Package Type: Basic
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Package Source: WHFRPG2e
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Rivers both large and small cut through the Empire. While a few are shallow enough to ford easily, most require transport to cross safely. Ferrymen make their living moving people and goods across the Empire's rivers, for a fee of course. They favour flat bottomed barges because they have a shallow draft and plenty of deckspace. Ferrymen in more remote areas also favour the blunderbuss. Bandits are a constant danger and the blunderbuss provides not-so-subtle encouragement to move along. Many Ferrymen are also extortionsts of the highest order, arbitrarily changing their prices based on the apparent wealth and desperateness of their passengers. |
Cost | Ability |
3 | Charm: Persuasion |
3 | Common Knowledge (the Empire): AK: the Empire |
Select One |
3 |
Evaluate: Analyze: Trade Items |
Secret Language (Ranger Tongue): Language Ranger Tongue |
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Select One |
3 |
Gossip: Conversation |
Intimidate: +3 PRE |
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3 | Haggle: Barter |
3 | Perception: +1 All PER |
3 | Row: TF: Rafts, Small Rowed Boats, Large Rowed Boats |
3 | Swim: +3" Swimming |
Select One |
6 |
Marksman: +1 Range Level and Reputation ("Good Shot", Small Group 11-) |
Suave: +6 PRE |
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Select One |
6 |
Specialist Weapon Group (Gunpowder): WF Gunpowder Weapons and +1 OCV with Gunpowder Weapons and Reputation ("Master of Gunpowder Weapons", Small Group 11-) |
Street Fighting: Either (+1 HtH) or (Defensive Strike), and Reputation ("Scrapper", Small Group 11-) |
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36 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
36 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
Select One |
? |
Trapping: Crossbow with 10 Bolts |
Trapping: Blunderbuss with 10 Shots |
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var | Trapping: Light Armour (Leather Jack) |
var | Career Entry: Coachman |
var | Career Entry: Smuggler |
var | Career Entry: Toll Keeper |
var | Career Exit: Boatman |
var | Career Exit: Highwayman |
var | Career Exit: Roadwarden |
var | Career Exit: Seaman |