Package Type: Basic
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Package Source: WHFRPG2e
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War never ends in the Old World and that means there is always a need for fighting men. While the Empire does maintain a standing army, its strength is bolstered with Mercenaries. Nobles and rich Merchants also hire such fighters to protect their interests, many having what amounts to a private army. |
Mercenaries range from wild youths to grizzled professionals with more than a dozen battles under their belts. These sell-swords come from all over, though Tilea is particularly famed for its regiments. All Mercenaries dream of untold riches, for most of them the reality is an early death and an unmarked or even mass grave. |
NOTE: Mercenary Weapon Group is Crossbow, Short Bow, Sword, Axe, Spear, Dagger, Thrown Dagger |
NOTE: If you take Common Knowledge (Tilea) and Speak Language (Tilea), your character can be from Tilea but has traveled to the Empire to find work, at your option. |
Cost | Ability |
Select One |
3 |
Animal Care: Animal Handling |
Gamble: Gambling |
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Select One |
3 |
Common Knowledge (Bretonnia): AK: Bretonnia |
Common Knowledge (Tilea): AK: Tilea |
Common Knowledge (Kislev): AK: Kislev |
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Select One |
3 |
Speak Language (Bretonnian): Language Bretonnian |
Speak Language (Tilean): Language Tilean |
Speak Language (Kislevian): Language Kislevian |
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5 | Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-)) |
Select One |
3 |
Drive: TF: Wagons, Carts, Chariots |
Ride: Riding |
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Select One |
3 |
Gossip: Conversation |
Haggle: Barter |
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Select One |
3 |
Perception: +1 All PER |
Search: Concealment +2, Only To Detect (-1 1/2) |
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3 | Secret Language (Battle Tongue): Language Battle Tongue |
3 | Swim: +3" Swimming |
Select One |
6 |
Disarm: Either (+3 with Disarm) or (Martial Disarm and +1 with Martial Disarm) |
Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-) |
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Select One |
6 |
Rapid Reload: Either (Fast Draw +8, Only to Reload (-2)) or (6 Points of Partial Buy Off for "Extra Time To Reload" Limitation) |
Strike Mighty Blow: Either (+15 STR, Only For Damage (-1 1/2), No Figured Characteristics (-1/2)) or (Offensive Strike and 1 Weapon Element of Choice) |
|
Select One |
6 |
Sharpshooter: +5 Ranged Levels, Only When Bracing (-2), Only for OCV (-1) |
Strike to Stun: Either (+3 Penalty Skill Levels to Offset Striking with Side of Blade Penalties and +1 OCV when Striking with Side of Blade) or (Martial Strike and +1 OCV with Martial Strike) |
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6 | Specialist Weapon Group (Mercenary): WF Mercenary Weapons and +1 OCV with Mercenary Weapons and Reputation ("Master of Mercenary Weapons", Small Group 11-) |
53 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
53 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Crossbow with 10 Bolts |
var | Trapping: Hand Weapon (Sword, Axe, or Spear) |
var | Trapping: Dagger |
var | Trapping: Shield |
var | Trapping: Medium Armour |
var | Trapping: Healing Drought |