|
|
Real Cost:
|
18 |
Active Points:
|
120 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell turns a large supply of bones, such as might be found in a graveyard or a battlefield, into a solid osseous wall. |
Effect |
Entangle 14d6, 8 DEF (Stops A Given Sense Group: Sight Group) (120 Active Points); 1 Charge (-2), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Only To Form Barriers (-1), Needs A Large Supply Of Bones (-1), Gestures (-1/4), Concentration 1/2 DCV (-1/4), Incantations (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
31 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative, Weapon, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell shapes and imbues a femur bone with negative energies, making it into a fell and dreadful weapon capable of slaying almost anything, for up to a minute after casting after which the femur becomes a mundane object. |
Effect |
To Enchant Femur: Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Femur; -1/2), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4)
Femur of Slaying: Lingering up to 1 Minute (+3/4); 1 Continuing Charge lasting 1 Minute (-1 1/4), OIF Durable (Femur of Slaying, -1/2)
Effect: HA +8 1/2d6, Double Knockback 2x KB (+3/4), Penetrating (x2; +1) (150 Active Points) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
22 |
Active Points:
|
150 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell turns a large supply of bones, such as might be found in a graveyard or a battlefield, into a solid osseous wall. |
Effect |
Entangle 18d6, 10 DEF (Stops A Given Sense Group: Sight Group) (150 Active Points); 1 Charge (-2), Needs A Large Supply Of Bones (-1), Only To Form Barriers (-1), Extra Time (Full Phase, Character May Take No Other Actions, Delayed Phase, -1), Incantations (-1/4), Concentration 1/2 DCV (-1/4), Gestures (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
13 |
Active Points:
|
145 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Death, Healing, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
Using this powerful and macabre spell the caster can bring a person recently dead back to life using parts from another corpse to replace damaged body parts and limbs. Both corpses must be fresh or well preserved, and the procedure is lengthy. This can also be used on a living subject to replace limbs and organs. |
Effect |
Healing 12d6, Can Heal Limbs, Resurrection (145 Active Points); Extra Time (6 Hours, Character May Take No Other Actions, -3 3/4), 1 Charge (-2), OAF Expendable (Difficult to obtain new Focus; Appropriate Prepared Dead Body Parts; -1 1/4), Arrangement (-1/4), Gestures, throughout (Requires both hands; -1), Others Only (-1/2), Incantations, throughout (-1/2), Requires Light To Use (-1/4), Concentration 1/2 DCV (-1/4) |
Edition |
HERO System 5th Edition |
|
|
|
Real Cost:
|
51 |
Active Points:
|
148 |
Provider:
|
Killer Shrike |
Source:
|
New Content |
|
Keywords |
Negative, Armor, Protective, Transmogrify |
Description |
A necromancer of sinister mien and questionable morals, Bonechare was nevertheless a prolific innovator of dark magics both before and after becoming a liche.
This spell crafts a suit of Armor from bones that is also encrusted with spikey protrusions and energized with dark forces; the suit crumbles to dust after a week. |
Effect |
To Create Armor: Extra Time (1 Turn (Post-Segment 12), Only to Activate, -3/4), OIF Expendable (Pile of Bones; -1/2), Gestures (-1/4), Incantations (-1/4)
Created Armor: 1 Continuing Charge lasting 1 Week (+0), OIF Durable (Bone Armor; -1/2)
- Armor (12 PD/12 ED) Hardened (+1/4) (45 Active Points, Real Cost: 15)
- Hand-To-Hand Killing Attack 2d6 - 1 (2 1/2d6 - 1 w/STR) (vs. PD), Damage Shield (Offensive; +3/4), Continuous (+1) (81 Active Points); Linked (Osseous Armor; -1/4) (Real Cost: 29)
- +15 STR (22 Active Points); Linked (Osseous Armor; -1/4) (Real Cost: 7)
|
Edition |
HERO System 5th Edition |
|
|