Package Type: Basic
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Package Source: WHFRPG2e
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If Rogues have a creed, it is this: NEVER DO AN HONEST DAYS WORK IF YOU CAN AVOID IT. |
These fast talking con men use their charm and guile to to make their way in the world, supplemented by luck when need be. Some work as bawds, professional guides to the dens of iniquity and vice to be found in most any city. Others are professional gamblers or raconteurs. All Rogues favor their wits over their swords and they always have a ready story on their lips. |
While Rogues often have one city as their "home turf", some travel from place to place profitting from elaborate schemes and then moving on. The most skilled Rogues go undetected. Their lies are so convincing that even those they have swindled never realize that they have been conned. |
Cost | Ability |
3 | Blather: Conversation |
3 | Evaluate: Analyze: Trade Items |
Select One |
3 |
Gamble: Gambling |
Secret Signs (Thief): Language Thief |
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Select One |
3 |
Gossip: Conversation |
Haggle: Barter |
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3 | Perception: +1 All PER |
Select One |
3 |
Performer (Actor): PS: Performance (Actor) |
Performer (Storytelling): PS: Performance (Storytelling) |
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Select One |
3 |
Search: Concealment +2, Only To Detect (-1 1/2) |
Secret Language (Theive"s Tongue): Language Theive"s Tongue |
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3 | Speak Language (Reikspiel): Language Reikspiel |
3 | Charm: Persuasion |
Select One |
6 |
Flee: +4" Running, Reduced END (0 END, +1/2), Only to Run Away (-1) |
Streetwise: Streetwise and +3 INT |
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Select One |
6 |
Sixth Sense: Defense Maneuver I-IV (10 Active Points); Requires A PER Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; -3/4) |
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6 | Public Speaking: Oratory + 1 and Reputation ("Excellent Speaker", Small Group 11-) |
45 | Total Cost Of Abilities |
Value | Disadvantage |
-5 | Suspect: Hunted by Authorities: 8- (Mo Pow, Limited Geographical Area, Watching) |
40 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
Select One |
? |
Trapping: One set of Best Craftsmanship Clothes |
Trapping: Dice |
Trapping: Deck of Cards |
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var | Trapping: 1d10 gc |
var | Career Entry: Agitator |
var | Career Entry: Assassin |
var | Career Entry: Duelist |
var | Career Entry: Entertainer |
var | Career Entry: Envoy |
var | Career Entry: Estalian Diestro |
var | Career Entry: Noble |
var | Career Entry: Seaman |
var | Career Entry: Thief |
var | Career Entry: Valet |
var | Career Exit: Charlatan |
var | Career Exit: Demagogue |
var | Career Exit: Entertainer |
var | Career Exit: Outlaw |
var | Career Exit: Servant |
var | Career Exit: Thief |