Fighter (D&D 5e)
Profession Template for Hero System 6e
by eepjr24
The most diverse of physical combatants, Fighters span the range from gladiator to duelist to knight to mercenary. General combat skills plus a specialty in one or more weapons are their trademark.
Cost Ability
3 +3 STR
3 +3 CON
6 +3 DEX
5 +1 OCV
2 +1 OCV CSL with favorite weapon type
3 AF: All armor
1 AF: Shield
6Choose at least 6 points of WF (ex: Axes, Javelins, Polearms, Blades, Bows)
6Choose at least 6 points from: Acrobatics, Breakfall, Riding, Survival, Tactics, KS: Military History or the like, Additional WF
9 Second Wind: 4d6 Simplified Healing, Standard Effect (4 Body, 12 Stun), 1 Charge(-2), Self Only (-1), Extra Time: Delayed Phase (-1/4)
7-10Fighting Style (pick one below, add points to 44 for package total)
Archery: +3 OCV, Ranged only (-1) (7 Real Points)
Defense: +2 DCV, While Armored (-1/2) (7 Real Points)
Dueling: +2 CSL (2 DC), Only to increase damage (-1/2), Only with one 1h weapon (-1/2) (7 Real Points)
Great Weapon Fighting: +4 CSL (2 DC), Only to increase damage (-1/2), Only with one 1h weapon (-1/2), Only when 1 rolled on damage dice (-1 1/2)
Protection: +2 DCV, UBO up to 2m (+1/4), Trigger (+1/4), Only with shield equipped (-1/2), Only vs. Perceived attack (-1/2), Others only (-1/2)
Twin Weapon: +4 CSL (2 DC), Only to increase damage (-1/2), Only with even numbered attacks from Multiple Attack Maneuver (-1), Only with 1h weapon (-1/2) (10 Real Points)
50-54 Total Cost of Abilities
Value Required Complications
0 None
50-54 Total Cost of Package
Cost Options
10 Spellcraft (gives you the option for Eldritch Knight or other casting combinations)
5 Additional OCV or DCV
12 Weapon Master: Favorite Weapon
10+ Martial Arts with Favorite Weapon
2+ PSL or CSL with any familiar weapon
Cost Optional Complications
10 Social Complication: Member of a disgraced fighting band (Freq, Minor)
15 Psych Lim: Follows Orders (Com, Strong)
5 Susceptibility to Electrical (Lightning) based attacks: 1d6, Instant (Uncommon)