Package Type: Basic
|
Package Source: WHFRPG2e
|
In the Empire, armies are always on the move. Forces range from local militia patrolling the forest for banditry to the Emperor taking the field against greenskins, the forces of Chaos, or the like. No army moves alone. A caravan of Camp Followers always trails behind. They include petty traders looking to make a little money, war widows ekeing out a living sewing and cooking, craftsmen who profit from war such as armourers and weaponsmiths, and even just corpse looters hoping for a rich harvest. While scorned by the Noble leaders of many armies, Camp Followers provide key support for troops in the field. |
Cost | Ability |
Select One |
3 |
Animal Care: Animal Handling |
Drive: TF: Wagons, Carts, Chariots |
|
Select One |
3 |
Charm: Persuasion |
Evaluate: Analyze: Trade Items |
|
3 | Gossip: Conversation |
3 | Haggle: Barter |
3 | Perception: +1 All PER |
3 | Search: Concealment +2, Only To Detect (-1 1/2) |
3 | Speak Language (Breton, Kislevian, or Tilean): Language Breton, Kislevian, or Tilean |
3 | Sleight of Hand: Sleight of Hand |
Select One |
3 |
Trade (Cook): PS: Cook |
Trade (Gunsmith): PS: Gunsmith |
Trade (Herbalist): PS: Herbalist |
Trade (Merchant): PS: Merchant |
Trade (Smith): PS: Smith |
Trade (Tailor): PS: Tailor |
Trade (Weaponsmith): PS: Weaponsmith |
|
Select One |
6 |
Dealmaker: Either (+1 with Analyze (Item) and +2 with Barter) or (+3 INT and +3 PRE) |
Street Fighter: Either (+1 HtH) or (Defensive Strike), and Reputation ("Scrapper", Small Group 11-) |
|
Select One |
6 |
Hardy: +3 BODY |
Suave: +6 PRE |
|
Select One |
6 |
Resistance to Disease: LS: Immunity to Disease, RSR: CON Roll (-3/4) |
Seasoned Traveller: Traveller Skill Enhancer and 3 points of Area Knowledge |
|
6 | Flee: +4" Running, Reduced END (0 END, +1/2), Only to Run Away (-1) |
51 | Total Cost Of Abilities |
Value | Disadvantage |
0 | None |
51 | Total Cost of Package |
Cost | Options and Miscellaneous Information |
Select One |
? |
Trapping: Lucky Charm |
Trapping: Trade Tools |
|
var | Trapping: Pouch |
var | Trapping: Tent |
var | Career Entry: Bone Picker |
var | Career Entry: Servant |
var | Career Exit: Charcoal-Burner |
var | Career Exit: Charlatan |
var | Career Exit: Servant |
var | Career Exit: Smuggler |
var | Career Exit: Spy |
var | Career Exit: Tradesman |
var | Career Exit: Vagabond |