Fieldwarden
Package Type: Basic
Package Source: WHFRPG2e
To outsiders the Moot looks like a safe and happy land. The extent to which that's true is due to Fieldwardens. These Halflings patrol the borders of the Moot, keeping away threats and unwanted outsiders. They are skilled skirmishers who use their intimate knowledge of the Moot to maximum advantage. They perfer to attack from ambush, using their superior skill with missile weapons to neutralize the size advantage of their foes. Since the Moost shares a border with Sylvania, the Fieldwardens have particular expertise in dealing with the living dead. More than one band of zombies has been brought down by a fusillade of slingstones from determined Fieldwardens.
Cost Ability
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3 Academic Knowledge (Necromancy): KS: Necromancy
Common Knowledge (the Empire): AK: the Empire
3 Concealment: Concealment
3 Follow Trail: Tracking
3 Outdoor Survival: Survival
3 Perception: +1 All PER
3 Search: Concealment +2, Only To Detect (-1 1/2)
3 Silent Move: Stealth
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6 Fleet Footed: +3" Running
Savvy: +6 INT
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6 Mighty Shot: +2 Ranged Levels, Only to Covert To Damage (-1) and Reputation ("Deadly Shot", Small Group 11-)
Rapid Reload: Either (Fast Draw +8, Only to Reload (-2)) or (6 Points of Partial Buy Off for "Extra Time To Reload" Limitation)
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6 Rover: +1 DEX and +3 INT
Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-)
39
Total Cost Of Abilities
Value Disadvantage
0 None
39
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Sling with Ammunition
var Trapping: Lantern
var Trapping: Lamp Oil
var Trapping: Spade
var Trapping: Pony with Saddle and Harness
var Career Entry: Hunter
var Career Entry: Militiaman
var Career Entry: Toll Keeper
var Career Exit: Bounty Hunter
var Career Exit: Mercenary
var Career Exit: Scout
var Career Exit: Vagabond
var Career Exit: Vampire Hunter