Barber-Surgeon
Package Type: Basic
Package Source: WHFRPG2e
Barber-Surgeons provide painful but effective healing to the common folk of the Empire. They are not as learned as Physicians, which is why Physicians maintain a seperate guild, but they know quite a lot about anatomy. While they do cut hair and shave, they are more noted for their bleedings, surgeries, and amputations. Barber-Surgeons carry a variety of razor-sharp blades, from small scalpels to enourmous bone saws. They have even more sinister looking tools for the most hated of their advocations: dentistry. Many large ships have a dedicated Barber-Surgeon as part of the crew; they are also common in towns and cities.
Cost Ability
3 Charm: Persuasion
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3 Drive: TF: Wagons, Carts, Chariots
Swim: +3" Swimming
3 Haggle: Barter
3 Heal: Paramedics
3 Perception: +1 All PER
3 Read/Write: Literacy with up to 3 Languages
3 Speak Language (Breton, Reikspiel, or Tilean): Language Breton, Reikspiel, or Tilean
3 Trade (Apothecary): PS: Apothecary
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6 Resistance to Disease: LS: Immunity to Disease, RSR: CON Roll (-3/4)
Savvy: +6 INT
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6 Suave: +6 PRE
Very Resilient: +3 CON
6 Surgery: PS: Surgeon +4
42
Total Cost Of Abilities
Value Disadvantage
0 None
42
Total Cost of Package
Cost Options and Miscellaneous Information
var Trapping: Trade Tools (Barber-Surgeon)
var Career Entry: Initiate
var Career Entry: Student
var Career Exit: Interrogator
var Career Exit: Grave Robber
var Career Exit: Physician
var Career Exit: Tradesman
var Career Exit: Vagabond