x1/2 -6  
17 LO LEGS x1 x1/2 x1/2 -8  
18 FEET x1 x1/2 x1/2 -8  
RANGE MODIFIERS  
Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
RMOD 0 -2 -4 -6 -8 -10

COMBAT MANEUVERS
Cost  Maneuver  Phase  OCV  DCV  Effect 
0 Block 1/2 +0 +0 Block, abort
0 Brace 0 +2 1/2 +2 vs. Range Mod.
0 Called Shot: Head 0 -4 - 1d6+3 (Head to Shoulders)
0 Called Shot: High 0 -2 - 2d6+1 (Head to Vitals)
0 Called Shot: Body 0 -1 - 2d6+4 (Hands to Legs)
0 Called Shot: Low 0 -2 - 2d6+6 (Shoulders to Feet)
0 Called Shot: Leg 0 -4 - 1d6+12 (Vitals to Feet)
0 Disarm 1/2 -2 +0 Can disarm
0 Dodge 1/2 -- +3 Abort, vs. all attacks
0 Grab 1/2 -1 -2 Grab two limbs
0 Grab By 1/2 -3 -4 Move and Grab; +(v/10) to STR
0 Haymaker 1/2* +0 -5 +4 DCs to attack
0 Move By 1/2 -2 -2 STR/2 + v/10; you take 1/3
0 Move Through 1/2 -v/10 -3 STR + v/6, you take 1/2 or full
0 Multiple Attack 1 var 1/2 Attack multiple times
0 Presense Attack 0 +0 +0 3d6 +/- modifiers
0 Set 1 +1 +0 Ranged Attacks only
0 Shove 1/2 -1 -1 Push 1m per 5 STR
0 Strike 1/2 +0 +0 STR or weapon
0 Throw 1/2 +0 +0 Throw w/ STR dmg
0 Trip 1/2 -1 -2 Target Falls
3 Strike 1/2 +1 +0 5d6 Strike
3 Aggressive Blocking 1/2 +1 +1 Block, Target Falls
5 Tactical Escape 1/2 -- +4 Dodge All Attacks, Abort; FMove
4 Joint Manipulation 1/2 +1 +0 Grab One Limb; 1d6 NND ; Target Falls
5 Tactical Disarm 1/2 +0 +0 Grab Weapon, 25 STR to take weapon away
20 Total Cost of Fighting Skills

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