Package Type: Basic
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Package Source: WHFRPG2e
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Woodsmen live among the mighty forests of the Empire, looking after trees they will fell for timber. The more fortunate Woodsmen work for Noble families on large estates. The braver souls work on the edge of civilization, helping to expand the settled lands. These Woodsmen must deal with all the dangers of the forest, from pitfalls and bandits to wild animals and Beastmen. |
They always keep their axes handy and not just for chopping wood. Woodsmen have also been know to clash with Elves, since the pointy eared folk do not take kindly to having their forest homelands cleared by scrubby, ignorant Humans. |
Cost | Ability |
3 | Concealment: Concealment |
Select One |
3 |
Follow Trail: Tracking |
Set Trap: Security Systems |
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3 | Perception: +1 All PER |
3 | Scale Sheer Surface: Climbing |
3 | Secret Language (Ranger Tongue): Language Ranger Tongue |
3 | Secret Signs (Ranger): Language Ranger |
3 | Silent Move: Stealth |
Select One |
6 |
Fleet Footed: +3" Running |
Very Resilient: +3 CON |
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6 | Rover: +1 DEX and +3 INT |
6 | Specialist Weapon Group (Two handed): WF Two handed Weapons and +1 OCV with Two handed Weapons and Reputation ("Master of Two handed Weapons", Small Group 11-) |
39 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
39 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Great Weapon (Two handed Axe) |
var | Trapping: Light Armour |
var | Trapping: Antitoxin Kit |
var | Career Entry: Charcoal-Burner |
var | Career Entry: Vagabond |
var | Career Exit: Hunter |
var | Career Exit: Militiaman |
var | Career Exit: Outlaw |
var | Career Exit: Scout |
var | Career Exit: Vagabond |