Ranged Killing Attack 4d6 (vs. ED), Lingering up to 1 Turn (+1/2) (90 Active Points); Only vs Metal Weapons (-2), 1 Continuing Charge lasting 1 Turn (-1 1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Requires A Skill Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll Magic Skill vs Spell Resistance; -1/4), Incantations (-1/4), No Knockback (-1/4), Gestures (-1/4) |