| Cost |
Power |
END |
|
Aasimar | |
| 5 |
1) Darkvision: Nightvision | 0 |
| 21 |
2) Daylight: (Total: 54 Active Cost, 21 Real Cost) Sight Group Images Increases Size (4" radius; +1/2), +4 to PER Rolls (33 Active Points); Only To Create Light (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Concentration (1/2 DCV; -1/4), 1 Continuing Charge lasting 1 Hour (-1/4) (Real Cost: 11)
plus CE 4" radius, +3 Temperature Level Adjustment (21 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 10) | [1 cc] |
| 3 |
3) Keen Senses: +1 PER with all Sense Groups | 0 |
| 1 |
4) Outsiders Mind: MD (11 points total) | 0 |
| 4 |
5) Resistance to Energy: Armor (0 PD/5 ED) (8 Active Points); Only vs Acid, Cold, Electricity (-3/4) | 0 |
|
Blessings of Lamashtu | |
| 15 |
1) Claw: HKA 1d6 (1 1/2d6 w/STR) (vs. PD), Semi-Armor Piercing (+1/4), Reduced Endurance (1/2 END; +1/4) (22 Active Points); Restrainable (-1/2) | 1 |
| 5 |
2) Claw Strike: Two-Weapon Fighting (HTH) (10 Active Points); Only To Use Claw As Second Attack (-1) | |
| 6 |
3) Lamashtu's Mark: Drain COM 1d6, Delayed Return Rate (points return at the rate of 5 per Hour; +1) (20 Active Points); 1 Charge (-2), Incantations (-1/4) | [1] |
|
Fighter | |
| 7 |
1) Power Attack: +2 with HTH Combat; Only For OCV Or To Convert To Damage (-1/2) | |
|
Cleric of Lamashtu | |
| 10 |
1) Command / Rebuke Undead: +50 PRE (50 Active Points); Only To Make PRE Attacks vs. Undead Creatures (-2), Limited Effect (Turn Undead Rules Fantasy HERO v5 page 108; -1), Extra Time (Full Phase, Delayed Phase, -3/4), Only Usable While In Good Standing With Faith (cannot be removed; -1/4) | |
| 10 |
2) Evil Domain -- Unholy Terror: +30 PRE (30 Active Points); Offensive Use Only (-1), Extra Time (Full Phase, Delayed Phase, -3/4), Only Usable While In Good Standing With Faith (-1/4) | |
| 10 |
3) Strength Domain -- Feat of Strength: +40 STR (40 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), No Figured Characteristics (-1/2), Increased Endurance Cost (x2 END; -1/2), Costs END (Only Costs END to Activate; -1/4), Only Usable While In Good Standing With Faith (-1/4), Concentration (1/2 DCV; -1/4) | 8 |
| 10 |
4) Evil Domain | |
| 3 |
5) Power: Faith (EGO-based) 12- | |
| 10 |
6) Strength Domain | |
| 56 |
Dominine Magic: Variable Power Pool (Dominine (135/135)), 45 base + 11 control cost, Uses Domain Model (cannot be removed; +0), Set List of Spells Available (cannot be removed; +0), May Change Spells as a Half Phase Action; No Skill Roll Required (Only to bring in Harm Spells; Expends Charge of Spell swapped out; +1/2) (78 Active Points); Variable Limitations (requires -1 worth of Limitations; each Spell must take -1 of Limitations from Focus (Holy Symbol), Extra Time, Concentration, Incantation, Gesture, Limited Range, or RSR: Magic Skill vs. Spell Resistance in any combination at a MINIMUM; -1/2), Only Change Spells With Meditation (Requires unmodified Faith Roll and 1 hour of Meditation; -1/2), Divine Magic Only (-1/2), All Spells Must Have 1 Charge (-1/4), Only Usable While In Good Standing With Faith (cannot be removed; -1/4) Notes: 45 Active Point / 135 Real Cost Limit | |
| 0 |
1) Bears Stamina: Aid CON 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9 | [1] |
| 0 |
2) Bulls Strength: Aid STR 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9 | [1] |
| 0 |
3) Cats Grace: Aid DEX 2d6 ({[General]~[Investing]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) Real Cost: 9 | [1] |
| 0 |
4) Cause Fear: +30 PRE ({[General]~[Compulsion]~[Mind-Affecting]}) (30 Active Points); 1 Continuing Charge lasting 1 Turn (-1 1/4), Offensive Use Only (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4) Real Cost: 6 | |
| 0 |
5) Cure Light Wounds: Healing 2d6, {[General]~[Healing]}, Ranged (+1/2) (30 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 6 | [1] |
| 0 |
6) Cure Minor Wounds: Healing 1d6, {[General]~[Healing]}, Ranged (+1/2) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 3 | [1] |
| 0 |
7) Cure Minor Wounds: Healing 1d6, {[General]~[Healing]}, Ranged (+1/2) (15 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, Character May Take No Other Actions, -1), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 3 | [1] |
| 0 |
8) Death Knell: Transfer 2d6 (BODY to BODY) ({[General]~[Evil]}), Ranged (+1/2) (45 Active Points); Only vs Opponents At Or Below 0 BODY But Not Yet Dead (-2), 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 7 | [1] |
| 0 |
9) Detect Good: Detect Specific Alignment Combination 18-/17- (Sight Group), Discriminatory, Analyze, Increased Arc Of Perception (240 Degrees), Perceive into Astral, Telescopic: +4, {[General]~[Divining]} (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 7 | [1 cc] |
| 0 |
10) Divine Favor: (Total: 29 Active Cost, 7 Real Cost) +1 Overall [Divine Favor] ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus +3 STR ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
plus Force Field (2 PD/2 ED) ({[General]~[Investing]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 7Notes: General, Investing | [1 cc] |
| 0 |
11) Divine Favor: (Total: 29 Active Cost, 7 Real Cost) +1 Overall [Divine Favor] ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (17 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Incantations (-1/4), Gestures (-1/4), Concentration (1/2 DCV; -1/4) (Real Cost: 4)
plus +3 STR ({[General]~[Investing]}), UBO (+1/4), LOS Not Required To Maintain (+1/2) (5 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), No Figured Characteristics (-1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) (Real Cost: 1)
plus Force Field (2 PD/2 ED) ({[General]~[Investing]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (7 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) (Real Cost: 2) Real Cost: 7Notes: General, Investing | [1 cc] |
| 0 |
12) Entropic Shield: Combat Luck (15 PD/15 ED) [Entropic Shield] (30 Active Points); Only vs. Ranged Attacks (-1), 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 7 | |
| 0 |
13) Lesser Restoration: Healing 3 1/2d6, {[General]~[Healing]}, any Ability Damage one at a time (+1/4) (44 Active Points); 1 Charge (-2), Extra Time (Extra Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Incantations (-1/4) Real Cost: 9 | [1] |
| 0 |
14) Mend: Minor Transform 0 1/2d6 (Broken Object to Whole Object (Repair Only)), {[General]}, 1 Continuing Charge lasting 6 Hours (+0), Improved Results Group (Broken (Mundane) Items; +1/4), Lingering up to 6 Hours (+1 3/4) (15 Active Points); Extra Time (1 Minute, Only to Activate, -3/4), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4) Real Cost: 6 | [1 cc] |
| 0 |
15) Minor Detect Magic: Detect Magic 12-/11- (Sight Group), Discriminatory, {[General]~[Divining]} (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 4 | [1 cc] |
| 0 |
16) Read Magic: Detect Meaning of Magical Writings 12-/11- (Sight Group), Discriminatory, Analyze, {[General]~[Divining]} (15 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Concentration, throughout (1/2 DCV; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Gestures (-1/4), Incantations (-1/4) Real Cost: 4 | [1 cc] |
| 0 |
17) Shield of Faith: +6 with DCV [Shield of Faith] ({[General]}); 1 Continuing Charge lasting 1 Minute (-1), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), Does Not Stack With Shield Bonuses (-1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 7 | |
| 0 |
18) Silence: Darkness to Hearing Group 6" radius, {[General]}, Uncontrolled (+1/2) (45 Active Points); 1 Continuing Charge lasting 1 Minute (-1), OIF (Holy Symbol; -1/2), Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Nonselective Target (-1/4), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4) Real Cost: 11 | [1 cc] |
| 0 |
19) Sound Burst: (Total: 44 Active Cost, 8 Real Cost) Hearing Group Flash 1d6, {[General]~[Sonic]}, Personal Immunity (+1/4), AOE (2" Radius; +1 1/4) (7 Active Points); 1 Charge (-2), Linked ( Damage; -1/2), No Range (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Incantations (-1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4) (Real Cost: 1)
plus RKA 1/2d6 (vs. Flash Defense (Hearing)) ({[General]~[Sonic]}), Personal Immunity (+1/4), AOE (3" Radius; +1), AVLD (Flash Defense: Hearing; +1 1/2) (37 Active Points); 1 Charge (-2), No Range (-1/2), OIF (Holy Symbol; -1/2), Concentration (1/2 DCV; -1/4), Gestures (-1/4), Extra Time (Delayed Phase, -1/4), Incantations (-1/4) (Real Cost: 7) Real Cost: 8 | [1] |
| 0 |
20) Water Breathing: Life Support (Expanded Breathing (Water); {[General]}), 1 Continuing Charge lasting 6 Hours (+0), LOS Not Required To Maintain (+1/2), Usable Simultaneously (up to 16 people at once; +1 1/4) (14 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), Gestures (-1/4), Incantations (-1/4), Concentration (1/2 DCV; -1/4) Real Cost: 6 | [1 cc] |
| 176 |
Total Powers Cost |
| Equipment |
END |
| DOMAIN SPELLS | |
1) Bulls Strength: Aid STR 2d6 ({[General]~[Investing]~[Strength(2)]}), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (40 Active Points); 1 Charge (-2), Extra Time (Full Phase, Delayed Phase, -3/4), OIF (Holy Symbol; -1/2), Incantations (-1/4) | [1] |
2) Protection From Good: Force Field (4 PD/4 ED/5 Mental Defense/4 Power Defense) ({[General]~[Evil(1)]}), Usable By Other (+1/4), LOS Not Required To Maintain (+1/2) (30 Active Points); Extra Time (Full Phase, Only to Activate, Delayed Phase, -1/2), OIF (Holy Symbol; -1/2), 1 Continuing Charge lasting 1 Hour (-1/4), Incantations (-1/4), Gestures (-1/4) | [1 cc] |
Gear
| |
| Bastard Sword +1 | |
1) +1 with Bastard Sword +1 | |
2) Sword: HKA 2d6 (3d6 w/STR) (vs. PD), Reduced Endurance (1/2 END; +1/4) (37 Active Points); Independent (-2), OAF (-1), Required Hands One-And-A-Half-Handed (-1/4)Notes: Body 7 Def 7 | 1 |
| Sihedron Medallion, [Necromancy] (faint), all slots Independent (-2), IAF (-1/2), Mystery Disadvantage (See Pathfinder #1 p55; -1/4) | |
1) False Life: +6 BODY (Extra Points of BODY Lost First) (12 Active Points); Independent (-2), 1 Continuing Charge lasting 5 Minutes (Charge Expended When Additional BODY Lost (Extra BODY Cannot be "Healed" Back); -1 1/4), IAF (-1/2), Incantations (-1/4), Mystery Disadvantage (See Pathfinder #1 p55; -1/4) | |
2) Gentle Repose: Minor Transform 3d6 (Corpse into Non-decaying Corpse, Medallion Removed From Corpse), {[General]}, Partial Transform (+1/2) (45 Active Points); 1 Charge (-2), Independent (-2), IAF (-1/2), Mystery Disadvantage (See Pathfinder #1 p55; -1/4) | [1] |
3) Resistance + 1: Force Field (2 PD/2 ED/2 Mental Defense/2 Power Defense), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Hardened (x2; +1/2), Invisible Power Effects (Fully Invisible; +1) (28 Active Points); Independent (-2), IAF (-1/2), Mystery Disadvantage (See Pathfinder #1 p55; -1/4) | 0 |
| Breastplate +1: Armor (6 PD/6 ED), Hardened (+1/4) (22 Active Points); Independent (-2), OIF (Armor; -1/2) Notes: Body 8 | 0 |
| 20 Arrows | |
| Masterwork Composite Longbow: RKA 2d6+1 (vs. PD), Semi-Armor Piercing (+1/4) (44 Active Points); STR Minimum (STR Min. Cannot Add/Subtract Damage; -1 1/2), OAF (-1), Required Hands Two-Handed (-1/2), Concentration (1/2 DCV; -1/4), Not From Horseback (-1/4), Real Weapon (-1/4), Beam (-1/4) Notes: Body 4 Def 3, Range 260" | 4 |
|