Rogue
Package Type: Basic
Package Source: WHFRPG2e
If Rogues have a creed, it is this: NEVER DO AN HONEST DAYS WORK IF YOU CAN AVOID IT.
These fast talking con men use their charm and guile to to make their way in the world, supplemented by luck when need be. Some work as bawds, professional guides to the dens of iniquity and vice to be found in most any city. Others are professional gamblers or raconteurs. All Rogues favor their wits over their swords and they always have a ready story on their lips.
While Rogues often have one city as their "home turf", some travel from place to place profitting from elaborate schemes and then moving on. The most skilled Rogues go undetected. Their lies are so convincing that even those they have swindled never realize that they have been conned.
Cost Ability
3 Blather: Conversation
3 Evaluate: Analyze: Trade Items
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3 Gamble: Gambling
Secret Signs (Thief): Language Thief
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3 Gossip: Conversation
Haggle: Barter
3 Perception: +1 All PER
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3 Performer (Actor): PS: Performance (Actor)
Performer (Storytelling): PS: Performance (Storytelling)
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3 Search: Concealment +2, Only To Detect (-1 1/2)
Secret Language (Theive"s Tongue): Language Theive"s Tongue
3 Speak Language (Reikspiel): Language Reikspiel
3 Charm: Persuasion
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6 Flee: +4" Running, Reduced END (0 END, +1/2), Only to Run Away (-1)
Streetwise: Streetwise and +3 INT
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6 Sixth Sense: Defense Maneuver I-IV (10 Active Points); Requires A PER Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4)
6 Public Speaking: Oratory + 1 and Reputation ("Excellent Speaker", Small Group 11-)
45
Total Cost Of Abilities
Value Disadvantage
-5 Suspect: Hunted by Authorities: 8- (Mo Pow, Limited Geographical Area, Watching)
40
Total Cost of Package
Cost Options and Miscellaneous Information
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? Trapping: One set of Best Craftsmanship Clothes
Trapping: Dice
Trapping: Deck of Cards
var Trapping: 1d10 gc
var Career Entry: Agitator
var Career Entry: Assassin
var Career Entry: Duelist
var Career Entry: Entertainer
var Career Entry: Envoy
var Career Entry: Estalian Diestro
var Career Entry: Noble
var Career Entry: Seaman
var Career Entry: Thief
var Career Entry: Valet
var Career Exit: Charlatan
var Career Exit: Demagogue
var Career Exit: Entertainer
var Career Exit: Outlaw
var Career Exit: Servant
var Career Exit: Thief