Package Type: Basic
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Package Source: Killer Shrike
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Larger towns and cities of the Old World often support an Executioner to take care of the unpleasant task of dispatching convicted criminals from this mortal coil. Executioners are typically large and strong sorts; rippling, intimidating physiques are considered a big plus as a qualification. Futher, they tend to wield large, frightening looking weapons, although some Executioners are masters of the hangman's noose or some other more esoteric means of termination. Occassionally an Executioner will seek to make a little extra coin on the side by adventuring between gigs, or else be between jobs and thus find themselves earning a living in some less specialized role. |
Cost | Ability |
3 | Intimidate: +3 PRE |
Select One |
6 |
Specialist Weapon Group (Two-handed): WF Two-handed Weapons and +1 OCV with Two-handed Weapons and Reputation ("Master of Two-handed Weapons", Small Group 11-) |
Specialist Weapon Group (Engineer): WF Engineer Weapons and +1 OCV with Engineer Weapons and Reputation ("Master of Engineer Weapons", Small Group 11-) |
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Select One |
6 |
Very Strong: +6 STR |
Very Resilient: +3 CON |
Frightening: +10 PRE, Offensive Use Only (-1) and Reputation ("Scary", Small Group 11-) |
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Select One |
6 |
Menacing: +10 PRE, Offensive Use Only (-1) and Reputation ("Scary", Small Group 11-) |
Strike to Injure: Either (+3 HtH, Only to Convert To Damage (-1 1/2)) or (Killing Strike and +1 OCV with Killing Strike) |
Strike Mighty Blow: Either (+15 STR, Only For Damage (-1 1/2), No Figured Characteristics (-1/2)) or (Offensive Strike and 1 Weapon Element of Choice) |
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21 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
21 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
Select One |
? |
Trapping: Great Weapon |
Trapping: 3 sets of 10 feet of Rope |
|
var | Trapping: Hood |
var | Trapping: One set Good Quality Clothing |
var | Trapping: Light Armour (Leather Jack) |
var | Career Entry: Mercenary |
var | Career Entry: Thug |
var | Career Entry: Kislevite Kossar |
var | Career Entry: Militiaman |
var | Career Entry: Norse Berserker |
var | Career Entry: Pit Fighter |
var | Career Entry: Roadwarden |
var | Career Entry: Soldier |
var | Career Entry: Woodsman |
var | Career Exit: Bailiff |
var | Career Exit: Bounty Hunter |
var | Career Exit: Interrogator |
var | Career Exit: Jailer |
var | Career Exit: Mercenary |
var | Career Exit: Assassin |
var | Career Exit: Juidicial Champion |
var | Career Exit: Witch Hunter |