Fringe Benefit: Heavy Weapon Permit, License to Hunt!
Professional Pool (36) (plus Character Creation Resource Points)
Equipment Pool (40)
Total Perks Cost
Combat Luck (6 PD/6 ED)
Lucky Damage Dice (2d6)
This special form of Luck takes effect when a character rolls for damage, either Normal or Killing. When rolling for damage a character may roll a specially colored (or otherwise easily identified) die for each level of Lucky Damage a character has in place of a die they would normally roll. When a Lucky Damage die rolls a 6 the player can roll that die again and add the total to their damage total, continuing until that die stops rolling 6's. No matter how many Lucky Damage dice a character has, they do not roll more dice of damage than the attack they are using actually does. This form of Luck has no other effect.
Luck Dice (1d6)
At the beginning of each session or when otherwise indicated by the GM, a player rolls their character's Luck dice and totals the die roll. This total serves as a pool of points which the player can later use throughout the session to modify any standard 3d6 resolution roll made by their character up or down by one point per point of luck spent; thus to modify a 3d6 skill roll of 12 to an 8 would cost 4 Luck points. A player cannot effect other characters directly with this form of Luck; thus a player couldn't make it more difficult for an opponent to hit their character by modifying that character's attack roll, but they could opt to block or dive for cover and use their character's luck to modify their own 3d6 roll to successfully block or dive out of the way.
Total Talents Cost
Professional Pool (10/36)
RKA 2d6, Area Of Effect (4m Radius Explosion; +1/4); 6 Charges (-3/4), Cannot Use Targeting (-1/2), OIF (-1/2), Real Weapon (-1/4), Range Based On STR (-1/4), Can Be Deflected (-1/4)
Real Cost: 10 points
Equipment Pool (40/40)
Suzie (Desert Eagle .50)
RKA 2d6+1; OAF (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Beam (-1/4), Real Weapon (-1/4), 16 clips of 8 Charges (+1/4)
Real Cost: 12 points
x2 Desert Eagle .50 (5 Active Points)
Real Cost: 5 points
Cell Phone - Reliable
Real Cost: 1
Concealed Pistol Holster
+4 with Concealment (8 Active Points); Only for concealing a Pistol (-1 1/2), Only when wearing appropriate clothing (-1), IIF (Special harness; -1/4)
Real Cost: 2 points
Sight and Hearing Groups Flash 4d6, Area Of Effect (4m Radius; +1/4); OIF (-1/2), 8 Charges (-1/2), Range Based On STR (-1/4), Can Be Deflected (-1/4)
Real Cost: 12 points
Hi-Power Pistol Sights
+2 versus Range Modifier for Sight Group (3 Active Points); OAF (Pistol Sights; -1)
Real Cost: 1 points
(1 Active Points); 2 clips of 8 Charges (Silver Bullets; -1/4)
Real Cost: 1 point
Spring-loaded Boot-tip Knives
Killing Attack - Hand-To-Hand 1 point (1/2d6 w/STR), Penetrating (+1/2) (7 Active Points); IAF (-1/2), Restrainable (-1/2), STR Minimum 4 (-1/4), Real Weapon (-1/4), -1 Decreased STUN Multiplier (-1/4)
Real Cost: 2
Clark is a walking stereotype for bible-belt red-state redneck individualism. He's got trucker hats older than ashton kutcher, rattlesnake boots that have seen a lot of miles, and a belt buckle that could serve as a butter plate in a pinch. Oh yeah, and two really big Desert Eagle .50 pistols that he loves so much he got tattoos on either shoulder featuring them prominently in the hands of a pair of booby girls. He's getting on in years and is maybe not all muscle anymore, but he's still strong and can wrassle most things into the ground. He's on the LL Bean mailing list, and he thinks its great that throughout the Southland there are lots of places where he can buy his clothes and his ammunition from the same store. That pretty much sums up Clark Dugard.
Maybe it was all the action movies, hunting trips, sports (especially wrestling!) or just innate proclivity, but Clark has a thing for adventure. While out hunting one day in the back forty, he had just lined up in his sights a nice 14 pointer, when all of a sudden before Clark could pull the trigger something attacked the deer and took it down in a fountain of blood and furious violence.
At first, Clark thought it was a mountain lion but quickly realized it was like nothing he had ever seen before. Most people might have been frightened stiff at the sheer power and savagery of the unnatural beast Clark was looking at through his scope...but while Clark is a lot of things "most people" and "easily frightened" ain't two of em. Clark's only thought as he pulled the trigger was, "That's gonna look good on my mantle!". The thing turned out to have some spirit in it though. Even a headshot didn't kill it right away and it turned to charge, but Clark tapped the trigger a few more times and broght the critter down before it could clear the gap.
Of course, dragging his new trophy out of the woods he got stopped by two black unmarked gub'ment SUVs and the damn G-men took the carcass...but at least he got paid his first bounty on the spot, and more importantly got introduced into the big wide world of Hunting the Supernatural and a whole new world of thrills!
Clark loves "huntin critters", by which he means supernatural monsters. It more fun than hunting anything else. And he gets paid to do it. Hell yeah!
TACTICS AND COMBAT NOTES
Guns ablazing! Two Desert eagles, and a whole lot of attitude. If necessary, he also caries some flash-bangs and Grenades. If all else fails, there ain't too many folks who have ever bested him in a good old fashioned grapple or bar brawl.
Clark is a the Great White-bread Hunter. He loves to hunt big game and take it down with one (or more if necessary) shots from his two beloved Desert Eagle fifty-cals.