Mercenary
Package Type: Basic
Package Source: WHFRPG2e
War never ends in the Old World and that means there is always a need for fighting men. While the Empire does maintain a standing army, its strength is bolstered with Mercenaries. Nobles and rich Merchants also hire such fighters to protect their interests, many having what amounts to a private army.
Mercenaries range from wild youths to grizzled professionals with more than a dozen battles under their belts. These sell-swords come from all over, though Tilea is particularly famed for its regiments. All Mercenaries dream of untold riches, for most of them the reality is an early death and an unmarked or even mass grave.
NOTE: Mercenary Weapon Group is Crossbow, Short Bow, Sword, Axe, Spear, Dagger, Thrown Dagger
NOTE: If you take Common Knowledge (Tilea) and Speak Language (Tilea), your character can be from Tilea but has traveled to the Empire to find work, at your option.
Cost Ability
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3 Animal Care: Animal Handling
Gamble: Gambling
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3 Common Knowledge (Bretonnia): AK: Bretonnia
Common Knowledge (Tilea): AK: Tilea
Common Knowledge (Kislev): AK: Kislev
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3 Speak Language (Bretonnian): Language Bretonnian
Speak Language (Tilean): Language Tilean
Speak Language (Kislevian): Language Kislevian
5 Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-))
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3 Drive: TF: Wagons, Carts, Chariots
Ride: Riding
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3 Gossip: Conversation
Haggle: Barter
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3 Perception: +1 All PER
Search: Concealment +2, Only To Detect (-1 1/2)
3 Secret Language (Battle Tongue): Language Battle Tongue
3 Swim: +3" Swimming
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6 Disarm: Either (+3 with Disarm) or (Martial Disarm and +1 with Martial Disarm)
Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-)
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6 Rapid Reload: Either (Fast Draw +8, Only to Reload (-2)) or (6 Points of Partial Buy Off for "Extra Time To Reload" Limitation)
Strike Mighty Blow: Either (+15 STR, Only For Damage (-1 1/2), No Figured Characteristics (-1/2)) or (Offensive Strike and 1 Weapon Element of Choice)
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6 Sharpshooter: +5 Ranged Levels, Only When Bracing (-2), Only for OCV (-1)
Strike to Stun: Either (+3 Penalty Skill Levels to Offset Striking with Side of Blade Penalties and +1 OCV when Striking with Side of Blade) or (Martial Strike and +1 OCV with Martial Strike)
6 Specialist Weapon Group (Mercenary): WF Mercenary Weapons and +1 OCV with Mercenary Weapons and Reputation ("Master of Mercenary Weapons", Small Group 11-)
53
Total Cost Of Abilities
Value Disadvantage
0 None
53
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Crossbow with 10 Bolts
var Trapping: Hand Weapon (Sword, Axe, or Spear)
var Trapping: Dagger
var Trapping: Shield
var Trapping: Medium Armour
var Trapping: Healing Drought