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Skip Navigation LinksVancian Magic>Vancian Spells>Arcane>Elementalism>By Level>Level 1
Elementalism Spell List
Record Count: 20

Errata
Elementalism Pyromancy Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Flight 12", Combat Acceleration/Deceleration (+1/4) (30 Active Points); Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2), Gestures (-1/4), Incantations (-1/4), No Noncombat Movement (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)

Errata
Elementalism Pyromancy Level 1
Real Cost: 13 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Armor (0 PD/20 ED) (30 Active Points); Only Works Against Limited Type Of Attack Ice/Cold Powers (-1/2), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)

Errata
Elementalism Pyromancy Level 1
Real Cost: 11 Active Points: 29
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Change Environment 8" radius, -4 to Hearing Group PER Rolls (29 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Incantations (-1/4), Gestures (-1/4), Does Not Work In High Winds Or Rain (-1/4)

Errata
Elementalism Hydromancy Level 1
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: D&D 3e Core
Keywords
Water
Effect
Darkness to Sight Group and Normal Smell 2" radius, Personal Immunity (+1/4) (29 Active Points); No Range (-1/2), 1 Continuing Charges lasting 20 Minutes each (-1/2), Concentration 1/2 DCV (-1/4), Gestures (-1/4), Incantations (-1/4), Extra Time Delayed Phase (-1/4)

Errata
Elementalism Hydromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Killing Attack - Ranged 1d6 (vs. PD), Area Of Effect (6" Line; +1) (30 Active Points); 1 Charge (-2), Gestures (Requires both hands; -1/2), No Range (-1/2), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4)

Errata
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Leaping +25" (2" forward, 13 1/2" upward) (Accurate) (30 Active Points); 1 Charge (-2), Upward Movement Only (-1), Incantations (-1/4)

Errata
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 6d6 (vs. ED) (30 Active Points); 1 Charge (-2), Gestures (-1/4), Requires A Magic Skill vs Spell Resistance Roll (No Active Point penalty to Skill Roll, RSR Skill is subject to Skill vs. Skill contests -1/4), Incantations (-1/4), Extra Time (Delayed Phase, -1/4)

Errata
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 4d6 (vs. ED), Explosion (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4)

Errata
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Energy Blast 3d6+1 (vs. ED), Explosion (+1/2), Selective Target (+1/4) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), Incantations (-1/4)

Errata
Elementalism Pyromancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Fire
Effect
Killing Attack - Ranged 1d6 (vs. ED), Area Of Effect (4" Cone; +1) (30 Active Points); 1 Charge (-2), No Range (-1/2), Gestures (Requires both hands; -1/2), Requires A Magic Skill vs Spell Resistance Roll (RSR Skill is subject to Skill vs. Skill contests, No Active Point penalty to Skill Roll -1/4), Extra Time (Delayed Phase, -1/4)

Errata
Elementalism Aeromancy Level 1
Real Cost: 9 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Flight 10", x8 Noncombat (30 Active Points); Not Usable In Enclosed Spaces (-1), Extra Time (Full Phase, Only to Activate Constant or Persistent Power, Delayed Phase, Character May Take No Other Actions, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4)

Errata
Elementalism Aeromancy Level 1
Real Cost: 8 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Sonic, Air
Description
The caster targets a specific individual with a powerful clap of thunder that both deafens and harms.
Effect
1 Charge (-2), Gestures (Requires both hands; -1/2)
  • Thunder: Hearing Group Flash 5d6 (15 Active Points); (Real Cost: 4)
  • Struck: 1d6 (vs. ED), No Normal Defense (Hearing Group Flash DEF; +1), Does BODY (+1) (15 Active Points); Linked (Thunder; -1/4) (Real Cost: 4)

Errata
Elementalism Aeromancy Level 1
Real Cost: 15 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Change Environment (Freshen Air) 32" radius (30 Active Points); Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4)

Errata
Elementalism Aeromancy Level 1
Real Cost: 8 Active Points: 29
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Teleportation 7", No Relative Velocity, Position Shift (29 Active Points); 1 Charge (-2), Must Pass Through Intervening Space (-1/4), Incantations (-1/4)

Errata
Elementalism Aeromancy Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Physical Damage Reduction, Resistant, 50% (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Visible (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4)

Errata
Elementalism Geomancy Level 1
Real Cost: 9 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Metal
Effect
Armor (8 PD/8 ED), Hardened (+1/4) (30 Active Points); Extra Time (1 Minute, Only to Activate Constant or Persistent Power, Character May Take No Other Actions, -1), Gestures (-1/4), Nonpersistent (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4), Visible (-1/4)

Errata
Elementalism Hydromancy Level 1
Real Cost: 10 Active Points: 29
Provider: Killer Shrike Source: New Content
Keywords
Water
Effect
Suppress Fire 2 1/2d6, One Power At A Time (+1/4), Area Of Effect (2" Radius; +1) (29 Active Points); 1 Continuing Charge lasting 1 Minute (-1), No Range (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4)

Errata
Elementalism Geomancy Level 1
Real Cost: 7 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Hand-To-Hand Attack +3d6, Lingering (1 Minute) (+1) (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Hand-To-Hand Attack (-1/2), Required Hands Two-Handed (-1/2), Extra Time (Full Phase, -1/2), Gestures (-1/4), Visible (-1/4), Incantations (-1/4)

Errata
Elementalism Aeromancy Level 1
Real Cost: 10 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Air
Effect
Force Field (10 PD/10 ED) (Protect Carried Items) (30 Active Points); Only Works Outdoors (-1), Extra Time (Delayed Phase, Only to Activate Constant or Persistent Power, -1/4), Incantations (-1/4), Gestures (-1/4), 1 Continuing Charge lasting 1 Hour (-1/4)

Errata
Elementalism Geomancy Level 1
Real Cost: 9 Active Points: 30
Provider: Killer Shrike Source: New Content
Keywords
Earth
Effect
Missile Deflection (Bullets & Shrapnel), Full Range (+1) (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Only Works Against Limited Type Of Attack (Rocks & Boulders) Very Limited Type of Attack (-1), Incantations (-1/4)