Sailor (D&D 5e)
Background Template for Hero System 6e
by eepjr24
You have spent years on the sea, learning your way around the deck of a merchant fleet, long haul shipper, fishing vessel, naval vessel or other large watercraft. Having explored the seas, it's time to move to the land and see if there is anything to compare to the majesty of the waves.
Cost Ability
3 Climbing
2 Navigation: Marine
2 KS: Sailing vessels
1 TF: Wind Powered Boats
2 Environmental Movement: Ships
2 PS: Sailor
3 Ships Passage: Fringe: You can generally find free passage on a sailing ship for yourself and companions, providing you will work on the trip.
15 Total Cost of Abilities
Value Disadvantages
0 None
15 Total Cost of Package
Cost Options
2 KS: Monsters of the deep, Charts, Laws of the Sea, Survival: Deserted islands, Fishing, Rigging, Naval Signals and Flags, Naval Ranks, etc.
1 +1m Swimming
2 Drunk and Disorderly: Environmental Movement: Intoxicated (only -1 OCV, -1 DCV)
2 PS: Singing
Possible Complications
5 Social Comp: Harmful Secret - Disgraced son of seafaring noble
5Hunted: Jilted lover in every port (Les Pow, Freq, Punish)
10 Psych Lim: Dislikes Landlubbers (Com, Mod)
15 Psych Lim: Works hard, parties hard (Com, Strong)