| Type |
Amount |
Notes |
| Physical Defense |
2/6 |
Current BODY: |
| Res. Phys. Defense |
0/4 |
(9) |
| Energy Defense |
2/6 |
Current END: |
| Res. Energy Defense |
0/4 |
(20) |
| Mental Defense |
19 |
Current STUN: |
| Power Defense |
1 |
(20) |
|
| Cost |
Maneuver |
|
Barehanded Fighting |
| 4 |
1) Block (Martial Block): 1/2 Phase, +2 OCV, +2 DCV, Block, Abort |
| 5 |
2) Evasion (Flying Dodge): 1/2 Phase, -- OCV, +4 DCV, Dodge All Attacks, Abort; FMove |
| 3 |
3) Grapple (Martial Grab): 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 22 STR for holding on |
| 4 |
4) Slip Free (Martial Escape): 1/2 Phase, +0 OCV, +0 DCV, 27 STR vs. Grabs |
| 3 |
5) Strike (Basic Strike): 1/2 Phase, +1 OCV, +0 DCV, 4d6 Strike |
| 4 |
6) Stunning Blow (Nerve Strike): 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND |
| 23 |
Total Martial Arts Cost |
|
| OCV: |
5 |
DCV: |
5 |
| Combat Skill Levels:
|
+1 with All Combat
+1 with DCV
|
|
| Maneuver |
Phase |
OCV |
DCV |
Effect |
| Block |
1/2 |
+0 |
+0 |
Block, abort |
| Brace |
0 |
+2 |
1/2 |
+2 vs. Range Mod. |
| Disarm |
1/2 |
-2 |
+0 |
Can disarm |
| Dodge |
1/2 |
-- |
+3 |
Abort, vs. all attacks |
| Grab |
1/2 |
-1 |
-2 |
Grab two limbs |
| Grab By |
1/2 |
-3 |
-4 |
Move and Grab |
| Haymaker |
1/2* |
+0 |
-5 |
+4 DC attack damage |
| Move By |
1/2 |
-2 |
-2 |
STR/2 + v/5 |
| Move Through |
1/2 |
-v/5 |
-3 |
STR + v/3 |
| Set |
1 |
+1 |
+0 |
Ranged Attacks only |
| Strike |
1/2 |
+0 |
+0 |
STR or weapon |
| Block (Martial Block) |
1/2 |
+2 |
+2 |
Block, Abort |
| Evasion (Flying Dodge) |
1/2 |
-- |
+4 |
Dodge All Attacks, Abort; FMove |
| Grapple (Martial Grab) |
1/2 |
-1 |
-1 |
Grab Two Limbs, 22 STR for holding on |
| Slip Free (Martial Escape) |
1/2 |
+0 |
+0 |
27 STR vs. Grabs |
| Strike (Basic Strike) |
1/2 |
+1 |
+0 |
4d6 Strike |
| Stunning Blow (Nerve Strike) |
1/2 |
-1 |
+1 |
2d6 NND |
|
| Range |
0-4 |
5-8 |
9-16 |
17-32 |
33-64 |
65-128 |
| RMOD |
0 |
-2 |
-4 |
-6 |
-8 |
-10 |
|
|