Entertainer
Package Type: Basic
Package Source: WHFRPG2e
From acrobats to strongmen, from knife throwers to hypnotists, from dancers to ventriloquists, the Empire is full of Entertainers. Some do it for the roar of the crowd and others for the money. Many become Entertainers just to escape the hard life of the Imperial villager. Entertainers travel frequently, sometimes alone but more often in troupes that perform in villages, towns, and cities. Lucky troupes get continuous bookings, sometimes spending months in the same city. The less fortunate scrape by as they can, always looking for a more appreciative crowd or a less suspicious watch over the next hill. The very best Entertainers gain Noble sponsorship and earn undreamed of sums of money performing for the upper crust.
Cost Ability
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3 Animal Care: Animal Handling
Swim: +3" Swimming
3 Charm: Persuasion
3 Common Knowledge (the Empire): AK: the Empire
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3 Evaluate: Analyze: Trade Items
Gossip: Conversation
3 Perception: +1 All PER
3 Performer (Choose Type): PS: Performance (Choose Type)
3 Performer (Choose Type): PS: Performance (Choose Type)
3 Speak Language (Reikspiel): Language Reikspiel
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3 Animal Training: Animal Handling
Blather: Conversation
Charm Animal: +10 PRE Only vs. Animals
Hypnotism: PS: Hypnotist
Ride: Riding
Scale Sheer Surface: Climbing
Sleight of Hand: Sleight of Hand
Ventriloquism: Ventriloquism
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6 Lightning Reflexes: Lightning Reflexes +4 DEX Only To Go First, All Actions
Mimic: Mimicry and Acting
Public Speaking: Oratory + 1 and Reputation ("Excellent Speaker", Small Group 11-)
Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-)
Sharpshooter: +5 Ranged Levels, Only When Bracing (-2), Only for OCV (-1)
Specialist Weapon Group (Throwing): WF Throwing Weapons and +1 OCV with Throwing Weapons and Reputation ("Master of Throwing Weapons", Small Group 11-)
Trick Riding: Either (+3 with Riding) or (Riding and +1 DEX)
Very Strong: +6 STR
Wrestling: Either (+10 STR, Only To Grapple (-1), No Figured Characteristics (-1/2) and +1 OCV with Grab) or (Martial Escape and +1 OCV with Grab)
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6 Lightning Reflexes: Lightning Reflexes +4 DEX Only To Go First, All Actions
Mimic: Mimicry and Acting
Public Speaking: Oratory + 1 and Reputation ("Excellent Speaker", Small Group 11-)
Quick Draw: Fast Draw +1 and Reputation ("Quick on the Draw", Small Group 11-)
Sharpshooter: +5 Ranged Levels, Only When Bracing (-2), Only for OCV (-1)
Specialist Weapon Group (Throwing): WF Throwing Weapons and +1 OCV with Throwing Weapons and Reputation ("Master of Throwing Weapons", Small Group 11-)
Trick Riding: Either (+3 with Riding) or (Riding and +1 DEX)
Very Strong: +6 STR
Wrestling: Either (+10 STR, Only To Grapple (-1), No Figured Characteristics (-1/2) and +1 OCV with Grab) or (Martial Escape and +1 OCV with Grab)
39
Total Cost Of Abilities
Value Disadvantage
0 None
39
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Light Armour (Leather Jerkin)
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? Trapping: Instrument (pick one)
Trapping: Trade Tools (Performer)
Trapping: 3 Throwing Knives
Trapping: 2 Throwing Axes
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? Trapping: Costume
Trapping: One Set of Good Craftsmanship Clothes
var Career Entry: Herald
var Career Entry: Rogue
var Career Entry: Thief
var Career Entry: Vagabond
var Career Exit: Charlatan
var Career Exit: Minstrel
var Career Exit: Rogue
var Career Exit: Thief