Druid (D&D 5e)
Profession Temp4late for Hero System 6e
by eepjr24
Representing the power of nature, Druids gain their spells and abilities from the force of nature or a dierty of nature. Preserving the balance and equality of each element is their duty and purpose.
Cost Ability
3 +3 EGO
3 +3 INT
2 KS: Nature or Nature Diety
1 AF: Light Armor
1 AF: Medium Armor
1 AF: Shields
2 Choose at least 2 points of WF (ex: Staff, Sling)
6 Choose at least 6 points from: Animal Handling, Paramedic, Persuasion,  KS: Herbs, KS: Religion, Survival, other druid related KS
3 Druidic: Language: Druidic, Fluent Conversation, Literate
10 Nature Attunement: 7+EGO/3
35 Druidic Spells VPP: 30 Point Pool (Max RC), 30 Point Control (Max AP), Druidic Magic only (-1/2), Change with meditation and Attunement Roll (-1/2), Only while attuned with nature (-1/4), All spells over 15 AP must have 1 Charge (-1/4), Variable Limitations: Requires -1 worth of Limitations (-1/2)
67 Total Cost of Abilities
Value Required Complications
0 None
67 Total Cost of Package
Cost Options
1-10 Immunities to Poison or Disease
4 Thicketmaster: Environmental Movement  - No penalties in undergrowth
20 Animal Friendship
3 Lightsleep
3 Bump of Direction (Outdoor settins only)
Cost Optional Complications
15 Hatred of  Orcs and other forest destroyers (Com, Strong)
10 Holds a grudge (Uncom, Strong)
15 Hunted: Opposing diety followers or other destroyers of nature (More Pow, Limt Geo, Freq, Kill)