|This collection of documents discusses concepts
related to designing Magic Systems in the HERO System.
- : Overall discussion of what Magic is (and is not) in
a given setting, what constitutes a "Magic User", and other high level
- : Discussion of many methods of imposing hindrances
on a Magic System to maintain game balance.
- : Discussion of several points of Magic System design that
may not be immediately obvious and can have large affects upon the
balance of a campaign.
- : This document provides an attempt to categorize different
types of Magic Systems into broad "schemas".