Package Type: Basic
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Package Source: WHFRPG2e
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The Empire is a nation of laws which means it's also a nation of jails. Despite the best efforts of the clergy of Verena, the Goddess of Justice, the innocent are just as likely as the guilty to end up in the gaol. Better too harsh than too lax is the opinion of the law. Imperial jails are foul dungeons that smell equally of fear and excrement. Jailers preside over these institutions using a combination of brutality and humiliation to keep order. Jailers generally have no sense of justice or pity, and are more likely to be swayed by that which glitters than any appeal to their humanity. And of course, some jailers are outright sadists at worst, or else if not quite sadistic then at least cruel. Or said another way, many jailers are just plain mean spirited blighters and generally not fun blokes to have over for tea and crumpets. |
Cost | Ability |
3 | Command: Tactics |
3 | Consume Alcohol: +5 CON, Only to Resist Effects Of Alcohol, No Figured Characteristics |
5 | Dodge Blow: Either (+1 DCV) or (Martial Dodge and Reputation ("Hard to Hit", Small Group 11-)) |
Select One |
3 |
Heal: Paramedics |
Sleight of Hand: Sleight of Hand |
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3 | Intimidate: +3 PRE |
3 | Perception: +1 All PER |
3 | Search: Concealment +2, Only To Detect (-1 1/2) |
6 | Resistance to Disease: LS: Immunity to Disease, RSR: CON Roll (-3/4) |
6 | Resistance to Poison: LS: Immunity to Poison, RSR: CON Roll (-3/4) |
6 | Specialist Weapon Group (Entangling): WF Entangling Weapons and +1 OCV with Entangling Weapons and Reputation ("Master of Entangling Weapons", Small Group 11-) |
6 | Wrestling: Either (+10 STR, Only To Grapple (-1), No Figured Characteristics (-1/2) and +1 OCV with Grab) or (Martial Escape and +1 OCV with Grab) |
47 | Total Cost Of Abilities |
Value | Disadvantage |
-5 | Unpopular: Social Limitation: Unpopular (Occasionally 8-, Minor) |
42 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
var | Trapping: Bottle of Common Wine |
var | Trapping: Tankard |
Select One |
? |
Trapping: Bola |
Trapping: Lasso |
Trapping: Net |
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var | Career Entry: Body Guard |
var | Career Entry: Rat Catcher |
var | Career Exit: Bailiff |
var | Career Exit: Bodyguard |
var | Career Exit: Interrogator |
var | Career Exit: Rat Catcher |
var | Career Exit: Watchman |